private void CreateDisplayRegionGrid(FlatRedBall.ManagedSpriteGroups.SpriteGrid spriteGrid) { #region Create the DisplayRegionGrid if (DisplayRegionGridSave != null) { TextureGrid <FloatRectangle> displayRegionGrid = DisplayRegionGridSave.ToDisplayRegionGrid(GridSpacing); if (displayRegionGrid.BaseTexture == null) { displayRegionGrid.BaseTexture = new FloatRectangle( spriteGrid.Blueprint.TopTextureCoordinate, spriteGrid.Blueprint.BottomTextureCoordinate, spriteGrid.Blueprint.LeftTextureCoordinate, spriteGrid.Blueprint.RightTextureCoordinate); } spriteGrid.DisplayRegionGrid = displayRegionGrid; } #endregion }