public clsResult GenerateLayout() { int num; int num2; int level; int num5; bool flag; int num6; int baseLevel; int num9; modMath.sXY_int _int; Position.XY_dbl _dbl; bool flag2; int num12; int num13; int num14; clsNearest nearest; modProgram.sResult result3; modMath.sXY_int _int4; clsPassageNode node; clsPassageNode other; clsPassageNode node3; modMath.sXY_int _int5; int num41; int[] mapLevelCount; clsResult result4 = new clsResult("Layout"); this.TotalPlayerCount = this.TopLeftPlayerCount * this.SymmetryBlockCount; _int4.X = (int) Math.Round((double) (((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X))); _int4.Y = (int) Math.Round((double) (((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y))); int num19 = (int) Math.Round((double) (128f * this.NodeScale)); int num16 = (int) Math.Round(Math.Ceiling((double) (((((2.0 * this.TileSize.X) * 128.0) * this.TileSize.Y) * 128.0) / ((3.1415926535897931 * num19) * num19)))); this.PassageNodes = new clsPassageNode[(this.SymmetryBlockCount - 1) + 1, (num16 - 1) + 1]; int x = 0; if (this.SymmetryBlockCountXY.X == 1) { _int.X = (int) Math.Round(((double) (((this.TileSize.X * 0x80) - (x * 2.0)) / ((double) ((this.NodeScale * 128f) * 2f))))); _dbl.X = ((this.TileSize.X * 0x80) - (x * 2.0)) / ((double) _int.X); _int.X--; } else { _int.X = (int) Math.Round(((double) ((((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5))); _dbl.X = ((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / (((double) ((((((double) (this.TileSize.X * 0x80)) / ((double) this.SymmetryBlockCountXY.X)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)) + 0.5); } if (this.SymmetryBlockCountXY.Y == 1) { _int.Y = (int) Math.Round(((double) (((this.TileSize.Y * 0x80) - (x * 2.0)) / ((double) ((this.NodeScale * 128f) * 2f))))); _dbl.Y = ((this.TileSize.Y * 0x80) - (x * 2.0)) / ((double) _int.Y); _int.Y--; } else { _int.Y = (int) Math.Round(((double) ((((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5))); _dbl.Y = ((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / (((double) ((((((double) (this.TileSize.Y * 0x80)) / ((double) this.SymmetryBlockCountXY.Y)) - x) / ((double) ((this.NodeScale * 128f) * 2f))) - 0.5)) + 0.5); } this.PassageNodeCount = 0; int y = _int.Y; for (int i = 0; i <= y; i++) { _int5 = new modMath.sXY_int(x, x + ((int) Math.Round((double) (i * _dbl.Y)))); if (!this.MakePassageNodes(_int5, true)) { result4.ProblemAdd("Error: Bad border node."); return result4; } if (this.SymmetryBlockCountXY.X == 1) { _int5 = new modMath.sXY_int((this.TileSize.X * 0x80) - x, x + ((int) Math.Round((double) (i * _dbl.Y)))); if (!this.MakePassageNodes(_int5, true)) { result4.ProblemAdd("Error: Bad border node."); return result4; } } } int num26 = _int.X; for (int j = 1; j <= num26; j++) { _int5 = new modMath.sXY_int(x + ((int) Math.Round((double) (j * _dbl.X))), x); if (!this.MakePassageNodes(_int5, true)) { result4.ProblemAdd("Error: Bad border node."); return result4; } if (this.SymmetryBlockCountXY.Y == 1) { _int5 = new modMath.sXY_int(x + ((int) Math.Round((double) (j * _dbl.X))), (this.TileSize.Y * 0x80) - x); if (!this.MakePassageNodes(_int5, true)) { result4.ProblemAdd("Error: Bad border node."); return result4; } } } Label_0538: num14 = 0; do { modMath.sXY_int _int2; if (this.SymmetryBlockCountXY.X == 1) { _int2.X = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.X - (x * 2)) + 1))))); } else { _int2.X = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.X - x) + 1))))); } if (this.SymmetryBlockCountXY.Y == 1) { _int2.Y = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.Y - (x * 2)) + 1))))); } else { _int2.Y = x + ((int) Math.Round((double) ((float) (App.Random.Next() * ((_int4.Y - x) + 1))))); } int num27 = this.PassageNodeCount - 1; num = 0; while (num <= num27) { int num28 = this.SymmetryBlockCount - 1; num2 = 0; while (num2 <= num28) { _int5 = this.PassageNodes[num2, num].Pos - _int2; if (_int5.ToDoubles().GetMagnitude() < (num19 * 2)) { break; } num2++; } num++; } if ((num == this.PassageNodeCount) && this.MakePassageNodes(_int2, false)) { goto Label_0538; } num14++; } while (num14 < ((int) Math.Round((double) (((64f * this.TileSize.X) * this.TileSize.Y) / (this.NodeScale * this.NodeScale))))); this.PassageNodes = (clsPassageNode[,]) Utils.CopyArray((Array) this.PassageNodes, new clsPassageNode[(this.SymmetryBlockCount - 1) + 1, (this.PassageNodeCount - 1) + 1]); int num15 = (num19 * 2) * 4; num15 *= num15; this.Nearests = new clsNearest[((this.PassageNodeCount * 0x40) - 1) + 1]; clsTestNearestArgs args2 = new clsTestNearestArgs(); int num17 = (int) Math.Round((double) ((this.NodeScale * 1.25f) * 128f)); args2.MaxConDist2 = num15; args2.MinConDist = num17; int num29 = this.PassageNodeCount - 1; num = 0; while (num <= num29) { args2.PassageNodeA = this.PassageNodes[0, num]; int num30 = this.PassageNodeCount - 1; num2 = num; while (num2 <= num30) { int num31 = this.SymmetryBlockCount - 1; num5 = 0; while (num5 <= num31) { args2.PassageNodeB = this.PassageNodes[num5, num2]; if (args2.PassageNodeA != args2.PassageNodeB) { this.TestNearest(args2); } num5++; } num2++; } num++; } int num32 = this.NearestCount - 1; for (num12 = 0; num12 <= num32; num12++) { nearest = this.Nearests[num12]; int num33 = nearest.NodeCount - 1; num = 0; while (num <= num33) { node = nearest.NodeA[num]; other = nearest.NodeB[num]; int num34 = this.NearestCount - 1; num13 = 0; while (num13 <= num34) { clsNearest nearest2 = this.Nearests[num13]; if (nearest2 != nearest) { if (nearest2.Dist2 < nearest.Dist2) { flag2 = true; } else if (nearest2.Dist2 == nearest.Dist2) { flag2 = nearest.Num > nearest2.Num; } else { flag2 = false; } if (flag2) { int num35 = nearest2.NodeCount - 1; num2 = 0; while (num2 <= num35) { if (!((((node == nearest2.NodeA[num2]) | (node == nearest2.NodeB[num2])) | (other == nearest2.NodeA[num2])) | (other == nearest2.NodeB[num2])) && modMath.GetLinesIntersectBetween(node.Pos, other.Pos, nearest2.NodeA[num2].Pos, nearest2.NodeB[num2].Pos).Exists) { break; } num2++; } if (num2 < nearest2.NodeCount) { clsNearest nearest3 = nearest; nearest3.BlockedCount++; clsNearest nearest4 = nearest2; nearest4.BlockedNearests[nearest4.BlockedNearestCount] = nearest; nearest3 = nearest4; nearest3.BlockedNearestCount++; nearest4 = null; } } } num13++; } num++; } } this.Connections = new clsConnection[((this.PassageNodeCount * 0x10) - 1) + 1]; do { num6 = 0; num12 = 0; while (num12 < this.NearestCount) { nearest = this.Nearests[num12]; flag2 = true; if ((nearest.BlockedCount == 0) & flag2) { int connectionCount = this.ConnectionCount; int num36 = nearest.NodeCount - 1; baseLevel = 0; while (baseLevel <= num36) { this.Connections[this.ConnectionCount] = new clsConnection(nearest.NodeA[baseLevel], nearest.NodeB[baseLevel]); this.ConnectionCount++; baseLevel++; } int num37 = nearest.NodeCount - 1; baseLevel = 0; while (baseLevel <= num37) { num = connectionCount + baseLevel; this.Connections[num].ReflectionCount = nearest.NodeCount - 1; this.Connections[num].Reflections = new clsConnection[(this.Connections[num].ReflectionCount - 1) + 1]; num2 = 0; int num38 = nearest.NodeCount - 1; num9 = 0; while (num9 <= num38) { if (num9 != baseLevel) { this.Connections[num].Reflections[num2] = this.Connections[connectionCount + num9]; num2++; } num9++; } baseLevel++; } int num39 = nearest.BlockedNearestCount - 1; num5 = 0; while (num5 <= num39) { nearest.BlockedNearests[num5].Invalid = true; num5++; } this.NearestCount--; num13 = nearest.Num; nearest.Num = -1; if (num13 != this.NearestCount) { this.Nearests[num13] = this.Nearests[this.NearestCount]; this.Nearests[num13].Num = num13; } num6++; } else { if (!flag2) { nearest.Invalid = true; } num12++; } } num12 = 0; while (num12 < this.NearestCount) { nearest = this.Nearests[num12]; if (nearest.Invalid) { nearest.Num = -1; int num40 = nearest.BlockedNearestCount - 1; baseLevel = 0; while (baseLevel <= num40) { clsNearest[] blockedNearests = nearest.BlockedNearests; num41 = baseLevel; blockedNearests[num41].BlockedCount--; baseLevel++; } this.NearestCount--; if (num12 != this.NearestCount) { this.Nearests[num12] = this.Nearests[this.NearestCount]; this.Nearests[num12].Num = num12; } } else { num12++; } } } while (num6 > 0); int num42 = this.PassageNodeCount - 1; for (num = 0; num <= num42; num++) { int num43 = this.SymmetryBlockCount - 1; for (num2 = 0; num2 <= num43; num2++) { this.PassageNodes[num2, num].ReorderConnections(); this.PassageNodes[num2, num].CalcIsNearBorder(); } } clsPassageNode[] nodeArray2 = new clsPassageNode[(this.PassageNodeCount - 1) + 1]; int index = 0; clsPassageNode[] nodeArray3 = new clsPassageNode[(this.PassageNodeCount - 1) + 1]; int num44 = this.PassageNodeCount - 1; num = 0; while (num <= num44) { nodeArray2[index] = this.PassageNodes[0, num]; index++; num++; } num2 = 0; while (index > 0) { num = (int) Math.Round((double) ((float) (App.Random.Next() * index))); nodeArray3[num2] = nodeArray2[num]; num2++; index--; nodeArray2[num] = nodeArray2[index]; } this.LevelHeight = 255f / ((float) (this.LevelCount - 1)); clsPassageNodeHeightLevelArgs args = new clsPassageNodeHeightLevelArgs { PassageNodesMinLevel = { Nodes = new int[(this.PassageNodeCount - 1) + 1] }, PassageNodesMaxLevel = { Nodes = new int[(this.PassageNodeCount - 1) + 1] }, MapLevelCount = new int[(this.LevelCount - 1) + 1] }; int num45 = this.PassageNodeCount - 1; num = 0; while (num <= num45) { args.PassageNodesMinLevel.Nodes[num] = 0; args.PassageNodesMaxLevel.Nodes[num] = this.LevelCount - 1; num++; } double[] numArray = new double[(this.BaseFlatArea - 1) + 1]; clsPassageNode[] nodeArray = new clsPassageNode[(this.BaseFlatArea - 1) + 1]; int[] numArray2 = new int[(this.BaseFlatArea - 1) + 1]; this.PlayerBases = new sPlayerBase[(this.TotalPlayerCount - 1) + 1]; int num46 = this.TopLeftPlayerCount - 1; num2 = 0; while (num2 <= num46) { int num3 = 0; int num47 = this.PassageNodeCount - 1; num = 0; while (num <= num47) { int num48 = this.SymmetryBlockCount - 1; num9 = 0; while (num9 <= num48) { node = this.PassageNodes[num9, num]; if (!node.IsOnBorder) { _int5 = node.Pos - this.PlayerBasePos[num2]; double magnitude = _int5.ToDoubles().GetMagnitude(); num5 = num3 - 1; while (num5 >= 0) { if (magnitude > numArray[num5]) { break; } num5 += -1; } num5++; int num49 = num5; baseLevel = Math.Min((int) (num3 - 1), (int) (this.BaseFlatArea - 2)); while (baseLevel >= num49) { numArray[baseLevel + 1] = numArray[baseLevel]; nodeArray[baseLevel + 1] = nodeArray[baseLevel]; baseLevel += -1; } if (num5 < this.BaseFlatArea) { numArray[num5] = magnitude; nodeArray[num5] = node; num3 = Math.Max(num3, num5 + 1); } } num9++; } num++; } if (this.BaseLevel < 0) { baseLevel = (int) Math.Round((double) ((float) (App.Random.Next() * this.LevelCount))); } else { baseLevel = this.BaseLevel; } mapLevelCount = args.MapLevelCount; num41 = baseLevel; mapLevelCount[num41] += num3; int num50 = num3 - 1; num = 0; while (num <= num50) { if (nodeArray[num].MirrorNum == 0) { numArray2[num] = -1; } else { int num51 = ((int) Math.Round((double) (((double) this.SymmetryBlockCount) / 2.0))) - 1; num5 = 0; while (num5 <= num51) { if (this.SymmetryBlocks[0].ReflectToNum[num5] == nodeArray[num].MirrorNum) { break; } num5++; } numArray2[num] = num5; } num++; } int num52 = this.SymmetryBlockCount - 1; num = 