public void Rectangles_Seperate() { Assert.False(CollisionChecking.Rectangles(context.RectangleBase.X, context.RectangleBase.Y, context.RectangleBase.Width, context.RectangleBase.Height, context.RectangleSeperate.X, context.RectangleSeperate.Y, context.RectangleSeperate.Width, context.RectangleSeperate.Height)); }
public void Rectangles_Collide(Rectangle rectangle1, Rectangle rectangle2) { Assert.True( CollisionChecking.Rectangles( rectangle1.X, rectangle1.Y, rectangle1.Width, rectangle1.Height, rectangle2.X, rectangle2.Y, rectangle2.Width, rectangle2.Height ) ); }
public void Rectangles_Seperate(Rectangle rectangle1, Rectangle rectangle2) { Assert.False( CollisionChecking.Rectangles( rectangle1.X, rectangle1.Y, rectangle1.Width, rectangle1.Height, rectangle2.X, rectangle2.Y, rectangle2.Width, rectangle2.Height ) ); }
public void Rectangles_Collide() { Assert.True( CollisionChecking.Rectangles( rectangleBase.X, rectangleBase.Y, rectangleBase.Width, rectangleBase.Height, rectangleCollide.X, rectangleCollide.Y, rectangleCollide.Width, rectangleCollide.Height ) ); }