public bool CollideAgainstMove(Line line, float thisMass, float otherMass) { // Use the Line's CollideAgainstMove to avoid code duplication. return(line.CollideAgainstMove(this, otherMass, thisMass)); }
public bool CollideAgainstMove(Line line, float thisMass, float otherMass) { return(line.CollideAgainstMove(this, otherMass, thisMass)); }