コード例 #1
0
ファイル: NodeGenerateCode.cs プロジェクト: zcvdf/FlatNode
        private static void InitOutputFuncsDictionary()
        {
            if (nodeOutputInitFuncDictionary != null)
            {
                return;
            }

            nodeOutputInitFuncDictionary = new Dictionary <Type, Action <NodeBase> >
            {
                {
                    typeof(OnJoyStickDragNode), nodeInstance =>
                    {
                        OnJoyStickDragNode onJoyStickDragNode = nodeInstance as OnJoyStickDragNode;
                        onJoyStickDragNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            onJoyStickDragNode.GetJoyStickInput,
                        };
                    }
                },
                {
                    typeof(OnJoyStickUpNode), nodeInstance =>
                    {
                        OnJoyStickUpNode onJoyStickUpNode = nodeInstance as OnJoyStickUpNode;
                        onJoyStickUpNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            onJoyStickUpNode.GetJoyStickInput,
                        };
                    }
                },
                {
                    typeof(IntComparerNode), nodeInstance =>
                    {
                        IntComparerNode intComparerNode = nodeInstance as IntComparerNode;
                        intComparerNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            intComparerNode.GetCompareResult,
                        };
                    }
                },
                {
                    typeof(InverseDirectionNode), nodeInstance =>
                    {
                        InverseDirectionNode inverseDirectionNode = nodeInstance as InverseDirectionNode;
                        inverseDirectionNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            inverseDirectionNode.GetInverseDirection,
                        };
                    }
                },
                {
                    typeof(JoyStickInputConvertNode), nodeInstance =>
                    {
                        JoyStickInputConvertNode joyStickInputConvertNode = nodeInstance as JoyStickInputConvertNode;
                        joyStickInputConvertNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            joyStickInputConvertNode.GetConvertedVector3,
                        };
                    }
                },
                {
                    typeof(NormalizeVectorNode), nodeInstance =>
                    {
                        NormalizeVectorNode normalizeVectorNode = nodeInstance as NormalizeVectorNode;
                        normalizeVectorNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            normalizeVectorNode.GetNormalizedVector2,
                            normalizeVectorNode.GetNormalizedVector3,
                        };
                    }
                },
                {
                    typeof(QuadraticBezierPathNode), nodeInstance =>
                    {
                        QuadraticBezierPathNode quadraticBezierPathNode = nodeInstance as QuadraticBezierPathNode;
                        quadraticBezierPathNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            quadraticBezierPathNode.GetPathResultPoints,
                        };
                    }
                },
                {
                    typeof(RandomFloatNode), nodeInstance =>
                    {
                        RandomFloatNode randomFloatNode = nodeInstance as RandomFloatNode;
                        randomFloatNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            randomFloatNode.GetRandomFloat,
                        };
                    }
                },
                {
                    typeof(VectorAddNode), nodeInstance =>
                    {
                        VectorAddNode vectorAddNode = nodeInstance as VectorAddNode;
                        vectorAddNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            vectorAddNode.GetResult,
                        };
                    }
                },
                {
                    typeof(VectorScalarNode), nodeInstance =>
                    {
                        VectorScalarNode vectorScalarNode = nodeInstance as VectorScalarNode;
                        vectorScalarNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            vectorScalarNode.GetScalarVector2,
                            vectorScalarNode.GetScalarVector3,
                        };
                    }
                },
                {
                    typeof(SetVector3ComponentNode), nodeInstance =>
                    {
                        SetVector3ComponentNode setVector3ComponentNode = nodeInstance as SetVector3ComponentNode;
                        setVector3ComponentNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            setVector3ComponentNode.GetVector3Result,
                        };
                    }
                },
                {
                    typeof(GetVariableNode), nodeInstance =>
                    {
                        GetVariableNode getVariableNode = nodeInstance as GetVariableNode;
                        getVariableNode.outputPortFuncs = new Func <NodeVariable>[]
                        {
                            getVariableNode.GetValue,
                        };
                    }
                },
            };
        }
コード例 #2
0
ファイル: NodeGenerateCode.cs プロジェクト: zcvdf/FlatNode
        private static void InitInputPortParseFuncsDictionary()
        {
            if (inputPortParseFuncDictionary != null)
            {
                return;
            }

            inputPortParseFuncDictionary = new Dictionary <Type, Action <NodeBase, NodeInputFieldInfo> >
            {
                {
                    typeof(CreateSequenceNode), (nodeInstance, inputFieldInfo) =>
                    {
                        CreateSequenceNode createSequenceNode = nodeInstance as CreateSequenceNode;