0; while (num <= num52) { num9 = (num * this.TopLeftPlayerCount) + num2; this.PlayerBases[num9].NodeCount = num3; this.PlayerBases[num9].Nodes = new clsPassageNode[(this.PlayerBases[num9].NodeCount - 1) + 1]; int num53 = num3 - 1; num5 = 0; while (num5 <= num53) { if (numArray2[num5] < 0) { this.PlayerBases[num9].Nodes[num5] = this.PassageNodes[num, nodeArray[num5].Num]; } else { this.PlayerBases[num9].Nodes[num5] = this.PassageNodes[this.SymmetryBlocks[num].ReflectToNum[numArray2[num5]], nodeArray[num5].Num]; } this.PlayerBases[num9].Nodes[num5].PlayerBaseNum = num9; this.PlayerBases[num9].Nodes[num5].Level = baseLevel; this.PassageNodesMinLevelSet(this.PlayerBases[num9].Nodes[num5], args.PassageNodesMinLevel, baseLevel, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(this.PlayerBases[num9].Nodes[num5], args.PassageNodesMaxLevel, baseLevel, this.MaxLevelTransition); num5++; } _int5 = new modMath.sXY_int(_int4.X - 1, _int4.Y - 1); modMath.sXY_int _int3 = TileOrientation.GetRotatedPos(this.SymmetryBlocks[num].Orientation, this.PlayerBasePos[num2], _int5); this.PlayerBases[num9].Pos.X = (this.SymmetryBlocks[num].XYNum.X * _int4.X) + _int3.X; this.PlayerBases[num9].Pos.Y = (this.SymmetryBlocks[num].XYNum.Y * _int4.Y) + _int3.Y; num++; } num2++; } int num54 = this.PassageNodeCount - 1; for (num = 0; num <= num54; num++) { node = nodeArray3[num]; if ((node.Level < 0) & !node.IsOnBorder) { int num20; int num22; int num21 = 0; int num55 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num55) { if (node.Connections[num2].GetOther().IsWater) { num21++; } num2++; } flag = true; int num56 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num56) { if (args.PassageNodesMinLevel.Nodes[node.Connections[num2].GetOther().Num] > 0) { flag = false; } num2++; } if (((flag & (((num21 == 0) & (num22 < this.WaterSpawnQuantity)) | ((num21 == 1) & ((this.TotalWaterQuantity - num20) > (this.WaterSpawnQuantity - num22))))) & (args.PassageNodesMinLevel.Nodes[node.Num] == 0)) & (num20 < this.TotalWaterQuantity)) { if (num21 == 0) { num22++; } num20++; num5 = node.Num; int num57 = this.SymmetryBlockCount - 1; baseLevel = 0; while (baseLevel <= num57) { this.PassageNodes[baseLevel, num5].IsWater = true; this.PassageNodes[baseLevel, num5].Level = 0; baseLevel++; } this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, 0, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, 0, this.MaxLevelTransition); mapLevelCount = args.MapLevelCount; num41 = 0; mapLevelCount[num41]++; int num58 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num58) { other = node.Connections[num2].GetOther(); this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, 0, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, 0, this.MaxLevelTransition); num2++; } } } } args.FlatsCutoff = 1; args.PassagesCutoff = 1; args.VariationCutoff = 1; args.ActionTotal = 1; int num59 = this.PassageNodeCount - 1; for (num = 0; num <= num59; num++) { node = nodeArray3[num]; if (((node.Level < 0) & !node.IsOnBorder) & node.IsNearBorder) { args.PassageNode = node; result3 = this.PassageNodeHeightLevel(args); if (!result3.Success) { result4.ProblemAdd(result3.Problem); return result4; } } } args.FlatsCutoff = this.FlatsChance; args.PassagesCutoff = args.FlatsCutoff + this.PassagesChance; args.VariationCutoff = args.PassagesCutoff + this.VariationChance; args.ActionTotal = args.VariationCutoff; if (args.ActionTotal <= 0) { result4.ProblemAdd("All height level behaviors are zero"); return result4; } int num60 = this.PassageNodeCount - 1; for (num = 0; num <= num60; num++) { node = nodeArray3[num]; if ((node.Level < 0) & !node.IsOnBorder) { args.PassageNode = node; result3 = this.PassageNodeHeightLevel(args); if (!result3.Success) { result4.ProblemAdd(result3.Problem); return result4; } } } int num61 = this.PassageNodeCount - 1; for (num = 0; num <= num61; num++) { node = this.PassageNodes[0, num]; if (node.IsOnBorder) { if (node.Level >= 0) { result4.ProblemAdd("Error: Border has had its height set."); return result4; } node3 = null; flag = true; int num62 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num62) { other = node.Connections[num2].GetOther(); if ((((other.Level >= 0) & !other.IsOnBorder) && ((args.PassageNodesMinLevel.Nodes[node.Num] <= other.Level) & (args.PassageNodesMaxLevel.Nodes[node.Num] >= other.Level))) && (node3 == null)) { node3 = other; } if (args.PassageNodesMinLevel.Nodes[other.Num] > 0) { flag = false; } num2++; } if (node3 != null) { level = node3.Level; this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, level, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, level, this.MaxLevelTransition); int num63 = this.SymmetryBlockCount - 1; baseLevel = 0; while (baseLevel <= num63) { this.PassageNodes[baseLevel, num].IsWater = node3.IsWater & flag; this.PassageNodes[baseLevel, num].Level = level; baseLevel++; } if (node.IsWater) { int num64 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num64) { other = node.Connections[num2].GetOther(); this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, node.Level, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, node.Level, this.MaxLevelTransition); num2++; } } } } else if (node.Level < 0) { result4.ProblemAdd("Error: Node height not set"); return result4; } } int num65 = this.PassageNodeCount - 1; for (num = 0; num <= num65; num++) { node = this.PassageNodes[0, num]; if (node.IsOnBorder & (node.Level < 0)) { node3 = null; flag = true; int num66 = node.ConnectionCount - 1; num2 = 0; while (num2 <= num66) { other = node.Connections[num2].GetOther(); if (((other.Level >= 0) && ((args.PassageNodesMinLevel.Nodes[node.Num] <= other.Level) & (args.PassageNodesMaxLevel.Nodes[node.Num] >= other.Level))) && (node3 == null)) { node3 = other; } if (args.PassageNodesMinLevel.Nodes[other.Num] > 0) { flag = false; } num2++; } if (node3 == null) { result4.ProblemAdd("Error: No connection for border node"); return result4; } level = node3.Level; this.PassageNodesMinLevelSet(node, args.PassageNodesMinLevel, level, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(node, args.PassageNodesMaxLevel, level, this.MaxLevelTransition); int num67 = this.SymmetryBlockCount - 1; for (baseLevel = 0; baseLevel <= num67; baseLevel++) { this.PassageNodes[baseLevel, num].IsWater = node3.IsWater & flag; this.PassageNodes[baseLevel, num].Level = level; } if (node.IsWater) { int num68 = node.ConnectionCount - 1; for (num2 = 0; num2 <= num68; num2++) { other = node.Connections[num2].GetOther(); this.PassageNodesMinLevelSet(other, args.PassageNodesMinLevel, node.Level, this.MaxLevelTransition); this.PassageNodesMaxLevelSet(other, args.PassageNodesMaxLevel, node.Level, this.MaxLevelTransition); } } } } this.RampBase = 1.0; this.MaxDisconnectionDist = 99999f; clsResult resultToAdd = this.GenerateRamps(); result4.Add(resultToAdd); return result4; }
public clsResult ReadPIE(StreamReader File, clsObjectData Owner) { int num; int num2; int num3; bool flag; int num6; int num8; int num9; int num10; clsResult result; string[] strArray; string str; string str2; string[] strArray2; int num12; clsResult result2 = new clsResult("Reading PIE"); string stringCheck = ""; sPIELevel[] levelArray = new sPIELevel[0]; int index = -1; Label_001E: str = File.ReadLine(); if (str == null) { goto Label_0BD9; } Label_002F: if (Strings.Left(str, 3) == "PIE") { num10 = Conversions.ToInteger(Strings.Right(str, str.Length - 4)); if ((num10 != 2) & (num10 != 3)) { result2.ProblemAdd("Version is unknown."); return result2; } goto Label_001E; } if (Strings.Left(str, 4) == "TYPE") { goto Label_001E; } if (Strings.Left(str, 7) == "TEXTURE") { stringCheck = Strings.Right(str, str.Length - 10); num = Strings.InStrRev(stringCheck, " ", -1, CompareMethod.Binary); if (num > 0) { num = Strings.InStrRev(stringCheck, " ", num - 1, CompareMethod.Binary); } else { result2.ProblemAdd("Bad texture name."); return result2; } if (num <= 0) { result2.ProblemAdd("Bad texture name."); return result2; } stringCheck = Strings.Left(stringCheck, num - 1); goto Label_001E; } if (Strings.Left(str, 6) == "LEVELS") { num6 = Conversions.ToInteger(Strings.Right(str, str.Length - 7)); levelArray = new sPIELevel[(num6 - 1) + 1]; goto Label_001E; } if (Strings.Left(str, 6) == "LEVEL ") { index = Conversions.ToInteger(Strings.Right(str, str.Length - 6)) - 1; if (index >= num6) { result2.ProblemAdd("Level number >= number of levels."); return result2; } goto Label_001E; } if (Strings.Left(str, 6) != "POINTS") { if (Strings.Left(str, 8) != "POLYGONS") { if (Strings.Left(str, 10) != "CONNECTORS") { goto Label_001E; } this.ConnectorCount = Conversions.ToInteger(Strings.Right(str, str.Length - 11)); this.Connectors = new modMath.sXYZ_sng[(this.ConnectorCount - 1) + 1]; num = 0; goto Label_0A69; } levelArray[index].PolygonCount = Conversions.ToInteger(Strings.Right(str, str.Length - 9)); levelArray[index].Polygon = new sPIELevel.sPolygon[(levelArray[index].PolygonCount - 1) + 1]; num = 0; } else { levelArray[index].PointCount = Conversions.ToInteger(Strings.Right(str, str.Length - 7)); levelArray[index].Point = new modMath.sXYZ_sng[(levelArray[index].PointCount - 1) + 1]; num = 0; while (true) { str = File.ReadLine(); if (str == null) { goto Label_0BD9; } str2 = Strings.Left(str, 1); if (!((str2 == "\t") | (str2 == " "))) { if (str2 != "") { goto Label_002F; } } else { strArray = new string[3]; num3 = 0; strArray[0] = ""; flag = false; int num11 = str.Length - 1; for (num2 = 0; num2 <= num11; num2++) { if ((str[num2] != ' ') & (str[num2] != '\t')) { flag = true; strArray2 = strArray; num12 = num3; strArray2[num12] = strArray2[num12] + Conversions.ToString(str[num2]); } else if (flag) { num3++; if (num3 == 3) { break; } strArray[num3] = ""; flag = false; } } try { levelArray[index].Point[num].X = Conversions.ToSingle(strArray[0]); levelArray[index].Point[num].Y = Conversions.ToSingle(strArray[1]); levelArray[index].Point[num].Z = Conversions.ToSingle(strArray[2]); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result2.ProblemAdd("Bad point " + Conversions.ToString(num)); result = result2; ProjectData.ClearProjectError(); return result; } num++; } } } while (true) { str = File.ReadLine(); if (str == null) { goto Label_0BD9; } str2 = Strings.Left(str, 1); if (!