コード例 #1
0
ファイル: ProjectLoader.cs プロジェクト: vchelaru/FlatRedBall
        private static bool PrepareInitializationWindow(InitializationWindow initializationWindow)
        {
            mCurrentInitWindow = initializationWindow;
            bool closeInitWindow = false;

            if (mCurrentInitWindow == null)
            {
                closeInitWindow = true;

                mCurrentInitWindow = new InitializationWindow();

                if (GlueGui.ShowGui)
                {
                    mCurrentInitWindow.Show(MainGlueWindow.Self);
                }
            }
            return closeInitWindow;
        }
コード例 #2
0
ファイル: ProjectLoader.cs プロジェクト: vchelaru/FlatRedBall
        public void LoadProject(string projectFileName, InitializationWindow initializationWindow)
        {
            TimeManager.Initialize();
            var topSection = Section.GetAndStartContextAndTime("All");
            ////////////////// EARLY OUT!!!!!!!!!
            if (!File.Exists(projectFileName))
            {
                GlueGui.ShowException("Could not find the project " + projectFileName + "\n\nOpening Glue without a project.", "Error Loading Project", null);
                return;
            }
            //////////////////// End EARLY OUT////////////////////////////////

            FileWatchManager.PerformFlushing = false;

            bool closeInitWindow = PrepareInitializationWindow(initializationWindow);

            ClosePreviousProject(projectFileName);


            SetInitWindowText("Loading code project");

            
            ProjectManager.ProjectBase = ProjectCreator.CreateProject(projectFileName);

            bool shouldLoad = true;

            if (ProjectManager.ProjectBase == null)
            {
                DialogResult result = MessageBox.Show(
                    "The project\n\n" + projectFileName + "\n\nis an unknown project type.  Would you like more " + 
                    "info on how to fix this problem?", "Unknown Project Type", MessageBoxButtons.YesNo);

                if (result == DialogResult.Yes)
                {
                    System.Diagnostics.Process.Start("http://www.flatredball.com/frb/docs/index.php?title=Glue:Reference:Projects:csproj_File");

                }
                shouldLoad = false;
            }

            // see if this project references any plugins that aren't installed:
            var glueFileName = FileManager.RemoveExtension(projectFileName) + ".glux";
            if(System.IO.File.Exists(glueFileName))
            {
                try
                {
                    var tempGlux = GlueProjectSaveExtensions.Load(glueFileName);

                    var requiredPlugins = tempGlux.PluginData.RequiredPlugins;

                    List<string> missingPlugins = new List<string>();
                    foreach(var requiredPlugin in requiredPlugins)
                    {
                        if(PluginManager.AllPluginContainers.Any(item=>item.Name == requiredPlugin) == false)
                        {
                            missingPlugins.Add(requiredPlugin);
                        }
                    }

                    if(missingPlugins.Count != 0)
                    {
                        var message = $"The project {glueFileName} requires the following plugins:";

                        foreach(var item in missingPlugins)
                        {
                            message += "\n" + item;
                        }

                        message += "\nWould you like to load the project anyway? It may not run, or may run incorrectly until all plugins are installed.";

                        var result = MessageBox.Show(message, "Missing Plugins", MessageBoxButtons.YesNo);

                        shouldLoad = result == DialogResult.Yes;
                    }

                }
                catch(Exception e)
                {
                    GlueGui.ShowMessageBox($"Could not load .glux file {glueFileName}. Error:\n\n{e.ToString()}");
                    shouldLoad = false;
                }
            }

            if (shouldLoad)
            {

                ProjectManager.ProjectBase.Load(projectFileName);


                SetInitWindowText("Finding Game class");


                FileWatchManager.UpdateToProjectDirectory();
                FileManager.RelativeDirectory = FileManager.GetDirectory(projectFileName);
                // this will make other threads work properly:
                FileManager.DefaultRelativeDirectory = FileManager.RelativeDirectory;

                ElementViewWindow.AddDirectoryNodes();

                #region Load the GlueProjectSave file if one exists

                string glueProjectFile = ProjectManager.GlueProjectFileName;
                bool shouldSaveGlux = false;

                if (!FileManager.FileExists(glueProjectFile))
                {
                    ProjectManager.GlueProjectSave = new GlueProjectSave();
                    ProjectManager.FindGameClass();
                    GluxCommands.Self.SaveGlux();

                    // no need to do this - will do it in PerformLoadGlux:
                    //PluginManager.ReactToLoadedGlux(ProjectManager.GlueProjectSave, glueProjectFile);
                    //shouldSaveGlux = true;

                    //// There's not a lot of code to generate so we can do it on the main thread
                    //// so we get the save to occur after
                    //GlueCommands.Self.GenerateCodeCommands.GenerateAllCodeSync();
                    //ProjectManager.SaveProjects();
                }
                PerformGluxLoad(projectFileName, glueProjectFile);