                        string             inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId = inputFieldInfo.TargetNodeId;
                        int    targetPortId = inputFieldInfo.TargetPortId;
                        string valueString  = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "initCountInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                createSequenceNode.initCountInputVariable = new NodeInputVariable <int>();
                                createSequenceNode.initCountInputVariable.targetNodeId = targetNodeId;
                                createSequenceNode.initCountInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                createSequenceNode.initCountInputVariable       = new NodeInputVariable <int>();
                                createSequenceNode.initCountInputVariable.value = int.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(LogNode), (nodeInstance, inputFieldInfo) =>
                    {
                        LogNode logNode            = nodeInstance as LogNode;
                        string  inputPortFieldName = inputFieldInfo.FieldName;
                        int     targetNodeId       = inputFieldInfo.TargetNodeId;
                        int     targetPortId       = inputFieldInfo.TargetPortId;
                        string  valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "logTypeInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                logNode.logTypeInputVariable = new NodeInputVariable <FlatNode.Runtime.LogNode.LogType>();
                                logNode.logTypeInputVariable.targetNodeId = targetNodeId;
                                logNode.logTypeInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                logNode.logTypeInputVariable       = new NodeInputVariable <FlatNode.Runtime.LogNode.LogType>();
                                logNode.logTypeInputVariable.value = (FlatNode.Runtime.LogNode.LogType)Enum.Parse(typeof(FlatNode.Runtime.LogNode.LogType), valueString);
                            }
                        }
                        else if (inputPortFieldName == "logStringInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                logNode.logStringInputVariable = new NodeInputVariable <string>();
                                logNode.logStringInputVariable.targetNodeId = targetNodeId;
                                logNode.logStringInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                logNode.logStringInputVariable       = new NodeInputVariable <string>();
                                logNode.logStringInputVariable.value = valueString;
                            }
                        }
                    }
                },
                {
                    typeof(IfNode), (nodeInstance, inputFieldInfo) =>
                    {
                        IfNode ifNode             = nodeInstance as IfNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "boolInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                ifNode.boolInput = new NodeInputVariable <bool>();
                                ifNode.boolInput.targetNodeId = targetNodeId;
                                ifNode.boolInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                ifNode.boolInput       = new NodeInputVariable <bool>();
                                ifNode.boolInput.value = Boolean.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(RepeatNode), (nodeInstance, inputFieldInfo) =>
                    {
                        RepeatNode repeatNode         = nodeInstance as RepeatNode;
                        string     inputPortFieldName = inputFieldInfo.FieldName;
                        int        targetNodeId       = inputFieldInfo.TargetNodeId;
                        int        targetPortId       = inputFieldInfo.TargetPortId;
                        string     valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "repeatCountInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                repeatNode.repeatCountInputVariable = new NodeInputVariable <int>();
                                repeatNode.repeatCountInputVariable.targetNodeId = targetNodeId;
                                repeatNode.repeatCountInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                repeatNode.repeatCountInputVariable       = new NodeInputVariable <int>();
                                repeatNode.repeatCountInputVariable.value = int.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "repeatIntervalSecondsInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                repeatNode.repeatIntervalSecondsInputVariable = new NodeInputVariable <float>();
                                repeatNode.repeatIntervalSecondsInputVariable.targetNodeId = targetNodeId;
                                repeatNode.repeatIntervalSecondsInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                repeatNode.repeatIntervalSecondsInputVariable       = new NodeInputVariable <float>();
                                repeatNode.repeatIntervalSecondsInputVariable.value = float.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "executeImmediatelyInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                repeatNode.executeImmediatelyInputVariable = new NodeInputVariable <bool>();
                                repeatNode.executeImmediatelyInputVariable.targetNodeId = targetNodeId;
                                repeatNode.executeImmediatelyInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                repeatNode.executeImmediatelyInputVariable       = new NodeInputVariable <bool>();
                                repeatNode.executeImmediatelyInputVariable.value = Boolean.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(StopRunningNode), (nodeInstance, inputFieldInfo) =>
                    {
                        StopRunningNode stopRunningNode    = nodeInstance as StopRunningNode;
                        string          inputPortFieldName = inputFieldInfo.FieldName;
