ToDisplayRegionGrid() public method

public ToDisplayRegionGrid ( float gridSpacing ) : TextureGrid
gridSpacing float
return TextureGrid
コード例 #1
0
        private void CreateDisplayRegionGrid(FlatRedBall.ManagedSpriteGroups.SpriteGrid spriteGrid)
        {
            #region Create the DisplayRegionGrid

            if (DisplayRegionGridSave != null)
            {
                TextureGrid <FloatRectangle> displayRegionGrid =
                    DisplayRegionGridSave.ToDisplayRegionGrid(GridSpacing);
                if (displayRegionGrid.BaseTexture == null)
                {
                    displayRegionGrid.BaseTexture = new FloatRectangle(
                        spriteGrid.Blueprint.TopTextureCoordinate,
                        spriteGrid.Blueprint.BottomTextureCoordinate,
                        spriteGrid.Blueprint.LeftTextureCoordinate,
                        spriteGrid.Blueprint.RightTextureCoordinate);
                }
                spriteGrid.DisplayRegionGrid = displayRegionGrid;
            }
            #endregion
        }