                #endregion

                SetInitWindowText("Cleaning extra Screens and Entities");


                foreach (ScreenTreeNode screenNode in ElementViewWindow.AllScreens)
                {
                    if (screenNode.ScreenSave == null)
                    {
                        ScreenSave screenSave = new ScreenSave();
                        screenSave.Name = screenNode.Text;

                        ProjectManager.GlueProjectSave.Screens.Add(screenSave);
                        screenNode.ScreenSave = screenSave;
                    }
                }

                foreach (EntityTreeNode entityNode in ElementViewWindow.AllEntities)
                {
                    if (entityNode.EntitySave == null)
                    {
                        EntitySave entitySave = new EntitySave();
                        entitySave.Name = entityNode.Text;
                        entitySave.Tags.Add("GLUE");
                        entitySave.Source = "GLUE";

                        ProjectManager.GlueProjectSave.Entities.Add(entitySave);
                        entityNode.EntitySave = entitySave;
                    }
                }


                UnreferencedFilesManager.Self.RefreshUnreferencedFiles(true);

                MainGlueWindow.Self.Text = "FlatRedBall Glue - " + projectFileName;
                MainGlueWindow.Self.SaveRecentProject(projectFileName);

                if (shouldSaveGlux)
                {
                    GluxCommands.Self.SaveGlux();
                }

                // saves the projects if dirty
                GlueCommands.Self.ProjectCommands.SaveProjects();

                FileWatchManager.PerformFlushing = true;

            }
            if (closeInitWindow)
            {
                mCurrentInitWindow.Close();
            }
            
            
            Section.EndContextAndTime();
            // If we ever want to make things go faster, turn this back on and let's see what's going on.
            //topSection.Save("Sections.xml");
        }
コード例 #3
0
        void ContentPipelineChange(bool useContentPipeline, CurrentElementOrAll currentOrAll)
        {
            TextureProcessorOutputFormat? textureFormat = null;

            if (useContentPipeline)
            {
                MultiButtonMessageBox mbmb = new MultiButtonMessageBox();
                mbmb.MessageText = "How should the texture formats be set?";
                mbmb.AddButton("Set to DXT Compression", DialogResult.Yes);
                mbmb.AddButton("Set to Color", DialogResult.OK);
                mbmb.AddButton("Do nothing", DialogResult.No);

                DialogResult result = mbmb.ShowDialog(MainGlueWindow.Self);

                switch (result)
                {
                    case DialogResult.Yes:
                        textureFormat = TextureProcessorOutputFormat.DxtCompressed;
                        break;
                    case DialogResult.OK:
                        textureFormat = TextureProcessorOutputFormat.Color;
                        break;
                    case DialogResult.No:
                        // do nothing, leave it to null
                        break;


                }
            }

            InitializationWindow initWindow = new InitializationWindow();
            initWindow.Show(MainGlueWindow.Self);
            initWindow.Message = "Performing Operation...";


            List<ReferencedFileSave> allRfses = new List<ReferencedFileSave>();

            if (currentOrAll == CurrentElementOrAll.CurrentElement)
            {
                IElement element = EditorLogic.CurrentElement;
                allRfses.AddRange(element.ReferencedFiles);
            }
            else
            {
                allRfses.AddRange(ObjectFinder.Self.GetAllReferencedFiles());
            }

            int totalRfs = allRfses.Count;
            //int count = 0;

            initWindow.SubMessage = "Removing/adding files as appropriate";
            Application.DoEvents();

            foreach (ReferencedFileSave rfs in allRfses)
            {
                if (rfs.GetAssetTypeInfo() != null && rfs.GetAssetTypeInfo().MustBeAddedToContentPipeline)
                {
                    rfs.UseContentPipeline = true;
                }
                else
                {
                    rfs.UseContentPipeline = useContentPipeline;
                }
            }

            ContentPipelineHelper.ReactToUseContentPipelineChange(allRfses);

            if (useContentPipeline)
            {

                initWindow.SubMessage = "Updating texture formats";
                Application.DoEvents();
                
                foreach (ReferencedFileSave rfs in allRfses)
                {
                    if (textureFormat.HasValue)
                    {
                        rfs.TextureFormat = textureFormat.Value;
                    }

                    ContentPipelineHelper.UpdateTextureFormatFor(rfs);
                }
            }

            initWindow.SubMessage = "Refreshing UI";
            Application.DoEvents();
            if (EditorLogic.CurrentElement != null)
            {
                GlueCommands.RefreshCommands.RefreshUiForSelectedElement();
            }

            initWindow.SubMessage = "Generating Code";
            Application.DoEvents();

            if (currentOrAll == CurrentElementOrAll.CurrentElement)
            {
                GlueCommands.GenerateCodeCommands.GenerateCurrentElementCode();
            }
            else
            {
                GlueCommands.GenerateCodeCommands.GenerateAllCode();
            }