                        int             targetNodeId       = inputFieldInfo.TargetNodeId;
                        int             targetPortId       = inputFieldInfo.TargetPortId;
                        string          valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "stopNodeIdsInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                stopRunningNode.stopNodeIdsInput = new NodeInputVariable <List <int> >();
                                stopRunningNode.stopNodeIdsInput.targetNodeId = targetNodeId;
                                stopRunningNode.stopNodeIdsInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                stopRunningNode.stopNodeIdsInput       = new NodeInputVariable <List <int> >();
                                stopRunningNode.stopNodeIdsInput.value = ParseIntList(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(UpdateNode), (nodeInstance, inputFieldInfo) =>
                    {
                        UpdateNode updateNode         = nodeInstance as UpdateNode;
                        string     inputPortFieldName = inputFieldInfo.FieldName;
                        int        targetNodeId       = inputFieldInfo.TargetNodeId;
                        int        targetPortId       = inputFieldInfo.TargetPortId;
                        string     valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "intervalInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                updateNode.intervalInput = new NodeInputVariable <float>();
                                updateNode.intervalInput.targetNodeId = targetNodeId;
                                updateNode.intervalInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                updateNode.intervalInput       = new NodeInputVariable <float>();
                                updateNode.intervalInput.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(WaitNode), (nodeInstance, inputFieldInfo) =>
                    {
                        WaitNode waitNode           = nodeInstance as WaitNode;
                        string   inputPortFieldName = inputFieldInfo.FieldName;
                        int      targetNodeId       = inputFieldInfo.TargetNodeId;
                        int      targetPortId       = inputFieldInfo.TargetPortId;
                        string   valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "waitTimeInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                waitNode.waitTimeInputVariable = new NodeInputVariable <float>();
                                waitNode.waitTimeInputVariable.targetNodeId = targetNodeId;
                                waitNode.waitTimeInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                waitNode.waitTimeInputVariable       = new NodeInputVariable <float>();
                                waitNode.waitTimeInputVariable.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(CheckKeyPressNode), (nodeInstance, inputFieldInfo) =>
                    {
                        CheckKeyPressNode checkKeyPressNode  = nodeInstance as CheckKeyPressNode;
                        string            inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId = inputFieldInfo.TargetNodeId;
                        int    targetPortId = inputFieldInfo.TargetPortId;
                        string valueString  = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "checkKeyCodeInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                checkKeyPressNode.checkKeyCodeInput = new NodeInputVariable <UnityEngine.KeyCode>();
                                checkKeyPressNode.checkKeyCodeInput.targetNodeId = targetNodeId;
                                checkKeyPressNode.checkKeyCodeInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                checkKeyPressNode.checkKeyCodeInput       = new NodeInputVariable <UnityEngine.KeyCode>();
                                checkKeyPressNode.checkKeyCodeInput.value = (UnityEngine.KeyCode)Enum.Parse(typeof(UnityEngine.KeyCode), valueString);
                            }
                        }
                    }
                },
                {
                    typeof(IntComparerNode), (nodeInstance, inputFieldInfo) =>
                    {
                        IntComparerNode intComparerNode    = nodeInstance as IntComparerNode;
                        string          inputPortFieldName = inputFieldInfo.FieldName;
                        int             targetNodeId       = inputFieldInfo.TargetNodeId;
                        int             targetPortId       = inputFieldInfo.TargetPortId;
                        string          valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "aInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                intComparerNode.aInput = new NodeInputVariable <int>();
                                intComparerNode.aInput.targetNodeId = targetNodeId;
                                intComparerNode.aInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                intComparerNode.aInput       = new NodeInputVariable <int>();
                                intComparerNode.aInput.value = int.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "bInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                intComparerNode.bInput = new NodeInputVariable <int>();
                                intComparerNode.bInput.targetNodeId = targetNodeId;
                                intComparerNode.bInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                intComparerNode.bInput       = new NodeInputVariable <int>();
                                intComparerNode.bInput.value = int.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "compareTypeInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                intComparerNode.compareTypeInput = new NodeInputVariable <FlatNode.Runtime.CompareType>();
                                intComparerNode.compareTypeInput.targetNodeId = targetNodeId;