((str2 == "\t") | (str2 == " "))) { if (str2 != "") { goto Label_002F; } } else { num3 = 0; strArray = new string[num3 + 1]; strArray[num3] = ""; int num13 = str.Length - 1; for (num2 = 0; num2 <= num13; num2++) { if ((str[num2] == ' ') | (str[num2] == '\t')) { if (strArray[num3].Length > 0) { num3++; strArray = (string[]) Utils.CopyArray((Array) strArray, new string[num3 + 1]); strArray[num3] = ""; } } else { strArray2 = strArray; num12 = num3; strArray2[num12] = strArray2[num12] + Conversions.ToString(str[num2]); } } if (strArray[num3].Length == 0) { strArray = (string[]) Utils.CopyArray((Array) strArray, new string[(num3 - 1) + 1]); } else { num3++; } if (num10 == 3) { int num4; if (num3 < 2) { result2.ProblemAdd("Too few fields for polygon " + Conversions.ToString(num)); return result2; } try { num4 = Conversions.ToInteger(strArray[1]); } catch (Exception exception7) { ProjectData.SetProjectError(exception7); Exception exception2 = exception7; result2.ProblemAdd("Bad polygon point count: " + exception2.Message); result = result2; ProjectData.ClearProjectError(); return result; } levelArray[index].Polygon[num].PointCount = num4; levelArray[index].Polygon[num].PointNum = new int[(num4 - 1) + 1]; levelArray[index].Polygon[num].TexCoord = new modMath.sXY_sng[(num4 - 1) + 1]; switch (num4) { case 3: num9++; break; case 4: num8++; break; } int num14 = strArray.GetUpperBound(0) + 1; if (num14 == 0) { goto Label_002F; } if (num14 != (2 + (num4 * 3))) { result2.ProblemAdd("Wrong number of fields (" + Conversions.ToString((int) (strArray.GetUpperBound(0) + 1)) + ") for polygon " + Conversions.ToString(num)); return result2; } int num15 = num4 - 1; for (num2 = 0; num2 <= num15; num2++) { try { levelArray[index].Polygon[num].PointNum[num2] = Conversions.ToInteger(strArray[2 + num2]); } catch (Exception exception8) { ProjectData.SetProjectError(exception8); Exception exception3 = exception8; result2.ProblemAdd("Bad polygon point: " + exception3.Message); result = result2; ProjectData.ClearProjectError(); return result; } try { levelArray[index].Polygon[num].TexCoord[num2].X = Conversions.ToSingle(strArray[(2 + num4) + (2 * num2)]); } catch (Exception exception9) { ProjectData.SetProjectError(exception9); Exception exception4 = exception9; result2.ProblemAdd("Bad polygon x tex coord: " + exception4.Message); result = result2; ProjectData.ClearProjectError(); return result; } try { levelArray[index].Polygon[num].TexCoord[num2].Y = Conversions.ToSingle(strArray[((2 + num4) + (2 * num2)) + 1]); } catch (Exception exception10) { ProjectData.SetProjectError(exception10); Exception exception5 = exception10; result2.ProblemAdd("Bad polygon y tex coord: " + exception5.Message); result = result2; ProjectData.ClearProjectError(); return result; } } num++; } else if (num10 == 2) { int num5 = 0; do { levelArray[index].Polygon[num].PointCount = Conversions.ToInteger(strArray[num5 + 1]); levelArray[index].Polygon[num].PointNum = new int[(levelArray[index].Polygon[num].PointCount - 1) + 1]; levelArray[index].Polygon[num].TexCoord = new modMath.sXY_sng[(levelArray[index].Polygon[num].PointCount - 1) + 1]; if (levelArray[index].Polygon[num].PointCount == 3) { num9++; } else if (levelArray[index].Polygon[num].PointCount == 4) { num8++; } int num16 = levelArray[index].Polygon[num].PointCount - 1; for (num2 = 0; num2 <= num16; num2++) { levelArray[index].Polygon[num].PointNum[num2] = Conversions.ToInteger(strArray[(num5 + 2) + num2]); } num3 = (num5 + 2) + levelArray[index].Polygon[num].PointCount; if ((((((((strArray[num5] == "4200") | (strArray[num5] == "4000")) | (strArray[num5] == "6a00")) | (strArray[num5] == "4a00")) | (strArray[num5] == "6200")) | (strArray[num5] == "14200")) | (strArray[num5] == "14a00")) | (strArray[num5] == "16a00")) { num3 += 4; } int num17 = levelArray[index].Polygon[num].PointCount - 1; for (num2 = 0; num2 <= num17; num2++) { levelArray[index].Polygon[num].TexCoord[num2].X = Conversions.ToSingle(strArray[num3]); levelArray[index].Polygon[num].TexCoord[num2].Y = Conversions.ToSingle(strArray[num3 + 1]); num3 += 2; } num5 = num3; num++; } while (num5 < strArray.GetUpperBound(0)); } } } Label_0A69: str = File.ReadLine(); if (str != null) { str2 = Strings.Left(str, 1); if (!((str2 == "\t") | (str2 == " "))) { if (str2 != "") { goto Label_002F; } } else { strArray = new string[3]; num3 = 0; strArray[0] = ""; flag = false; int num18 = str.Length - 1; for (num2 = 0; num2 <= num18; num2++) { if ((str[num2] != ' ') & (str[num2] != '\t')) { flag = true; strArray2 = strArray; num12 = num3; strArray2[num12] = strArray2[num12] + Conversions.ToString(str[num2]); } else if (flag) { num3++; if (num3 == 3) { break; } strArray[num3] = ""; flag = false; } } try { this.Connectors[num].X = Conversions.ToSingle(strArray[0]); this.Connectors[num].Y = Conversions.ToSingle(strArray[2]); this.Connectors[num].Z = Conversions.ToSingle(strArray[1]); } catch (Exception exception11) { ProjectData.SetProjectError(exception11); Exception exception6 = exception11; result2.ProblemAdd("Bad connector " + Conversions.ToString(num)); result = result2; ProjectData.ClearProjectError(); return result; } num++; } goto Label_0A69; } Label_0BD9: this.GLTextureNum = Owner.Get_TexturePage_GLTexture(Strings.Left(stringCheck, stringCheck.Length - 4)); if (this.GLTextureNum == 0) { result2.WarningAdd("Texture \"" + stringCheck + "\" was not loaded"); } this.TriangleCount = num9; this.QuadCount = num8; this.Triangles = new sTriangle[(this.TriangleCount - 1) + 1]; this.Quads = new sQuad[(this.QuadCount - 1) + 1]; num9 = 0; num8 = 0; int num19 = num6 - 1; for (index = 0; index <= num19; index++) { int num20 = levelArray[index].PolygonCount - 1; for (num = 0; num <= num20; num++) { if (levelArray[index].Polygon[num].PointCount == 3) { this.Triangles[num9].PosA = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[0]]; this.Triangles[num9].PosB = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[1]]; this.Triangles[num9].PosC = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[2]]; switch (num10) { case 2: this.Triangles[num9].TexCoordA.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[0].X) / 255.0); this.Triangles[num9].TexCoordA.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[0].Y) / 255.0); this.Triangles[num9].TexCoordB.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[1].X) / 255.0); this.Triangles[num9].TexCoordB.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[1].Y) / 255.0); this.Triangles[num9].TexCoordC.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[2].X) / 255.0); this.Triangles[num9].TexCoordC.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[2].Y) / 255.0); break; case 3: this.Triangles[num9].TexCoordA = levelArray[index].Polygon[num].TexCoord[0]; this.Triangles[num9].TexCoordB = levelArray[index].Polygon[num].TexCoord[1]; this.Triangles[num9].TexCoordC = levelArray[index].Polygon[num].TexCoord[2]; break; } num9++; continue; } if (levelArray[index].Polygon[num].PointCount == 4) { this.Quads[num8].PosA = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[0]]; this.Quads[num8].PosB = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[1]]; this.Quads[num8].PosC = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[2]]; this.Quads[num8].PosD = levelArray[index].Point[levelArray[index].Polygon[num].PointNum[3]]; switch (num10) { case 2: this.Quads[num8].TexCoordA.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[0].X) / 255.0); this.Quads[num8].TexCoordA.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[0].Y) / 255.0); this.Quads[num8].TexCoordB.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[1].X) / 255.0); this.Quads[num8].TexCoordB.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[1].Y) / 255.0); this.Quads[num8].TexCoordC.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[2].X) / 255.0); this.Quads[num8].TexCoordC.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[2].Y) / 255.0); this.Quads[num8].TexCoordD.X = (float) (((double) levelArray[index].Polygon[num].TexCoord[3].X) / 255.0); this.Quads[num8].TexCoordD.Y = (float) (((double) levelArray[index].Polygon[num].TexCoord[3].Y) / 255.0); break; case 3: this.Quads[num8].TexCoordA = levelArray[index].Polygon[num].TexCoord[0]; this.Quads[num8].TexCoordB = levelArray[index].Polygon[num].TexCoord[1]; this.Quads[num8].TexCoordC = levelArray[index].Polygon[num].TexCoord[2]; this.Quads[num8].TexCoordD = levelArray[index].Polygon[num].TexCoord[3]; break; } num8++; } } } return result2; }
public clsResult GenerateRamps() { int num; int num6; int num7; int num9; clsResult result2 = new clsResult("Ramps"); int num13 = this.ConnectionCount - 1; for (num = 0; num <= num13; num++) { this.Connections[num].IsRamp = false; } clsPassageNodeNework nework = this.MakePassageNodeNetwork(); PathfinderNode[,] passageNodePathNodes = nework.PassageNodePathNodes; clsConnection[] connectionArray = new clsConnection[(this.ConnectionCount - 1) + 1]; PathfinderNode[] startNodes = new PathfinderNode[1]; bool[] flagArray = new bool[(this.ConnectionCount - 1) + 1]; int num14 = this.ConnectionCount - 1; int index = 0; while (index <= num14) { if (Math.Abs((int) (this.Connections[index].PassageNodeA.Level - this.Connections[index].PassageNodeB.Level)) == 1) { if ((!(this.Connections[index].PassageNodeA.IsOnBorder | this.Connections[index].PassageNodeB.IsOnBorder) & (this.Connections[index].PassageNodeA.MirrorNum == 0)) & (this.Connections[index].PassageNodeA.Num != this.Connections[index].PassageNodeB.Num)) { flagArray[index] = true; } else { flagArray[index] = false; } } else { flagArray[index] = false; } index++; } clsNodeConnectedness connectedness = new clsNodeConnectedness { NodeConnectedness = new float[(this.PassageNodeCount - 1) + 1], PassageNodeVisited = new bool[(this.SymmetryBlockCount - 1) + 1, (this.PassageNodeCount - 1) + 1], PassageNodePathNodes = passageNodePathNodes, PassageNodePathMap = nework.Network }; PathfinderConnection[] connectionArray2 = new PathfinderConnection[4]; clsUpdateNodeConnectednessArgs args3 = new clsUpdateNodeConnectednessArgs(); clsUpdateNetworkConnectednessArgs args2 = new clsUpdateNetworkConnectednessArgs(); args3.Args = connectedness; args2.Args = connectedness; args2.PassageNodeUpdated = new bool[(this.PassageNodeCount - 1) + 1]; args2.SymmetryBlockCount = this.SymmetryBlockCount; int num15 = this.PassageNodeCount - 1; for (num = 0; num <= num15; num++) { connectedness.NodeConnectedness[num] = 0f; int num16 = this.PassageNodeCount - 1; for (index = 0; index <= num16; index++) { int num17 = this.SymmetryBlockCount - 1; num7 = 0; while (num7 <= num17) { connectedness.PassageNodeVisited[num7, index] = false; num7++; } } args3.OriginalNode = this.PassageNodes[0, num]; this.UpdateNodeConnectedness(args3, this.PassageNodes[0, num]); } Label_0269: num6 = -1; double num4 = 1.0; double num5 = 0.0; int num10 = 0; int num18 = this.ConnectionCount - 1; index = 0; while (index <= num18) { if (flagArray[index] & !this.Connections[index].IsRamp) { if (this.CheckRampAngles(this.Connections[index], 1.3962634015954636, 2.0943951023931953, 0.0)) { modMath.sXY_int _int; startNodes[0] = passageNodePathNodes[this.Connections[index].PassageNodeA.MirrorNum, this.Connections[index].PassageNodeA.Num]; PathfinderNetwork.PathList[] listArray = nework.Network.GetPath(startNodes, passageNodePathNodes[this.Connections[index].PassageNodeB.MirrorNum, this.Connections[index].PassageNodeB.Num], -1, 0); double maxValue = double.MaxValue; _int.X = (int) Math.Round((double) (((double) (this.Connections[index].PassageNodeA.Pos.X + this.Connections[index].PassageNodeB.Pos.X)) / 2.0)); _int.Y = (int) Math.Round((double) (((double) (this.Connections[index].PassageNodeA.Pos.Y + this.Connections[index].PassageNodeB.Pos.Y)) / 2.0)); int num19 = this.TotalPlayerCount - 1; num9 = 0; while (num9 <= num19) { modMath.sXY_int _int2 = this.PlayerBases[num9].Pos - _int; double magnitude = _int2.ToDoubles().GetMagnitude(); if (magnitude < maxValue) { maxValue = magnitude; } num9++; } double num11 = Math.Max((double) (this.MaxDisconnectionDist * Math.Pow(this.RampBase, maxValue / 1024.0)), (double) 1.0); if (listArray == null) { double num12 = connectedness.NodeConnectedness[this.Connections[index].PassageNodeA.Num] + connectedness.NodeConnectedness[this.Connections[index].PassageNodeB.Num]; if (double.MaxValue > num4) { num4 = double.MaxValue; num5 = num12; connectionArray[0] = this.Connections[index]; num10 = 1; } else if (num12 < num5) { num5 = num12; connectionArray[0] = this.Connections[index]; num10 = 1; } else if (num12 == num5) { connectionArray[num10] = this.Connections[index]; num10++; } } else { if (listArray[0].PathCount != 1) { result2.ProblemAdd("Error: Invalid number of routes returned."); goto Label_088A; } if ((((double) listArray[0].Paths[0].Value) / num11) > num4) { num4 = ((double) listArray[0].Paths[0].Value) / num11; connectionArray[0] = this.Connections[index]; num10 = 1; } else if ((((double) listArray[0].Paths[0].Value) / num11) == num4) { connectionArray[num10] = this.Connections[index]; num10++; } else if (listArray[0].Paths[0].Value <= num11) { flagArray[index] = false; } } } else { flagArray[index] = false; } } else { flagArray[index] = false; } index++; } if (num10 > 0) { num6 = (int) Math.Round((double) ((float) (App.Random.Next() * num10))); connectionArray[num6].IsRamp = true; clsPassageNode passageNodeA = connectionArray[num6].PassageNodeA; clsPassageNode passageNodeB = connectionArray[num6].PassageNodeB; PathfinderNode nodeA = passageNodePathNodes[passageNodeA.MirrorNum, passageNodeA.Num]; PathfinderNode otherNode = passageNodePathNodes[passageNodeB.MirrorNum, passageNodeB.Num]; PathfinderConnection connection = nodeA.CreateConnection(otherNode, this.GetNodePosDist(nodeA, otherNode)); int num20 = connectionArray[num6].ReflectionCount - 1; for (num7 = 0; num7 <= num20; num7++) { connectionArray[num6].Reflections[num7].IsRamp = true; passageNodeA = connectionArray[num6].Reflections[num7].PassageNodeA; passageNodeB = connectionArray[num6].Reflections[num7].PassageNodeB; nodeA = passageNodePathNodes[passageNodeA.MirrorNum, passageNodeA.Num]; otherNode = passageNodePathNodes[passageNodeB.MirrorNum, passageNodeB.Num]; connection = nodeA.CreateConnection(otherNode, this.GetNodePosDist(nodeA, otherNode)); } nework.Network.FindCalc(); int num21 = this.PassageNodeCount - 1; for (num9 = 0; num9 <= num21; num9++) { args2.PassageNodeUpdated[num9] = false; } if (connectionArray[num6].PassageNodeA.MirrorNum == 0) { this.UpdateNetworkConnectedness(args2, connectionArray[num6].PassageNodeA); goto Label_0269; } if (connectionArray[num6].PassageNodeB.MirrorNum == 0) { this.UpdateNetworkConnectedness(args2, connectionArray[num6].PassageNodeB); goto Label_0269; } result2.ProblemAdd("Error: Initial ramp not in area 0."); } else { PathfinderNetwork.sFloodProximityArgs args; args.StartNode = nework.PassageNodePathNodes[0, 0]; args.NodeValues = nework.Network.NetworkLargeArrays.Nodes_ValuesA; int num22 = this.PassageNodeCount - 1; for (num = 0; num <= num22; num++) { int num23 = this.SymmetryBlockCount - 1; index = 0; while (index <= num23) { args.NodeValues[nework.PassageNodePathNodes[index, num].Layer_NodeNum] = float.MaxValue; index++; } } nework.Network.FloodProximity(ref args); int num24 = this.PassageNodeCount - 1; for (num = 0; num <= num24; num++) { int num25 = this.SymmetryBlockCount - 1; for (index = 0; index <= num25; index++) { if (!this.PassageNodes[index, num].IsWater && (args.NodeValues[nework.PassageNodePathNodes[index, num].Layer_NodeNum] == float.MaxValue)) { result2.ProblemAdd("Land is unreachable. Reduce variation or retry."); break; } } } } Label_088A: nework.Network.Deallocate(); return result2; }
public clsResult GenerateUnits() { int num; int num3; int num5; int num7; modMath.sXY_int _int; uint num12; int num13; clsMap.clsUnit unit; uint num14; clsResult result2 = new clsResult("Objects"); int maxDistFromPos = 0x300; int num4 = 0x800; clsMap.clsTerrain terrain = this.Map.Terrain; int num15 = this.PassageNodeCount - 1; for (num = 0; num <= num15; num++) { int num16 = this.SymmetryBlockCount - 1; num3 = 0; while (num3 <= num16) { this.PassageNodes[num3, num].HasFeatureCluster = false; num3++; } } int num17 = this.TotalPlayerCount - 1; for (num = 0; num <= num17; num++) { int num11 = num; if (this.PlaceUnitNear(modGenerator.UnitType_CommandCentre, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 3, 0, num4) == null) { result2.ProblemAdd("No room for base structures"); return result2; } unit = this.PlaceUnitNear(modGenerator.UnitType_PowerGenerator, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 3, 0, num4); if (unit == null) { result2.ProblemAdd("No room for base structures."); return result2; } if (this.PlaceUnit(modGenerator.UnitType_PowerModule, unit.Pos, this.Map.UnitGroups[num11], 0) == null) { result2.ProblemAdd("No room for module."); return result2; } num3 = 1; do { unit = this.PlaceUnitNear(modGenerator.UnitType_ResearchFacility, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 3, 0, num4); if (unit == null) { result2.ProblemAdd("No room for base structures"); return result2; } if (this.PlaceUnit(modGenerator.UnitType_ResearchModule, unit.Pos, this.Map.UnitGroups[num11], 0) == null) { result2.ProblemAdd("No room for module."); return result2; } num3++; } while (num3 <= 2); num3 = 1; do { unit = this.PlaceUnitNear(modGenerator.UnitType_Factory, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 4, 0, num4); if (unit == null) { result2.ProblemAdd("No room for base structures"); return result2; } if (this.PlaceUnit(modGenerator.UnitType_FactoryModule, unit.Pos, this.Map.UnitGroups[num11], 0) == null) { result2.ProblemAdd("No room for module."); return result2; } num3++; } while (num3 <= 2); if (this.PlaceUnitNear(modGenerator.UnitType_CyborgFactory, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 3, 0, num4) == null) { result2.ProblemAdd("No room for base structures"); return result2; } int baseTruckCount = this.BaseTruckCount; num3 = 1; while (num3 <= baseTruckCount) { if (this.PlaceUnitNear(modGenerator.UnitType_Truck, this.PlayerBases[num].Pos, this.Map.UnitGroups[num11], 2, 0, num4) == null) { result2.ProblemAdd("No room for trucks"); return result2; } num3++; } } int num19 = this.PassageNodeCount - 1; for (num = 0; num <= num19; num++) { int num20 = this.SymmetryBlockCount - 1; num7 = 0; while (num7 <= num20) { int num21 = this.PassageNodes[num7, num].OilCount - 1; num3 = 0; while (num3 <= num21) { modMath.sXY_int _int2; if (this.PassageNodes[num7, num].PlayerBaseNum >= 0) { unit = this.PlaceUnitNear(modGenerator.UnitType_OilResource, this.PassageNodes[num7, num].Pos, this.Map.ScavengerUnitGroup, 2, 0, num4); } else { unit = this.PlaceUnitNear(modGenerator.UnitType_OilResource, this.PassageNodes[num7, num].Pos, this.Map.ScavengerUnitGroup, 2, 0, maxDistFromPos); } if (unit == null) { result2.ProblemAdd("No room for oil."); return result2; } _int2.X = (int) Math.Round(((double) (((double) unit.Pos.Horizontal.X) / 128.0))); _int2.Y = (int) Math.Round(((double) (((double) unit.Pos.Horizontal.Y) / 128.0))); byte num2 = (byte) Math.Round((double) (((double) (((terrain.Vertices[_int2.X, _int2.Y].Height + terrain.Vertices[_int2.X + 1, _int2.Y].Height) + terrain.Vertices[_int2.X, _int2.Y + 1].Height) + terrain.Vertices[_int2.X + 1, _int2.Y + 1].Height)) / 4.0)); terrain.Vertices[_int2.X, _int2.Y].Height = num2; terrain.Vertices[_int2.X + 1, _int2.Y].Height = num2; terrain.Vertices[_int2.X, _int2.Y + 1].Height = num2; terrain.Vertices[_int2.X + 1, _int2.Y + 1].Height = num2; this.Map.SectorGraphicsChanges.TileChanged(_int2); this.Map.SectorUnitHeightsChanges.TileChanged(_int2); this.Map.SectorTerrainUndoChanges.TileChanged(_int2); unit.Pos.Altitude = num2 * this.Map.HeightMultiplier; if ((this.PassageNodes[num7, num].PlayerBaseNum >= 0) && (this.PlaceUnit(modGenerator.UnitType_Derrick, unit.Pos, this.Map.UnitGroups[this.PassageNodes[num7, num].PlayerBaseNum], 0) == null)) { result2.ProblemAdd("No room for derrick."); return result2; } num3++; } num7++; } } int num22 = this.PassageNodeCount - 1; for (num = 0; num <= num22; num++) { int num23 = this.SymmetryBlockCount - 1; num7 = 0; while (num7 <= num23) { if ((this.PassageNodes[num7, num].PlayerBaseNum < 0) & !this.PassageNodes[num7, num].IsOnBorder) { this.PassageNodes[num7, num].HasFeatureCluster = App.Random.Next() < this.FeatureClusterChance; } num7++; } } int num10 = 0; if (this.GenerateTileset.ClusteredUnitChanceTotal > 0) { int num24 = this.PassageNodeCount - 1; for (num = 0; num <= num24; num++) { int num25 = this.SymmetryBlockCount - 1; for (num7 = 0; num7 <= num25; num7++) { if (this.PassageNodes[num7, num].HasFeatureCluster) { int num6 = this.FeatureClusterMinUnits + ((int) Math.Round((double) ((float) (App.Random.Next() * ((this.FeatureClusterMaxUnits - this.FeatureClusterMinUnits) + 1))))); int num26 = num6; num3 = 1; while (num3 <= num26) { num12 = (uint) Math.Round(((double) (App.Random.Next() * this.GenerateTileset.ClusteredUnitChanceTotal))); num14 = 0; int num27 = this.GenerateTileset.ClusteredUnitCount - 1; num5 = 0; while (num5 <= num27) { num14 += this.GenerateTileset.ClusteredUnits[num5].Chance; if (num12 < num14) { break; } num5++; } num13 = 0; _int = this.GenerateTileset.ClusteredUnits[num5].Type.get_GetFootprintSelected(num13); int clearance = ((int) Math.Round(Math.Ceiling((double) (((float) Math.Max(_int.X, _int.Y)) / 2f)))) + 1; if (this.PlaceUnitNear(this.GenerateTileset.ClusteredUnits[num5].Type, this.PassageNodes[num7, num].Pos, this.Map.ScavengerUnitGroup, clearance, num13, maxDistFromPos) == null) { num10 += (num6 - num3) + 1; break; } num3++; } } } } if (num10 > 0) { result2.WarningAdd("Not enough space for " + Conversions.ToString(num10) + " clustered objects."); } } if (this.TilePathMap.get_GetNodeLayer(this.TilePathMap.GetNodeLayerCount - 1).GetNodeCount != 1) { result2.ProblemAdd("Error: bad node count on top layer!"); return result2; } if (this.GenerateTileset.ScatteredUnitChanceTotal > 0) { int featureScatterCount = this.FeatureScatterCount; num = 1; while (num <= featureScatterCount) { num12 = (uint) Math.Round(((double) (App.Random.Next() * this.GenerateTileset.ScatteredUnitChanceTotal))); num14 = 0; int num29 = this.GenerateTileset.ScatteredUnitCount - 1; num5 = 0; while (num5 <= num29) { num14 += this.GenerateTileset.ScatteredUnits[num5].Chance; if (num12 < num14) { break; } num5++; } num13 = 0; _int = this.GenerateTileset.ScatteredUnits[num5].Type.get_GetFootprintSelected(num13); num3 = this.FeatureScatterGap + ((int) Math.Round(Math.Ceiling((double) (((float) Math.Max(_int.X, _int.Y)) / 2f)))); PathfinderNode randomChildNode = this.GetRandomChildNode(this.TilePathMap.get_GetNodeLayer(this.TilePathMap.GetNodeLayerCount - 1).get_GetNode(0), num3); if (randomChildNode == null) { break; } clsNodeTag tag = (clsNodeTag) randomChildNode.Tag; if (this.PlaceUnitNear(this.GenerateTileset.ScatteredUnits[num5].Type, tag.Pos, this.Map.ScavengerUnitGroup, num3, num13, maxDistFromPos) == null) { break; } num++; } if (num < (this.FeatureScatterCount + 1)) { result2.WarningAdd("Only enough space for " + Conversions.ToString((int) (num - 1)) + " scattered objects."); } } return result2; }
public static clsResult WriteMemoryToNewFile(MemoryStream Memory, string Path) { FileStream stream; clsResult result2; clsResult result = new clsResult("Writing to \"" + Path + "\""); try { stream = new FileStream(Path, FileMode.CreateNew); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result.ProblemAdd(exception.Message); result2 = result; ProjectData.ClearProjectError(); return result2; } try { Memory.WriteTo(stream); } catch (Exception exception3) { ProjectData.SetProjectError(exception3); Exception exception2 = exception3; result.ProblemAdd(exception2.Message); result2 = result; ProjectData.ClearProjectError(); return result2; } Memory.Close(); stream.Close(); return result; }