            GlueCommands.GluxCommands.SaveGlux();

            GlueCommands.ProjectCommands.SaveProjects();


            initWindow.Close();


        }
コード例 #4
0
        private void LoadGlueSettings(InitializationWindow initializationWindow)
        {
            string settingsFileLocation = GlueSettingsSave.SettingsFileName;
            if (FileManager.FileExists(settingsFileLocation))
            {
                GlueSettingsSave settingsSave = null;

                bool didErrorOccur = false;

                try
                {
                    settingsSave = FileManager.XmlDeserialize<GlueSettingsSave>(settingsFileLocation);
                }
                catch (Exception e)
                {
                    MessageBox.Show("Error loading your settings file which is located at\n\n" +
                        settingsFileLocation + "\n\nError details:\n\n" + e.ToString());
                    didErrorOccur = true;
                }
                
                if (!didErrorOccur)
                {
                    ProjectManager.GlueSettingsSave = settingsSave;

                    string csprojToLoad;
                    GetCsprojToLoad(out csprojToLoad);


                    // Load the plugins settings if it exists
                    string gluxDirectory = null;

                    if (!string.IsNullOrEmpty(csprojToLoad))
                    {
                        gluxDirectory = FileManager.GetDirectory(csprojToLoad);
                    }

                    if (PluginSettings.FileExists(gluxDirectory))
                    {
                        ProjectManager.PluginSettings = PluginSettings.Load(gluxDirectory);
                    }
                    else
                    {
                        ProjectManager.PluginSettings = new PluginSettings();
                    }



                    // attempt to update the positions

                    // This sets the last position, but doesn't work on multiple monitors
                    //this.Left = settingsSave.WindowLeft;
                    //this.Top = settingsSave.WindowTop;
                    NumberOfStoredRecentFiles = settingsSave.StoredRecentFiles;
                    // This used to be 0, b
                    this.Height = settingsSave.WindowHeight > 100 ? settingsSave.WindowHeight : 480;
                    this.Width = settingsSave.WindowWidth > 100 ? settingsSave.WindowWidth : 640;
                    this.rightPanelContainer.SplitterDistance = settingsSave.MainSplitterDistance > 0 ? settingsSave.MainSplitterDistance : 450;


                    updateRecentFileMenu();
                }
            }
            else
            {
                ProjectManager.GlueSettingsSave.Save();
            }
        }
コード例 #5
0
        private void LoadProjectConsideringSettingsAndArgs(InitializationWindow initializationWindow)
        {
            // This must be called after setting the GlueSettingsSave


            string csprojToLoad;
            var settingsSave = ProjectManager.GlueSettingsSave;

            GetCsprojToLoad(out csprojToLoad);

            if (!string.IsNullOrEmpty(csprojToLoad))
            {
                if (initializationWindow != null)
                {
                    initializationWindow.Message = "Loading " + csprojToLoad;
                }
                LoadProject(csprojToLoad, initializationWindow);
            }
        }
コード例 #6
0
        internal void StartUpGlue()
        {
            // Some stuff can be parallelized.  We're going to run stuff
            // that can be parallelized in parallel, and then block to wait for
            // all tasks to finish when we need to

            AddObjectsToIocContainer();

            InitializationWindow initializationWindow = new InitializationWindow();

            // Initialize GlueGui before using it:
            GlueGui.Initialize(mMenu);
            GlueGui.ShowWindow(initializationWindow, this);

            initializationWindow.Message = "Initializing Glue Systems";
            Application.DoEvents();

            // Async stuff
            {

                initializationWindow.SubMessage = "Initializing WCF"; Application.DoEvents();
                TaskManager.Self.AddAsyncTask(() => WcfManager.Self.Initialize(), "Initializing WCF");

                initializationWindow.SubMessage = "Initializing EventManager"; Application.DoEvents();
                TaskManager.Self.AddAsyncTask(() => EventManager.Initialize(), "Initializing EventManager");

                Application.DoEvents();

                initializationWindow.SubMessage = "Initializing ExposedVariableManager"; Application.DoEvents();
                try
                {
                    ExposedVariableManager.Initialize();
                }
                catch (Exception excep)
                {
                    TaskManager.Self.AddAsyncTask(() => 
                        GlueGui.ShowException("Could not load assemblies - you probably need to rebuild Glue.", "Error", excep),
                        "Show error message about not being able to load assemblies");

                    return;
                }
            }




            initializationWindow.SubMessage = "Initialize Error Reporting"; Application.DoEvents();
            ErrorReporter.Initialize(this);

