public void RemoveLayer(Camera camera, Layer layer) { LayerDefinition def = new LayerDefinition(camera, layer); if (mLayers.ContainsKey(def)) mLayers.Remove(def); }
public bool HasObjectsLeftToDraw(Camera camera, Layer layer) { LayerDefinition def = new LayerDefinition(camera, layer); if (mLayers.ContainsKey(def)) return mLayers[def].DrawnThisFrame; else return true; }