                                intComparerNode.compareTypeInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                intComparerNode.compareTypeInput       = new NodeInputVariable <FlatNode.Runtime.CompareType>();
                                intComparerNode.compareTypeInput.value = (FlatNode.Runtime.CompareType)Enum.Parse(typeof(FlatNode.Runtime.CompareType), valueString);
                            }
                        }
                    }
                },
                {
                    typeof(InverseDirectionNode), (nodeInstance, inputFieldInfo) =>
                    {
                        InverseDirectionNode inverseDirectionNode = nodeInstance as InverseDirectionNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "directionInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                inverseDirectionNode.directionInput = new NodeInputVariable <UnityEngine.Vector3>();
                                inverseDirectionNode.directionInput.targetNodeId = targetNodeId;
                                inverseDirectionNode.directionInput.targetPortId = targetPortId;
                            }
                        }
                    }
                },
                {
                    typeof(JoyStickInputConvertNode), (nodeInstance, inputFieldInfo) =>
                    {
                        JoyStickInputConvertNode joyStickInputConvertNode = nodeInstance as JoyStickInputConvertNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "vector2Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                joyStickInputConvertNode.vector2Input = new NodeInputVariable <UnityEngine.Vector2>();
                                joyStickInputConvertNode.vector2Input.targetNodeId = targetNodeId;
                                joyStickInputConvertNode.vector2Input.targetPortId = targetPortId;
                            }
                        }
                    }
                },
                {
                    typeof(NormalizeVectorNode), (nodeInstance, inputFieldInfo) =>
                    {
                        NormalizeVectorNode normalizeVectorNode = nodeInstance as NormalizeVectorNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "vector2Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                normalizeVectorNode.vector2Input = new NodeInputVariable <UnityEngine.Vector2>();
                                normalizeVectorNode.vector2Input.targetNodeId = targetNodeId;
                                normalizeVectorNode.vector2Input.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "vector3Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                normalizeVectorNode.vector3Input = new NodeInputVariable <UnityEngine.Vector3>();
                                normalizeVectorNode.vector3Input.targetNodeId = targetNodeId;
                                normalizeVectorNode.vector3Input.targetPortId = targetPortId;
                            }
                        }
                    }
                },
                {
                    typeof(QuadraticBezierPathNode), (nodeInstance, inputFieldInfo) =>
                    {
                        QuadraticBezierPathNode quadraticBezierPathNode = nodeInstance as QuadraticBezierPathNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "startPosInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                quadraticBezierPathNode.startPosInput = new NodeInputVariable <UnityEngine.Vector3>();
                                quadraticBezierPathNode.startPosInput.targetNodeId = targetNodeId;
                                quadraticBezierPathNode.startPosInput.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "endPosInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                quadraticBezierPathNode.endPosInput = new NodeInputVariable <UnityEngine.Vector3>();
                                quadraticBezierPathNode.endPosInput.targetNodeId = targetNodeId;
                                quadraticBezierPathNode.endPosInput.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "centerHeightOffsetInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                quadraticBezierPathNode.centerHeightOffsetInput = new NodeInputVariable <float>();
                                quadraticBezierPathNode.centerHeightOffsetInput.targetNodeId = targetNodeId;
                                quadraticBezierPathNode.centerHeightOffsetInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                quadraticBezierPathNode.centerHeightOffsetInput       = new NodeInputVariable <float>();
                                quadraticBezierPathNode.centerHeightOffsetInput.value = float.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "spanLengthInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                quadraticBezierPathNode.spanLengthInput = new NodeInputVariable <float>();
                                quadraticBezierPathNode.spanLengthInput.targetNodeId = targetNodeId;
                                quadraticBezierPathNode.spanLengthInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                quadraticBezierPathNode.spanLengthInput       = new NodeInputVariable <float>();
                                quadraticBezierPathNode.spanLengthInput.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(RandomFloatNode), (nodeInstance, inputFieldInfo) =>
                    {
                        RandomFloatNode randomFloatNode    = nodeInstance as RandomFloatNode;
                        string          inputPortFieldName = inputFieldInfo.FieldName;
                        int             targetNodeId       = inputFieldInfo.TargetNodeId;
                        int             targetPortId       = inputFieldInfo.TargetPortId;
                        string          valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "minInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                randomFloatNode.minInputVariable = new NodeInputVariable <float>();
                                randomFloatNode.minInputVariable.targetNodeId = targetNodeId;