public clsResult GenerateOil() { int num; int num2; int num6; clsPassageNode[,] passageNodes; int num17; int num18; clsResult result2 = new clsResult("Oil"); int num7 = this.PassageNodeCount - 1; for (num = 0; num <= num7; num++) { int num8 = this.SymmetryBlockCount - 1; num2 = 0; while (num2 <= num8) { this.PassageNodes[num2, num].OilCount = 0; num2++; } } clsPassageNodeNework nework = this.MakePassageNodeNetwork(); PathfinderNode[] startNodes = new PathfinderNode[1]; this.PassageNodeDists = new float[(this.SymmetryBlockCount - 1) + 1, (this.PassageNodeCount - 1) + 1, (this.SymmetryBlockCount - 1) + 1, (this.PassageNodeCount - 1) + 1]; int num9 = this.PassageNodeCount - 1; for (num = 0; num <= num9; num++) { int num10 = this.SymmetryBlockCount - 1; for (int i = 0; i <= num10; i++) { this.PassageNodeDists[i, num, i, num] = 0f; int num11 = this.PassageNodeCount - 1; num2 = 0; while (num2 <= num11) { int num12 = this.SymmetryBlockCount - 1; for (int j = 0; j <= num12; j++) { if ((this.PassageNodes[0, num].IsWater | this.PassageNodes[j, num2].IsWater) | ((j != 0) & (i != 0))) { this.PassageNodeDists[i, num, j, num2] = float.MaxValue; this.PassageNodeDists[j, num2, i, num] = float.MaxValue; } else { startNodes[0] = nework.PassageNodePathNodes[i, num]; PathfinderNetwork.PathList[] listArray = nework.Network.GetPath(startNodes, nework.PassageNodePathNodes[j, num2], -1, 0); if (listArray == null) { result2.ProblemAdd("Map is not all connected."); nework.Network.Deallocate(); return result2; } if (listArray[0].PathCount != 1) { Debugger.Break(); } this.PassageNodeDists[i, num, j, num2] = listArray[0].Paths[0].Value; this.PassageNodeDists[j, num2, i, num] = listArray[0].Paths[0].Value; } } num2++; } } } nework.Network.Deallocate(); int num5 = 1; int num13 = this.OilAtATime - 1; num = 0; while (num <= num13) { num5 *= this.PassageNodeCount; num++; } clsOilBalanceLoopArgs args = new clsOilBalanceLoopArgs { OilClusterSizes = new int[(this.OilAtATime - 1) + 1], PlayerOilScore = new double[(this.TopLeftPlayerCount - 1) + 1], OilNodes = new clsPassageNode[(this.OilAtATime - 1) + 1] }; while (num6 < this.ExtraOilCount) { int num14 = this.OilAtATime - 1; num = 0; while (num <= num14) { args.OilClusterSizes[num] = Math.Min(this.ExtraOilClusterSizeMin + ((int) Math.Round((double) ((float) (App.Random.Next() * ((this.ExtraOilClusterSizeMax - this.ExtraOilClusterSizeMin) + 1))))), Math.Max((int) Math.Round(Math.Ceiling((double) (((double) (this.ExtraOilCount - num6)) / ((double) this.SymmetryBlockCount)))), 1)); num++; } args.OilPossibilities = new clsOilPossibilities(); this.OilBalanceLoop(args, 0); clsOilPossibilities.clsPossibility bestPossibility = args.OilPossibilities.BestPossibility; if (bestPossibility != null) { int num15 = this.OilAtATime - 1; num2 = 0; while (num2 <= num15) { int num16 = this.SymmetryBlockCount - 1; num = 0; while (num <= num16) { passageNodes = this.PassageNodes; num17 = num; num18 = bestPossibility.Nodes[num2].Num; passageNodes[num17, num18].OilCount += args.OilClusterSizes[num2]; num++; } num6 += args.OilClusterSizes[num2] * this.SymmetryBlockCount; num2++; } int num19 = this.TopLeftPlayerCount - 1; num = 0; while (num <= num19) { double[] playerOilScore = args.PlayerOilScore; num18 = num; playerOilScore[num18] += bestPossibility.PlayerOilScoreAddition[num]; num++; } } else { result2.WarningAdd("Could not place all of the oil. " + Conversions.ToString(num6) + " oil was placed."); break; } } int num20 = this.TopLeftPlayerCount - 1; for (num = 0; num <= num20; num++) { int num21 = this.SymmetryBlockCount - 1; for (num2 = 0; num2 <= num21; num2++) { passageNodes = this.PassageNodes; num18 = num2; num17 = this.PlayerBases[num].Nodes[0].Num; passageNodes[num18, num17].OilCount += this.BaseOilCount; } } return result2; }
public clsResult LoadDirectory(string Path) { IEnumerator enumerator; clsResult result3 = new clsResult("Loading object data from \"" + Path + "\""); Path = modProgram.EndWithPathSeperator(Path); string str10 = "messages" + Conversions.ToString(modProgram.PlatformPathSeparator) + "strings" + Conversions.ToString(modProgram.PlatformPathSeparator) + "names.txt"; string str17 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "structures.txt"; string str5 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "brain.txt"; string str3 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "body.txt"; string str13 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "propulsion.txt"; string str4 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "bodypropulsionimd.txt"; string str6 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "construction.txt"; string str15 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "sensor.txt"; string str14 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "repair.txt"; string str19 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "templates.txt"; string str21 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "weapons.txt"; string str7 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "ecm.txt"; string str9 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "features.txt"; string str11 = "pies" + Conversions.ToString(modProgram.PlatformPathSeparator); string str16 = str11; string str2 = str11; string str12 = str11; string str22 = str11; string str20 = "texpages" + Conversions.ToString(modProgram.PlatformPathSeparator); string str = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "assignweapons.txt"; string str8 = str11; string str18 = "stats" + Conversions.ToString(modProgram.PlatformPathSeparator) + "structureweapons.txt"; modLists.SimpleList<clsTextFile> list = new modLists.SimpleList<clsTextFile>(); clsTextFile file8 = new clsTextFile { SubDirectory = str10, UniqueField = 0 }; result3.Add(file8.LoadNamesFile(Path)); if (!file8.CalcUniqueField()) { result3.ProblemAdd("There are two entries for the same code in " + str10 + "."); } clsTextFile newItem = new clsTextFile { SubDirectory = str17, FieldCount = 0x19 }; list.Add(newItem); clsTextFile file4 = new clsTextFile { SubDirectory = str5, FieldCount = 9 }; list.Add(file4); clsTextFile file2 = new clsTextFile { SubDirectory = str3, FieldCount = 0x19 }; list.Add(file2); clsTextFile file9 = new clsTextFile { SubDirectory = str13, FieldCount = 12 }; list.Add(file9); clsTextFile file3 = new clsTextFile { SubDirectory = str4, FieldCount = 5, UniqueField = -1 }; list.Add(file3); clsTextFile file5 = new clsTextFile { SubDirectory = str6, FieldCount = 12 }; list.Add(file5); clsTextFile file11 = new clsTextFile { SubDirectory = str15, FieldCount = 0x10 }; list.Add(file11); clsTextFile file10 = new clsTextFile { SubDirectory = str14, FieldCount = 14 }; list.Add(file10); clsTextFile file14 = new clsTextFile { SubDirectory = str19, FieldCount = 12 }; list.Add(file14); clsTextFile file6 = new clsTextFile { SubDirectory = str7, FieldCount = 14 }; list.Add(file6); clsTextFile file7 = new clsTextFile { SubDirectory = str9, FieldCount = 11 }; list.Add(file7); clsTextFile file = new clsTextFile { SubDirectory = str, FieldCount = 5 }; list.Add(file); clsTextFile file15 = new clsTextFile { SubDirectory = str21, FieldCount = 0x35 }; list.Add(file15); clsTextFile file13 = new clsTextFile { SubDirectory = str18, FieldCount = 6 }; list.Add(file13); try { enumerator = list.GetEnumerator(); while (enumerator.MoveNext()) { clsTextFile current = (clsTextFile) enumerator.Current; clsResult resultToAdd = current.LoadCommaFile(Path); result3.Add(resultToAdd); if (!resultToAdd.HasProblems) { if (current.CalcIsFieldCountValid()) { if (!current.CalcUniqueField()) { result3.ProblemAdd("An entry in field " + Conversions.ToString(current.UniqueField) + " was not unique for file " + current.SubDirectory + "."); } } else { result3.ProblemAdd("There were entries with the wrong number of fields for file " + current.SubDirectory + "."); } } } } finally { if (enumerator is IDisposable) { (enumerator as IDisposable).Dispose(); } } if (!result3.HasProblems) { clsUnitType.clsAttachment baseAttachment; clsBody body; clsECM secm; string[] strArray; string[] strArray2; clsPropulsion propulsion; clsSensor sensor; string[] files; clsWeapon weapon; IEnumerator enumerator2; IEnumerator enumerator3; IEnumerator enumerator4; IEnumerator enumerator5; IEnumerator enumerator6; IEnumerator enumerator7; IEnumerator enumerator8; IEnumerator enumerator9; IEnumerator enumerator10; IEnumerator enumerator11; IEnumerator enumerator12; IEnumerator enumerator13; try { files = Directory.GetFiles(Path + str20); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result3.WarningAdd("Unable to access texture pages."); files = new string[0]; ProjectData.ClearProjectError(); } System.Drawing.Bitmap resultBitmap = null; foreach (string str23 in files) { if (Strings.Right(str23, 4).ToLower() == ".png") { clsResult result5 = new clsResult("Loading texture page \"" + str23 + "\""); if (File.Exists(str23)) { modProgram.sResult result = modBitmap.LoadBitmap(str23, ref resultBitmap); clsTexturePage page = new clsTexturePage(); if (result.Success) { modBitmap.sBitmapGLTexture texture; result5.Take(modBitmap.BitmapIsGLCompatible(resultBitmap)); texture.MagFilter = TextureMagFilter.Nearest; texture.MinFilter = TextureMinFilter.Nearest; texture.TextureNum = 0; texture.MipMapLevel = 0; texture.Texture = resultBitmap; texture.Perform(); page.GLTexture_Num = texture.TextureNum; } else { result5.WarningAdd(result.Problem); } int num = Strings.InStrRev(str23, Conversions.ToString(modProgram.PlatformPathSeparator), -1, CompareMethod.Binary); page.FileTitle = Strings.Mid(str23, num + 1, (str23.Length - 4) - num); this.TexturePages.Add(page); } else { result5.WarningAdd("Texture page missing (" + str23 + ")."); } result3.Add(result5); } } modLists.SimpleList<clsPIE> list2 = new modLists.SimpleList<clsPIE>(); try { strArray2 = Directory.GetFiles(Path + str11); } catch (Exception exception3) { ProjectData.SetProjectError(exception3); Exception exception2 = exception3; result3.WarningAdd("Unable to access PIE files."); strArray2 = new string[0]; ProjectData.ClearProjectError(); } foreach (string str23 in strArray2) { modProgram.sSplitPath path = new modProgram.sSplitPath(str23); if (path.FileExtension.ToLower() == "pie") { clsPIE spie = new clsPIE { Path = str23, LCaseFileTitle = path.FileTitle.ToLower() }; list2.Add(spie); } } try { enumerator2 = file2.ResultData.GetEnumerator(); while (enumerator2.MoveNext()) { strArray = (string[]) enumerator2.Current; body = new clsBody(); body.ObjectDataLink.Connect(this.Bodies); body.Code = strArray[0]; this.SetComponentName(file8.ResultData, body, result3); modIO.InvariantParse_int(strArray[6], ref body.Hitpoints); body.Designable = strArray[0x18] != "0"; body.