            initializationWindow.SubMessage = "Initializing Right Click Menus"; Application.DoEvents();
            RightClickHelper.Initialize();
            initializationWindow.SubMessage = "Initializing Property Grids"; Application.DoEvents();
            PropertyGridRightClickHelper.Initialize();
            initializationWindow.SubMessage = "Initializing InstructionManager"; Application.DoEvents();
            InstructionManager.Initialize();
            initializationWindow.SubMessage = "Initializing TypeConverter"; Application.DoEvents();
            TypeConverterHelper.InitializeClasses();

            initializationWindow.SubMessage = "Initializing SearchBar"; Application.DoEvents();
            SearchBarHelper.Initialize(SearchTextbox);
            initializationWindow.SubMessage = "Initializing Navigation Stack"; Application.DoEvents();
            TreeNodeStackManager.Self.Initialize(NavigateBackButton, NavigateForwardButton);






            initializationWindow.Message = "Loading Glue Settings"; Application.DoEvents();
            // We need to load the glue settings before loading the plugins so that we can 
            // shut off plugins according to settings
            LoadGlueSettings(initializationWindow);


            // Initialize before loading GlueSettings;
            // Also initialize before loading plugins so that plugins
            // can access the standard ATIs
#if GLUE
            string startupPath =
                FileManager.GetDirectory(System.Reflection.Assembly.GetExecutingAssembly().Location);
#else
                string startupPath = FileManager.StartupPath;
#endif
            AvailableAssetTypes.Self.Initialize(startupPath);

            initializationWindow.Message = "Loading Plugins"; Application.DoEvents();
            List<string> pluginsToIgnore = new List<string>();
            if (GlueState.Self.CurrentPluginSettings != null)
            {
                pluginsToIgnore = GlueState.Self.CurrentPluginSettings.PluginsToIgnore;
            }

            PluginManager.SetTabs(tcTop, tcBottom, tcLeft, tcRight, MainTabControl, toolbarControl1);

            PluginManager.Initialize(true, pluginsToIgnore);

            ShareUiReferences(PluginCategories.All);

            try
            {
                FileManager.PreserveCase = true;

                initializationWindow.Message = "Initializing File Watch";
                Application.DoEvents();
                // Initialize the FileWatchManager before LoadGlueSettings
                FileWatchManager.Initialize();

                initializationWindow.Message = "Loading Custom Type Info";
                Application.DoEvents();
                // InitializeElementViewWindow needs to happen before LoadGlueSettings
                InitializeElementViewWindow();

                Application.DoEvents();
                // Gotta do this too before Loading Glue Settings
                ProjectManager.Initialize();

                initializationWindow.Message = "Loading Project";
                Application.DoEvents();

                // LoadSettings before loading projects
                EditorData.LoadPreferenceSettings();

                VisibilityManager.ReactivelySetItemViewVisibility();

                while (TaskManager.Self.AreAllAsyncTasksDone == false)
                {
                    System.Threading.Thread.Sleep(100);
                }
                LoadProjectConsideringSettingsAndArgs(initializationWindow);

                // This needs to happen after loading the project:
                ShareUiReferences(PluginCategories.ProjectSpecific);

                PropertyGridHelper.Initialize(PropertyGrid);
                Application.DoEvents();
                EditorData.FileAssociationSettings.LoadSettings();

                EditorData.LoadGlueLayoutSettings();

                rightPanelContainer.Panel2MinSize = 125;
                try
                {
                    leftPanelContainer.SplitterDistance = EditorData.GlueLayoutSettings.LeftPanelSplitterPosition;
                    topPanelContainer.SplitterDistance = EditorData.GlueLayoutSettings.TopPanelSplitterPosition;
                    rightPanelContainer.SplitterDistance = EditorData.GlueLayoutSettings.RightPanelSplitterPosition;
                    bottomPanelContainer.SplitterDistance = EditorData.GlueLayoutSettings.BottomPanelSplitterPosition;
                }
                catch
                {
                    // do nothing
                }
                if (EditorData.GlueLayoutSettings.Maximized)
                    WindowState = FormWindowState.Maximized;


                //ProcessLocations.Initialize();

                ProjectManager.mForm = this;

            }
            catch (Exception exc)
            {
                if (GlueGui.ShowGui)
                {
                    System.Windows.Forms.MessageBox.Show(exc.ToString());

                    FileManager.SaveText(exc.ToString(),
                                         FileManager.UserApplicationDataForThisApplication + "InitError.txt");
                    PluginManager.ReceiveError(exc.ToString());

                    HasErrorOccurred = true;
                }
                else
                {
                    throw;
                }
            }
            finally
            {
                if (GlueGui.ShowGui)
                {
                    initializationWindow.Close();
                    this.BringToFront();
                }
            }
        }
コード例 #7
0
        public void LoadProject(string projectFileName, InitializationWindow initializationWindow)
        {

            ProjectLoader.Self.LoadProject(projectFileName, initializationWindow);
        }