                                randomFloatNode.minInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                randomFloatNode.minInputVariable       = new NodeInputVariable <float>();
                                randomFloatNode.minInputVariable.value = float.Parse(valueString);
                            }
                        }
                        else if (inputPortFieldName == "maxInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                randomFloatNode.maxInputVariable = new NodeInputVariable <float>();
                                randomFloatNode.maxInputVariable.targetNodeId = targetNodeId;
                                randomFloatNode.maxInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                randomFloatNode.maxInputVariable       = new NodeInputVariable <float>();
                                randomFloatNode.maxInputVariable.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(VectorAddNode), (nodeInstance, inputFieldInfo) =>
                    {
                        VectorAddNode vectorAddNode      = nodeInstance as VectorAddNode;
                        string        inputPortFieldName = inputFieldInfo.FieldName;
                        int           targetNodeId       = inputFieldInfo.TargetNodeId;
                        int           targetPortId       = inputFieldInfo.TargetPortId;
                        string        valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "aVectorInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorAddNode.aVectorInput = new NodeInputVariable <UnityEngine.Vector3>();
                                vectorAddNode.aVectorInput.targetNodeId = targetNodeId;
                                vectorAddNode.aVectorInput.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "bVectorInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorAddNode.bVectorInput = new NodeInputVariable <UnityEngine.Vector3>();
                                vectorAddNode.bVectorInput.targetNodeId = targetNodeId;
                                vectorAddNode.bVectorInput.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "typeInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorAddNode.typeInput = new NodeInputVariable <FlatNode.Runtime.VectorAddNode.CalculateType>();
                                vectorAddNode.typeInput.targetNodeId = targetNodeId;
                                vectorAddNode.typeInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                vectorAddNode.typeInput       = new NodeInputVariable <FlatNode.Runtime.VectorAddNode.CalculateType>();
                                vectorAddNode.typeInput.value = (FlatNode.Runtime.VectorAddNode.CalculateType)Enum.Parse(typeof(FlatNode.Runtime.VectorAddNode.CalculateType), valueString);
                            }
                        }
                    }
                },
                {
                    typeof(VectorScalarNode), (nodeInstance, inputFieldInfo) =>
                    {
                        VectorScalarNode vectorScalarNode   = nodeInstance as VectorScalarNode;
                        string           inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId = inputFieldInfo.TargetNodeId;
                        int    targetPortId = inputFieldInfo.TargetPortId;
                        string valueString  = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "v2Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorScalarNode.v2Input = new NodeInputVariable <UnityEngine.Vector2>();
                                vectorScalarNode.v2Input.targetNodeId = targetNodeId;
                                vectorScalarNode.v2Input.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "v3Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorScalarNode.v3Input = new NodeInputVariable <UnityEngine.Vector3>();
                                vectorScalarNode.v3Input.targetNodeId = targetNodeId;
                                vectorScalarNode.v3Input.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "scalarInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                vectorScalarNode.scalarInput = new NodeInputVariable <float>();
                                vectorScalarNode.scalarInput.targetNodeId = targetNodeId;
                                vectorScalarNode.scalarInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                vectorScalarNode.scalarInput       = new NodeInputVariable <float>();
                                vectorScalarNode.scalarInput.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(SetVector3ComponentNode), (nodeInstance, inputFieldInfo) =>
                    {
                        SetVector3ComponentNode setVector3ComponentNode = nodeInstance as SetVector3ComponentNode;
                        string inputPortFieldName = inputFieldInfo.FieldName;
                        int    targetNodeId       = inputFieldInfo.TargetNodeId;
                        int    targetPortId       = inputFieldInfo.TargetPortId;
                        string valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "originV3Input")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                setVector3ComponentNode.originV3Input = new NodeInputVariable <UnityEngine.Vector3>();
                                setVector3ComponentNode.originV3Input.targetNodeId = targetNodeId;
                                setVector3ComponentNode.originV3Input.targetPortId = targetPortId;
                            }
                        }
                        else if (inputPortFieldName == "targetComponentInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                setVector3ComponentNode.targetComponentInput = new NodeInputVariable <FlatNode.Runtime.VectorComponent>();
                                setVector3ComponentNode.targetComponentInput.targetNodeId = targetNodeId;
                                setVector3ComponentNode.targetComponentInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                setVector3ComponentNode.targetComponentInput       = new NodeInputVariable <FlatNode.Runtime.VectorComponent>();
