コード例 #1
0
ファイル: SeekTable.cs プロジェクト: aled/flaclibsharp
        /// <summary>
        /// Creates a new SeekTable base on the provided binary data.
        /// </summary>
        /// <param name="data"></param>
        public override void LoadBlockData(byte[] data)
        {
            UInt32    numberOfSeekpoints;
            SeekPoint newSeekPoint;

            numberOfSeekpoints = this.Header.MetaDataBlockLength / SEEKPOINT_SIZE;
            for (int i = 0; i < numberOfSeekpoints; i++)
            {
                newSeekPoint = new SeekPoint(BinaryDataHelper.GetDataSubset(data, i * (int)SEEKPOINT_SIZE, (int)SEEKPOINT_SIZE));
                // We should keep in mind that the placeholder seekpoints aren't actually added to the list but are kept only as a
                // count in this.SeekPoints.Placeholders
                this.SeekPoints.Add(newSeekPoint);
            }
        }
コード例 #2
0
ファイル: SeekTable.cs プロジェクト: aled/flaclibsharp
        /// <summary>
        /// Writes the data describing this metadata block to the given stream.
        /// </summary>
        /// <param name="targetStream">Stream to write the data to.</param>
        public override void WriteBlockData(Stream targetStream)
        {
            this.Header.MetaDataBlockLength = (uint)(SeekPoints.Count + SeekPoints.Placeholders) * SEEKPOINT_SIZE;
            this.Header.WriteHeaderData(targetStream);

            foreach (var seekPoint in this.SeekPoints)
            {
                seekPoint.Value.WriteData(targetStream);
            }

            SeekPoint placeholder = new SeekPoint();

            placeholder.FirstSampleNumber = ulong.MaxValue;
            for (int i = 0; i < SeekPoints.Placeholders; i++)
            {
                // Here, we shall actually physically write placeholders, even though they don't really exist in memory ...
                // Again: this is a weird unnatural way to support multiple placeholders and it should be changed at some point!
                placeholder.WriteData(targetStream);
            }
        }