/// <summary> /// /// </summary> private void OnNickError(object sender, NickErrorEventArgs ea) { //If this is our initial connection attempt if (!Registered && HandleNickTaken) { var generator = new NameGenerator(); string nick; do { nick = generator.MakeName(); } while (!Rfc2812Util.IsValidNick(nick) || nick.Length == 1); //Try to reconnect Sender.Register(nick); } }
private void Listener_OnNickError(object sender, NickErrorEventArgs e) { NickError.Fire(this, e); }
private void server_NickError(object sender, NickErrorEventArgs e) { if (server.Connection.Registered || server.Connection.HandleNickTaken) return; string newNick; switch (nickRetry) { case 0: newNick = Settings.Default.SecondNick; DisplayNickTakenMessage(e.BadNick, newNick); server.Connection.Sender.Register(newNick); nickRetry = 1; break; case 1: newNick = Settings.Default.ThirdNick; DisplayNickTakenMessage(e.BadNick, newNick); server.Connection.Sender.Register(Settings.Default.ThirdNick); nickRetry = 2; break; } if (nickRetry == 2 || nickRetryFailed) { nickRetryFailed = true; //If the following is successful then nickRetryFailed will be set back to false var generator = new NameGenerator(); string nick; do { nick = generator.MakeName(); } while (!Rfc2812Util.IsValidNick(nick) || nick.Length == 1); server.Connection.Sender.Register(nick); } }