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[7].ToLower(), result3)); } } finally { if (enumerator2 is IDisposable) { (enumerator2 as IDisposable).Dispose(); } } try { enumerator3 = file9.ResultData.GetEnumerator(); while (enumerator3.MoveNext()) { strArray = (string[]) enumerator3.Current; propulsion = new clsPropulsion(this.Bodies.Count); propulsion.ObjectDataLink.Connect(this.Propulsions); propulsion.Code = strArray[0]; this.SetComponentName(file8.ResultData, propulsion, result3); modIO.InvariantParse_int(strArray[7], ref propulsion.HitPoints); propulsion.Designable = strArray[11] != "0"; } } finally { if (enumerator3 is IDisposable) { (enumerator3 as IDisposable).Dispose(); } } BodyProp[,] propArray = new BodyProp[(this.Bodies.Count - 1) + 1, (this.Propulsions.Count - 1) + 1]; int num10 = this.Bodies.Count - 1; for (int i = 0; i <= num10; i++) { int num11 = this.Propulsions.Count - 1; for (int k = 0; k <= num11; k++) { propArray[i, k] = new BodyProp(); propArray[i, k].LeftPIE = "0"; propArray[i, k].RightPIE = "0"; } } try { enumerator4 = file3.ResultData.GetEnumerator(); while (enumerator4.MoveNext()) { strArray = (string[]) enumerator4.Current; body = this.FindBodyCode(strArray[0]); propulsion = this.FindPropulsionCode(strArray[1]); if ((body != null) & (propulsion != null)) { if (strArray[2] != "0") { propArray[body.ObjectDataLink.ArrayPosition, propulsion.ObjectDataLink.ArrayPosition].LeftPIE = strArray[2].ToLower(); } if (strArray[3] != "0") { propArray[body.ObjectDataLink.ArrayPosition, propulsion.ObjectDataLink.ArrayPosition].RightPIE = strArray[3].ToLower(); } } } } finally { if (enumerator4 is IDisposable) { (enumerator4 as IDisposable).Dispose(); } } int num12 = this.Propulsions.Count - 1; for (int j = 0; j <= num12; j++) { propulsion = this.Propulsions[j]; int num13 = this.Bodies.Count - 1; for (int m = 0; m <= num13; m++) { body = this.Bodies[m]; propulsion.Bodies[m].LeftAttachment = new clsUnitType.clsAttachment(); propulsion.Bodies[m].LeftAttachment.Models.Add(this.GetModelForPIE(list2, propArray[m, j].LeftPIE, result3)); propulsion.Bodies[m].RightAttachment = new clsUnitType.clsAttachment(); propulsion.Bodies[m].RightAttachment.Models.Add(this.GetModelForPIE(list2, propArray[m, j].RightPIE, result3)); } } try { enumerator5 = file5.ResultData.GetEnumerator(); while (enumerator5.MoveNext()) { strArray = (string[]) enumerator5.Current; clsConstruct component = new clsConstruct(); component.ObjectDataLink.Connect(this.Constructors); component.TurretObjectDataLink.Connect(this.Turrets); component.Code = strArray[0]; this.SetComponentName(file8.ResultData, component, result3); component.Designable = strArray[11] != "0"; component.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[8].ToLower(), result3)); } } finally { if (enumerator5 is IDisposable) { (enumerator5 as IDisposable).Dispose(); } } try { enumerator6 = file15.ResultData.GetEnumerator(); while (enumerator6.MoveNext()) { strArray = (string[]) enumerator6.Current; weapon = new clsWeapon(); weapon.ObjectDataLink.Connect(this.Weapons); weapon.TurretObjectDataLink.Connect(this.Turrets); weapon.Code = strArray[0]; this.SetComponentName(file8.ResultData, weapon, result3); modIO.InvariantParse_int(strArray[7], ref weapon.HitPoints); weapon.Designable = strArray[0x33] != "0"; weapon.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[8].ToLower(), result3)); weapon.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[9].ToLower(), result3)); } } finally { if (enumerator6 is IDisposable) { (enumerator6 as IDisposable).Dispose(); } } try { enumerator7 = file11.ResultData.GetEnumerator(); while (enumerator7.MoveNext()) { strArray = (string[]) enumerator7.Current; sensor = new clsSensor(); sensor.ObjectDataLink.Connect(this.Sensors); sensor.TurretObjectDataLink.Connect(this.Turrets); sensor.Code = strArray[0]; this.SetComponentName(file8.ResultData, sensor, result3); modIO.InvariantParse_int(strArray[7], ref sensor.HitPoints); sensor.Designable = strArray[15] != "0"; string str27 = strArray[11].ToLower(); if (str27 == "turret") { sensor.Location = clsSensor.enumLocation.Turret; } else if (str27 == "default") { sensor.Location = clsSensor.enumLocation.Invisible; } else { sensor.Location = clsSensor.enumLocation.Invisible; } sensor.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[8].ToLower(), result3)); sensor.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[9].ToLower(), result3)); } } finally { if (enumerator7 is IDisposable) { (enumerator7 as IDisposable).Dispose(); } } try { enumerator8 = file10.ResultData.GetEnumerator(); while (enumerator8.MoveNext()) { strArray = (string[]) enumerator8.Current; clsRepair repair = new clsRepair(); repair.ObjectDataLink.Connect(this.Repairs); repair.TurretObjectDataLink.Connect(this.Turrets); repair.Code = strArray[0]; this.SetComponentName(file8.ResultData, repair, result3); repair.Designable = strArray[13] != "0"; repair.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[9].ToLower(), result3)); repair.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[10].ToLower(), result3)); } } finally { if (enumerator8 is IDisposable) { (enumerator8 as IDisposable).Dispose(); } } try { enumerator9 = file4.ResultData.GetEnumerator(); while (enumerator9.MoveNext()) { strArray = (string[]) enumerator9.Current; clsBrain brain = new clsBrain(); brain.ObjectDataLink.Connect(this.Brains); brain.TurretObjectDataLink.Connect(this.Turrets); brain.Code = strArray[0]; this.SetComponentName(file8.ResultData, brain, result3); brain.Designable = true; weapon = this.FindWeaponCode(strArray[7]); if (weapon != null) { brain.Weapon = weapon; brain.Attachment = weapon.Attachment; } } } finally { if (enumerator9 is IDisposable) { (enumerator9 as IDisposable).Dispose(); } } try { enumerator10 = file6.ResultData.GetEnumerator(); while (enumerator10.MoveNext()) { strArray = (string[]) enumerator10.Current; secm = new clsECM(); secm.ObjectDataLink.Connect(this.ECMs); secm.TurretObjectDataLink.Connect(this.Turrets); secm.Code = strArray[0]; this.SetComponentName(file8.ResultData, secm, result3); modIO.InvariantParse_int(strArray[7], ref secm.HitPoints); secm.Designable = false; secm.Attachment.Models.Add(this.GetModelForPIE(list2, strArray[8].ToLower(), result3)); } } finally { if (enumerator10 is IDisposable) { (enumerator10 as IDisposable).Dispose(); } } try { enumerator11 = file7.ResultData.GetEnumerator(); while (enumerator11.MoveNext()) { strArray = (string[]) enumerator11.Current; clsFeatureType featureType = new clsFeatureType(); featureType.UnitType_ObjectDataLink.Connect(this.UnitTypes); featureType.FeatureType_ObjectDataLink.Connect(this.FeatureTypes); featureType.Code = strArray[0]; if (strArray[7] == "OIL RESOURCE") { featureType.FeatureType = clsFeatureType.enumFeatureType.OilResource; } this.SetFeatureName(file8.ResultData, featureType, result3); if (!modIO.InvariantParse_int(strArray[1], ref featureType.Footprint.X)) { result3.WarningAdd("Feature footprint-x was not an integer for " + featureType.Code + "."); } if (!modIO.InvariantParse_int(strArray[2], ref featureType.Footprint.Y)) { result3.WarningAdd("Feature footprint-y was not an integer for " + featureType.Code + "."); } featureType.BaseAttachment = new clsUnitType.clsAttachment(); baseAttachment = featureType.BaseAttachment; name = strArray[6].ToLower(); baseAttachment.CreateAttachment().Models.Add(this.GetModelForPIE(list2, name, result3)); } } finally { if (enumerator11 is IDisposable) { (enumerator11 as IDisposable).Dispose(); } } try { enumerator12 = newItem.ResultData.GetEnumerator(); while (enumerator12.MoveNext()) { modMath.sXY_int _int; strArray = (string[]) enumerator12.Current; string str25 = strArray[0]; string str26 = strArray[1]; string[] strArray4 = strArray[0x15].ToLower().Split(new char[] { '@' }); string str24 = strArray[0x16].ToLower(); if (!modIO.InvariantParse_int(strArray[5], ref _int.X)) { result3.WarningAdd("Structure footprint-x was not an integer for " + str25 + "."); } if (!modIO.InvariantParse_int(strArray[6], ref _int.Y)) { result3.WarningAdd("Structure footprint-y was not an integer for " + str25 + "."); } if ((str26 != "WALL") | (strArray4.GetLength(0) != 4)) { clsStructureType structureType = new clsStructureType(); structureType.UnitType_ObjectDataLink.Connect(this.UnitTypes); structureType.StructureType_ObjectDataLink.Connect(this.StructureTypes); structureType.Code = str25; this.SetStructureName(file8.ResultData, structureType, result3); structureType.Footprint = _int; string str28 = str26; if (str28 == "DEMOLISH") { structureType.StructureType = clsStructureType.enumStructureType.Demolish; } else if (str28 == "WALL") { structureType.StructureType = clsStructureType.enumStructureType.Wall; } else if (str28 == "CORNER WALL") { structureType.StructureType = clsStructureType.enumStructureType.CornerWall; } else if (str28 == "FACTORY") { structureType.StructureType = clsStructureType.enumStructureType.Factory; } else if (str28 == "CYBORG FACTORY") { structureType.StructureType = clsStructureType.enumStructureType.CyborgFactory; } else if (str28 == "VTOL FACTORY") { structureType.StructureType = clsStructureType.enumStructureType.VTOLFactory; } else if (str28 == "COMMAND") { structureType.StructureType = clsStructureType.enumStructureType.Command; } else if (str28 == "HQ") { structureType.StructureType = clsStructureType.enumStructureType.HQ; } else if (str28 == "DEFENSE") { structureType.StructureType = clsStructureType.enumStructureType.Defense; } else if (str28 == "POWER GENERATOR") { structureType.StructureType = clsStructureType.enumStructureType.PowerGenerator; } else if (str28 == "POWER MODULE") { structureType.StructureType = clsStructureType.enumStructureType.PowerModule; } else if (str28 == "RESEARCH") { structureType.StructureType = clsStructureType.enumStructureType.Research; } else if (str28 == "RESEARCH MODULE") { structureType.StructureType = clsStructureType.enumStructureType.ResearchModule; } else if (str28 == "FACTORY MODULE") { structureType.StructureType = clsStructureType.enumStructureType.FactoryModule; } else if (str28 == "DOOR") { structureType.StructureType = clsStructureType.enumStructureType.DOOR; } else if (str28 == "REPAIR FACILITY") { structureType.StructureType = clsStructureType.enumStructureType.RepairFacility; } else if (str28 == "SAT UPLINK") { structureType.StructureType = clsStructureType.enumStructureType.DOOR; } else if (str28 == "REARM PAD") { structureType.StructureType = clsStructureType.enumStructureType.RearmPad; } else if (str28 == "MISSILE SILO") { structureType.StructureType = clsStructureType.enumStructureType.MissileSilo; } else if (str28 == "RESOURCE EXTRACTOR") { structureType.StructureType = clsStructureType.enumStructureType.ResourceExtractor; } else { structureType.StructureType = clsStructureType.enumStructureType.Unknown; } baseAttachment = structureType.BaseAttachment; if (strArray4.GetLength(0) > 0) { baseAttachment.Models.Add(this.GetModelForPIE(list2, strArray4[0], result3)); } structureType.StructureBasePlate = this.GetModelForPIE(list2, str24, result3); if ((baseAttachment.Models.Count == 1) && (baseAttachment.Models[0].ConnectorCount >= 1)) { modMath.sXYZ_sng _sng = baseAttachment.Models[0].Connectors[0]; modLists.SimpleList<string[]> rowsWithValue = this.GetRowsWithValue(file13.ResultData, structureType.Code); if (rowsWithValue.Count > 0) { weapon = this.FindWeaponCode(rowsWithValue[0][1]); } else { weapon = null; } secm = this.FindECMCode(strArray[0x12]); sensor = this.FindSensorCode(strArray[0x13]); if ((weapon != null) && (weapon.Code != "ZNULLWEAPON")) { baseAttachment.CopyAttachment(weapon.Attachment).Pos_Offset = _sng; } if ((secm != null) && (secm.Code != "ZNULLECM")) { baseAttachment.CopyAttachment(secm.Attachment).Pos_Offset = _sng; } if ((sensor != null) && (sensor.Code != "ZNULLSENSOR")) { baseAttachment.CopyAttachment(sensor.Attachment).Pos_Offset = _sng; } } continue; } clsWallType wallType = new clsWallType(); wallType.WallType_ObjectDataLink.Connect(this.WallTypes); wallType.Code = str25; this.SetWallName(file8.ResultData, wallType, result3); clsModel model = this.GetModelForPIE(list2, str24, result3); int index = 0; do { clsStructureType type4 = new clsStructureType(); type4.UnitType_ObjectDataLink.Connect(this.UnitTypes); type4.StructureType_ObjectDataLink.Connect(this.StructureTypes); type4.WallLink.Connect(wallType.Segments); type4.Code = str25; name = wallType.Name; switch (index) { case 0: name = name + " - "; break; case 1: name = name + " + "; break; case 2: name = name + " T "; break; case 3: name = name + " L "; break; } type4.Name = name; type4.Footprint = _int; type4.StructureType = clsStructureType.enumStructureType.Wall; baseAttachment = type4.BaseAttachment; name = strArray4[index]; baseAttachment.Models.Add(this.GetModelForPIE(list2, name, result3)); type4.StructureBasePlate = model; index++; } while (index <= 3); } } finally { if (enumerator12 is IDisposable) { (enumerator12 as IDisposable).Dispose(); } } int num2 = 0; try { enumerator13 = file14.ResultData.GetEnumerator(); while (enumerator13.MoveNext()) { strArray = (string[]) enumerator13.Current; clsDroidTemplate template = new clsDroidTemplate(); template.UnitType_ObjectDataLink.Connect(this.UnitTypes); template.DroidTemplate_ObjectDataLink.Connect(this.DroidTemplates); template.Code = strArray[0]; this.SetTemplateName(file8.ResultData, template, result3); string str29 = strArray[9]; if (str29 == "ZNULLDROID") { template.TemplateDroidType = modProgram.TemplateDroidType_Null; } else if (str29 == "DROID") { template.TemplateDroidType = modProgram.TemplateDroidType_Droid; } else if (str29 == "CYBORG") { template.TemplateDroidType = modProgram.TemplateDroidType_Cyborg; } else if (str29 == "CYBORG_CONSTRUCT") { template.TemplateDroidType = modProgram.TemplateDroidType_CyborgConstruct; } else if (str29 == "CYBORG_REPAIR") { template.TemplateDroidType = modProgram.TemplateDroidType_CyborgRepair; } else if (str29 == "CYBORG_SUPER") { template.TemplateDroidType = modProgram.TemplateDroidType_CyborgSuper; } else if (str29 == "TRANSPORTER") { template.TemplateDroidType = modProgram.TemplateDroidType_Transporter; } else if (str29 == "PERSON") { template.TemplateDroidType = modProgram.TemplateDroidType_Person; } else { template.TemplateDroidType = null; result3.WarningAdd("Template " + template.GetDisplayTextCode() + " had an unrecognised type."); } clsDroidDesign.sLoadPartsArgs args = new clsDroidDesign.sLoadPartsArgs { Body = this.FindBodyCode(strArray[2]), Brain = this.FindBrainCode(strArray[3]), Construct = this.FindConstructorCode(strArray[4]), ECM = this.FindECMCode(strArray[5]), Propulsion = this.FindPropulsionCode(strArray[7]), Repair = this.FindRepairCode(strArray[8]), Sensor = this.FindSensorCode(strArray[10]) }; modLists.SimpleList<string[]> list4 = this.GetRowsWithValue(file.ResultData, template.Code); if (list4.Count > 0) { name = list4[0][1]; if (name != "NULL") { args.Weapon1 = this.FindWeaponCode(name); } name = list4[0][2]; if (name != "NULL") { args.Weapon2 = this.FindWeaponCode(name); } name = list4[0][3]; if (name != "NULL") { args.Weapon3 = this.FindWeaponCode(name); } } if (!template.LoadParts(args)) { if (num2 < 0x10) { result3.WarningAdd("Template " + template.GetDisplayTextCode() + " had multiple conflicting turrets."); } num2++; } } } finally { if (enumerator13 is IDisposable) { (enumerator13 as IDisposable).Dispose(); } } if (num2 > 0) { result3.WarningAdd(Conversions.ToString(num2) + " templates had multiple conflicting turrets."); } } return result3; }
private void btnCompileCampaign_Click(object sender, EventArgs e) { clsResult result = new clsResult("Compile campaign"); this.SaveToMap(); int num = this.ValidateMap_WaterTris(); if (num > 0) { result.WarningAdd(Conversions.ToString(num) + " water tiles have an incorrect triangle direction. There might be in-game graphical glitches on those tiles."); } result.Add(this.ValidateMap()); result.Add(this.ValidateMap_UnitPositions()); string text = this.txtName.Text; if (text.Length < 1) { result.ProblemAdd("Enter a name for the campaign files."); } int selectedIndex = this.cboCampType.SelectedIndex; if ((selectedIndex < 0) | (selectedIndex > 2)) { result.ProblemAdd("Select a campaign type."); } if (result.HasProblems) { modProgram.ShowWarnings(result); } else { FolderBrowserDialog dialog = new FolderBrowserDialog(); if (dialog.ShowDialog(this) == DialogResult.OK) { clsMap.sWrite_WZ_Args args = new clsMap.sWrite_WZ_Args { MapName = text, Path = dialog.SelectedPath, Overwrite = false }; this.SetScrollLimits(ref args.ScrollMin, ref args.ScrollMax); args.Campaign = new clsMap.sWrite_WZ_Args.clsCampaign(); args.Campaign.GAMType = (uint) selectedIndex; args.CompileType = clsMap.sWrite_WZ_Args.enumCompileType.Campaign; result.Add(this.Map.Write_WZ(args)); modProgram.ShowWarnings(result); if (!result.HasWarnings) { this.Close(); } } } }
public clsResult LoadCommaFile(string Path) { string str; StreamReader reader; clsResult result2 = new clsResult("Loading comma separated file \"" + this.SubDirectory + "\""); try { reader = new StreamReader(Path + this.SubDirectory, modProgram.UTF8Encoding); goto Label_00B2; } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result2.ProblemAdd(exception.Message); clsResult result = result2; ProjectData.ClearProjectError(); return result; } Label_0056: str = reader.ReadLine().Trim(); if (str.Length > 0) { string[] newItem = str.Split(new char[] { ',' }); int upperBound = newItem.GetUpperBound(0); for (int i = 0; i <= upperBound; i++) { newItem[i] = newItem[i].Trim(); } this.ResultData.Add(newItem); } Label_00B2: if (!reader.EndOfStream) { goto Label_0056; } reader.Close(); return result2; }
public clsResult LoadNamesFile(string Path) { char ch; FileStream stream; bool flag2; bool flag3; clsResult result; char ch2; BinaryReader reader; clsResult result2 = new clsResult("Loading names file \"" + this.SubDirectory + "\""); try { stream = new FileStream(Path + this.SubDirectory, FileMode.Open); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result2.ProblemAdd(exception.Message); result = result2; ProjectData.ClearProjectError(); return result; } try { reader = new BinaryReader(stream, modProgram.UTF8Encoding); } catch (Exception exception4) { ProjectData.SetProjectError(exception4); Exception exception2 = exception4; stream.Close(); result2.ProblemAdd(exception2.Message); result = result2; ProjectData.ClearProjectError(); return result; } string str = ""; bool flag = false; Label_0097: ch2 = ch; bool flag4 = flag; try { ch = reader.ReadChar(); flag = true; } catch (Exception exception5) { ProjectData.SetProjectError(exception5); Exception exception3 = exception5; flag = false; ProjectData.ClearProjectError(); } if (flag) { char ch3 = ch; switch (ch3) { case '\r': case '\n': flag3 = false; if (flag4) { str = str + Conversions.ToString(ch2); } flag = false; if (str.Length > 0) { int index = str.IndexOf('\t'); int num2 = str.IndexOf(' '); int length = index; if ((num2 >= 0) & ((num2 < length) | (length < 0))) { length = num2; } if (length >= 0) { int num4 = str.IndexOf('"', length + 1, str.Length - (length + 1)); if (num4 >= 0) { int num5 = str.IndexOf('"', num4 + 1, str.Length - (num4 + 1)); if (num5 >= 0) { string[] newItem = new string[] { str.Substring(0, length), str.Substring(num4 + 1, num5 - (num4 + 1)) }; this.ResultData.Add(newItem); } } } str = ""; } goto Label_0097; } if (ch3 == '*') { if (!(flag4 & (ch2 == '/'))) { goto Label_02DF; } flag2 = true; flag = false; } else { if ((ch3 != '/') || !flag4) { goto Label_02DF; } if (ch2 == '/') { flag3 = true; flag = false; } else { if (ch2 != '*') { goto Label_02DF; } flag2 = false; flag = false; } } goto Label_0097; } if (flag4) { str = str + Conversions.ToString(ch2); } if (str.Length > 0) { int num8 = str.IndexOf('\t'); int num7 = str.IndexOf(' '); int num6 = num8; if ((num7 >= 0) & ((num7 < num6) | (num6 < 0))) { num6 = num7; } if (num6 >= 0) { int num9 = str.IndexOf('"', num6 + 1, str.Length - (num6 + 1)); if (num9 >= 0) { int num10 = str.IndexOf('"', num9 + 1, str.Length - (num9 + 1)); if (num10 >= 0) { string[] strArray2 = new string[] { str.Substring(0, num6), str.Substring(num9 + 1, num10 - (num9 + 1)) }; this.ResultData.Add(strArray2); } } } str = ""; } reader.Close(); return result2; Label_02DF: if (flag4 && !(flag2 | flag3)) { str = str + Conversions.ToString(ch2); } goto Label_0097; }
private clsResult FinishTextures() { int num; clsBrush.sPosNum num2; clsResult result2 = new clsResult(""); if (!this.cbxMasterTexture.Checked) { switch (this.cboTileset.SelectedIndex) { case 0: this.Generator.Map.Tileset = modProgram.Tileset_Arizona; this.Generator.GenerateTileset = modGenerator.Generator_TilesetArizona; goto Label_023D; case 1: this.Generator.Map.Tileset = modProgram.Tileset_Urban; this.Generator.GenerateTileset = modGenerator.Generator_TilesetUrban; goto Label_023D; case 2: this.Generator.Map.Tileset = modProgram.Tileset_Rockies; this.Generator.GenerateTileset = modGenerator.Generator_TilesetRockies; goto Label_023D; } result2.ProblemAdd("Error: bad tileset selection."); this.btnGenerateLayout.Enabled = true; return result2; } switch (this.cboTileset.SelectedIndex) { case 0: this.Generator.GenerateTileset = modGenerator.Generator_TilesetArizona; modGenerator.TerrainStyle_Arizona.Watermap = this.Generator.GetWaterMap(); modGenerator.TerrainStyle_Arizona.LevelCount = this.Generator.LevelCount; this.Generator.Map.GenerateMasterTerrain(ref modGenerator.TerrainStyle_Arizona); modGenerator.TerrainStyle_Arizona.Watermap = null; break; case 1: this.Generator.GenerateTileset = modGenerator.Generator_TilesetUrban; modGenerator.TerrainStyle_Urban.Watermap = this.Generator.GetWaterMap(); modGenerator.TerrainStyle_Urban.LevelCount = this.Generator.LevelCount; this.Generator.Map.GenerateMasterTerrain(ref modGenerator.TerrainStyle_Urban); modGenerator.TerrainStyle_Urban.Watermap = null; break; case 2: this.Generator.GenerateTileset = modGenerator.Generator_TilesetRockies; modGenerator.TerrainStyle_Rockies.Watermap = this.Generator.GetWaterMap(); modGenerator.TerrainStyle_Rockies.LevelCount = this.Generator.LevelCount; this.Generator.Map.GenerateMasterTerrain(ref modGenerator.TerrainStyle_Rockies); modGenerator.TerrainStyle_Rockies.Watermap = null; break; default: result2.ProblemAdd("Error: bad tileset selection."); this.btnGenerateLayout.Enabled = true; return result2; } this.Generator.Map.TileType_Reset(); this.Generator.Map.SetPainterToDefaults(); goto Label_054A; Label_023D: this.Generator.Map.TileType_Reset(); this.Generator.Map.SetPainterToDefaults(); double num3 = Math.Atan((255.0 * this.Generator.Map.HeightMultiplier) / ((2.0 * (this.Generator.LevelCount - 1.0)) * 128.0)) - 0.017453292519943295; clsBrush brush = new clsBrush(Math.Max(this.Generator.Map.Terrain.TileSize.X, this.Generator.Map.Terrain.TileSize.Y) * 