                                setVector3ComponentNode.targetComponentInput.value = (FlatNode.Runtime.VectorComponent)Enum.Parse(typeof(FlatNode.Runtime.VectorComponent), valueString);
                            }
                        }
                        else if (inputPortFieldName == "valueInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                setVector3ComponentNode.valueInput = new NodeInputVariable <float>();
                                setVector3ComponentNode.valueInput.targetNodeId = targetNodeId;
                                setVector3ComponentNode.valueInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                setVector3ComponentNode.valueInput       = new NodeInputVariable <float>();
                                setVector3ComponentNode.valueInput.value = float.Parse(valueString);
                            }
                        }
                    }
                },
                {
                    typeof(TestNode), (nodeInstance, inputFieldInfo) =>
                    {
                        TestNode testNode           = nodeInstance as TestNode;
                        string   inputPortFieldName = inputFieldInfo.FieldName;
                        int      targetNodeId       = inputFieldInfo.TargetNodeId;
                        int      targetPortId       = inputFieldInfo.TargetPortId;
                        string   valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "damageInputVariable")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                testNode.damageInputVariable = new NodeInputVariable <FlatNode.Runtime.LayerMaskWrapper>();
                                testNode.damageInputVariable.targetNodeId = targetNodeId;
                                testNode.damageInputVariable.targetPortId = targetPortId;
                            }
                            else
                            {
                                testNode.damageInputVariable = new NodeInputVariable <FlatNode.Runtime.LayerMaskWrapper>();
                                LayerMaskWrapper layerMaskWrapper = valueString;
                                testNode.damageInputVariable.value = layerMaskWrapper;
                            }
                        }
                    }
                },
                {
                    typeof(GetVariableNode), (nodeInstance, inputFieldInfo) =>
                    {
                        GetVariableNode getVariableNode    = nodeInstance as GetVariableNode;
                        string          inputPortFieldName = inputFieldInfo.FieldName;
                        int             targetNodeId       = inputFieldInfo.TargetNodeId;
                        int             targetPortId       = inputFieldInfo.TargetPortId;
                        string          valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "getVariableWrapperInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                getVariableNode.getVariableWrapperInput = new NodeInputVariable <FlatNode.Runtime.VariableWrapper>();
                                getVariableNode.getVariableWrapperInput.targetNodeId = targetNodeId;
                                getVariableNode.getVariableWrapperInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                getVariableNode.getVariableWrapperInput = new NodeInputVariable <FlatNode.Runtime.VariableWrapper>();
                                int             variableId      = int.Parse(valueString);
                                VariableWrapper variableWrapper = variableId;
                                getVariableNode.getVariableWrapperInput.value = variableWrapper;
                            }
                        }
                    }
                },
                {
                    typeof(SetVariableNode), (nodeInstance, inputFieldInfo) =>
                    {
                        SetVariableNode setVariableNode    = nodeInstance as SetVariableNode;
                        string          inputPortFieldName = inputFieldInfo.FieldName;
                        int             targetNodeId       = inputFieldInfo.TargetNodeId;
                        int             targetPortId       = inputFieldInfo.TargetPortId;
                        string          valueString        = inputFieldInfo.ValueString;

                        if (inputPortFieldName == "setVariableWrapperInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                setVariableNode.setVariableWrapperInput = new NodeInputVariable <FlatNode.Runtime.VariableWrapper>();
                                setVariableNode.setVariableWrapperInput.targetNodeId = targetNodeId;
                                setVariableNode.setVariableWrapperInput.targetPortId = targetPortId;
                            }
                            else
                            {
                                setVariableNode.setVariableWrapperInput = new NodeInputVariable <FlatNode.Runtime.VariableWrapper>();
                                int             variableId      = int.Parse(valueString);
                                VariableWrapper variableWrapper = variableId;
                                setVariableNode.setVariableWrapperInput.value = variableWrapper;
                            }
                        }
                        else if (inputPortFieldName == "valueVariableInput")
                        {
                            if (targetNodeId >= 0 && targetPortId >= 0)
                            {
                                setVariableNode.valueVariableInput = new NodeInputVariable <FlatNode.Runtime.NodeVariable>();
                                setVariableNode.valueVariableInput.targetNodeId = targetNodeId;
                                setVariableNode.valueVariableInput.targetPortId = targetPortId;
                            }
                        }
                    }
                },
            };
        }