1.1, clsBrush.enumShape.Square); clsMap.clsApplyCliff tool = new clsMap.clsApplyCliff { Map = this.Generator.Map, Angle = num3, SetTris = true }; num2.Normal = new modMath.sXY_int((int) Math.Round(((double) (((double) this.Generator.Map.Terrain.TileSize.X) / 2.0))), (int) Math.Round(((double) (((double) this.Generator.Map.Terrain.TileSize.Y) / 2.0)))); num2.Alignment = num2.Normal; brush.PerformActionMapTiles(tool, num2); clsBooleanMap exterior = new clsBooleanMap(); clsBooleanMap map = new clsBooleanMap(); exterior = this.Generator.GetWaterMap(); clsGeneratorTileset generateTileset = this.Generator.GenerateTileset; bool[] flagArray2 = new bool[(generateTileset.OldTextureLayers.LayerCount - 1) + 1]; bool[] flagArray = new bool[(generateTileset.OldTextureLayers.LayerCount - 1) + 1]; int num6 = generateTileset.OldTextureLayers.LayerCount - 1; for (num = 0; num <= num6; num++) { modProgram.sLayerList.clsLayer layer = generateTileset.OldTextureLayers.Layers[num]; layer.Terrainmap = this.Generator.Map.GenerateTerrainMap(layer.Scale, layer.Density); if (layer.SlopeMax < 0f) { layer.SlopeMax = (float) (num3 - 0.017453292519943295); if (layer.HeightMax < 0f) { layer.HeightMax = 255f; map.Within(layer.Terrainmap, exterior); layer.Terrainmap.ValueData = map.ValueData; map.ValueData = new clsBooleanMap.clsValueData(); flagArray[num] = true; } flagArray2[num] = true; } layer = null; } this.Generator.Map.MapTexturer(ref generateTileset.OldTextureLayers); int num7 = generateTileset.OldTextureLayers.LayerCount - 1; for (num = 0; num <= num7; num++) { modProgram.sLayerList.clsLayer layer2 = generateTileset.OldTextureLayers.Layers[num]; layer2.Terrainmap = null; if (flagArray2[num]) { layer2.SlopeMax = -1f; } if (flagArray[num]) { layer2.HeightMax = -1f; } layer2 = null; } generateTileset = null; Label_054A: this.Generator.Map.LevelWater(); this.Generator.Map.WaterTriCorrection(); this.Generator.Map.SectorGraphicsChanges.SetAllChanged(); this.Generator.Map.SectorUnitHeightsChanges.SetAllChanged(); this.Generator.Map.Update(); this.Generator.Map.UndoStepCreate("Generated Textures"); if (this.Generator.Map == this._Owner.MainMap) { modMain.frmMainInstance.PainterTerrains_Refresh(-1, -1); modMain.frmMainInstance.MainMapTilesetChanged(); } return result2; }
public static ZipEntry ZipMakeEntry(ZipOutputStream ZipOutputStream, string Path, clsResult Result) { ZipEntry entry; try { ZipEntry entry2 = new ZipEntry(Path) { DateTime = DateAndTime.Now }; ZipOutputStream.PutNextEntry(entry2); entry = entry2; } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; Result.ProblemAdd("Zip entry \"" + Path + "\" failed: " + exception.Message); entry = null; ProjectData.ClearProjectError(); } return entry; }
public static clsResult WriteMemoryToZipEntryAndFlush(MemoryStream Memory, ZipOutputStream Stream) { clsResult result = new clsResult("Writing to zip stream"); try { Memory.WriteTo(Stream); Memory.Flush(); Stream.Flush(); Stream.CloseEntry(); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result.ProblemAdd(exception.Message); clsResult result2 = result; ProjectData.ClearProjectError(); return result2; } return result; }
private clsResult ValidateMap() { clsStructureType type; IEnumerator enumerator; IEnumerator enumerator2; clsResult result = new clsResult("Validate map"); if (this.Map.Terrain.TileSize.X > 250) { result.WarningAdd("Map width is too large. The maximum is " + Conversions.ToString(250) + "."); } if (this.Map.Terrain.TileSize.Y > 250) { result.WarningAdd("Map height is too large. The maximum is " + Conversions.ToString(250) + "."); } if (this.Map.Tileset == null) { result.ProblemAdd("No tileset selected."); } int[,] numArray = new int[10, (modProgram.ObjectData.StructureTypes.Count - 1) + 1]; int[] numArray2 = new int[(modProgram.ObjectData.StructureTypes.Count - 1) + 1]; try { enumerator = this.Map.Units.GetEnumerator(); while (enumerator.MoveNext()) { clsMap.clsUnit current = (clsMap.clsUnit) enumerator.Current; if (current.Type.Type == clsUnitType.enumType.PlayerStructure) { int arrayPosition; type = (clsStructureType) current.Type; if (current.UnitGroup == this.Map.ScavengerUnitGroup) { int[] numArray3 = numArray2; arrayPosition = type.StructureType_ObjectDataLink.ArrayPosition; numArray3[arrayPosition]++; } else { int[,] numArray4 = numArray; arrayPosition = current.UnitGroup.WZ_StartPos; int num4 = type.StructureType_ObjectDataLink.ArrayPosition; numArray4[arrayPosition, num4]++; } } } } finally { if (enumerator is IDisposable) { (enumerator as IDisposable).Dispose(); } } try { enumerator2 = modProgram.ObjectData.StructureTypes.GetEnumerator(); while (enumerator2.MoveNext()) { type = (clsStructureType) enumerator2.Current; int index = type.StructureType_ObjectDataLink.ArrayPosition; int num = 0; do { if (numArray[num, index] > 0xff) { result.ProblemAdd("Player " + Conversions.ToString(num) + " has too many (" + Conversions.ToString(numArray[num, index]) + ") of structure \"" + type.Code + "\". The limit is 255 of any one structure type."); } num++; } while (num <= 9); if (numArray2[index] > 0xff) { result.ProblemAdd("Scavengers have too many (" + Conversions.ToString(numArray2[index]) + ") of structure \"" + type.Code + "\". The limit is 255 of any one structure type."); } } } finally { if (enumerator2 is IDisposable) { (enumerator2 as IDisposable).Dispose(); } } return result; }
public clsResult LoadDirectory(string Path) { clsResult result3 = new clsResult("Loading tileset from \"" + Path + "\""); System.Drawing.Bitmap resultBitmap = null; modProgram.sSplitPath path = new modProgram.sSplitPath(Path); string slashPath = modProgram.EndWithPathSeperator(Path); if (path.FileTitle != "") { this.Name = path.FileTitle; } else if (path.PartCount >= 2) { this.Name = path.Parts[path.PartCount - 2]; } modProgram.sResult result2 = this.Default_TileTypes_Load(slashPath + this.Name + ".ttp"); if (!result2.Success) { result3.ProblemAdd("Loading tile types: " + result2.Problem); return result3; } float[] pixels = new float[4]; int num7 = this.TileCount - 1; for (int i = 0; i <= num7; i++) { modBitmap.sBitmapGLTexture texture; string strTile = "tile-" + modProgram.MinDigits(i, 2) + ".png"; string str = slashPath + this.Name + "-128" + Conversions.ToString(modProgram.PlatformPathSeparator) + strTile; if (!modBitmap.LoadBitmap(str, ref resultBitmap).Success) { return result3; } if ((resultBitmap.Width != 0x80) | (resultBitmap.Height != 0x80)) { result3.WarningAdd("Tile graphic " + str + " from tileset " + this.Name + " is not 128x128."); return result3; } texture.Texture = resultBitmap; texture.MipMapLevel = 0; texture.MagFilter = TextureMagFilter.Nearest; texture.MinFilter = TextureMinFilter.Nearest; texture.TextureNum = 0; texture.Perform(); this.Tiles[i].TextureView_GL_Texture_Num = texture.TextureNum; texture.MagFilter = TextureMagFilter.Nearest; if (modSettings.Settings.Mipmaps) { texture.MinFilter = TextureMinFilter.LinearMipmapLinear; } else { texture.MinFilter = TextureMinFilter.Nearest; } texture.TextureNum = 0; texture.Perform(); this.Tiles[i].MapView_GL_Texture_Num = texture.TextureNum; if (modSettings.Settings.Mipmaps) { if (modSettings.Settings.MipmapsHardware) { GL.Enable(EnableCap.Texture2D); GL.GenerateMipmap(GenerateMipmapTarget.Texture2D); GL.Disable(EnableCap.Texture2D); } else { clsResult resultToAdd = this.GenerateMipMaps(slashPath, strTile, texture, i); result3.Add(resultToAdd); if (resultToAdd.HasProblems) { return result3; } } GL.GetTexImage<float>(TextureTarget.Texture2D, 7, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.Float, pixels); this.Tiles[i].AverageColour.Red = pixels[0]; this.Tiles[i].AverageColour.Green = pixels[1]; this.Tiles[i].AverageColour.Blue = pixels[2]; } else { int num3 = 0; int num2 = 0; int num = 0; int num8 = resultBitmap.Height - 1; for (int j = 0; j <= num8; j++) { int num9 = resultBitmap.Width - 1; for (int k = 0; k <= num9; k++) { Color pixel = resultBitmap.GetPixel(k, j); num3 += pixel.R; num2 += pixel.G; num += pixel.B; } } this.Tiles[i].AverageColour.Red = (float) (((double) num3) / 4177920.0); this.Tiles[i].AverageColour.Green = (float) (((double) num2) / 4177920.0); this.Tiles[i].AverageColour.Blue = (float) (((double) num) / 4177920.0); } } return result3; }
private clsResult ValidateMap_Multiplayer(int PlayerCount, bool IsXPlayerFormat) { IEnumerator enumerator; clsResult result = new clsResult("Validate for multiplayer"); if ((PlayerCount < 2) | (PlayerCount > 10)) { result.ProblemAdd("Unable to evaluate for multiplayer due to bad number of players."); return result; } int[] numArray2 = new int[10]; int[] numArray = new int[10]; int[] numArray3 = new int[10]; int num = 0; int num3 = 0; int num2 = Math.Max(PlayerCount, 7); try { enumerator = this.Map.Units.GetEnumerator(); while (enumerator.MoveNext()) { clsMap.clsUnit current = (clsMap.clsUnit) enumerator.Current; if (current.UnitGroup != this.Map.ScavengerUnitGroup) { int[] numArray4; int num5; if (current.Type.Type == clsUnitType.enumType.PlayerDroid) { clsDroidDesign design = (clsDroidDesign) current.Type; if (((((design.Body != null) & (design.Propulsion != null)) & (design.Turret1 != null)) & (design.TurretCount == 1)) && (design.Turret1.TurretType == clsTurret.enumTurretType.Construct)) { numArray4 = numArray3; num5 = current.UnitGroup.WZ_StartPos; numArray4[num5]++; if (design.IsTemplate) { numArray4 = numArray; num5 = current.UnitGroup.WZ_StartPos; numArray4[num5]++; } } } else if (current.Type.Type == clsUnitType.enumType.PlayerStructure) { clsStructureType type = (clsStructureType) current.Type; if (type.Code == "A0CommandCentre") { numArray4 = numArray2; num5 = current.UnitGroup.WZ_StartPos; numArray4[num5]++; } } } if (current.Type.Type != clsUnitType.enumType.Feature) { if ((current.UnitGroup.WZ_StartPos == num2) | (current.UnitGroup == this.Map.ScavengerUnitGroup)) { num++; } else if ((current.UnitGroup.WZ_StartPos >= PlayerCount) && (num3 < 0x20)) { num3++; clsResultProblemGoto<clsResultItemPosGoto> item = modResults.CreateResultProblemGotoForObject(current); item.Text = "An unused player (" + Conversions.ToString(current.UnitGroup.WZ_StartPos) + ") has a unit at " + current.GetPosText() + "."; result.ItemAdd(item); } } } } finally { if (enumerator is IDisposable) { (enumerator as IDisposable).Dispose(); } } if (!((num2 <= 7) | IsXPlayerFormat) && (num > 0)) { result.ProblemAdd("Scavengers are not supported on a map with this number of players without enabling X player support."); } int num6 = PlayerCount - 1; for (int i = 0; i <= num6; i++) { if (numArray2[i] == 0) { result.ProblemAdd("There is no Command Centre for player " + Conversions.ToString(i) + "."); } if (numArray3[i] == 0) { result.ProblemAdd("There are no constructor units for player " + Conversions.ToString(i) + "."); } else if (numArray[i] == 0) { result.WarningAdd("All constructor units for player " + Conversions.ToString(i) + " will only exist in master."); } } return result; }
public clsResult GenerateLayoutTerrain() { int num2; int num4; double magnitude; clsNodeTag tag; PathfinderNode node2; int num8; int num9; modMath.sXY_int _int3; clsResult result2 = new clsResult("Terrain heights"); this.Map = new clsMap(this.TileSize); this.GenerateTerrainTiles = new GenerateTerrainTile[(this.Map.Terrain.TileSize.X - 1) + 1, (this.Map.Terrain.TileSize.Y - 1) + 1]; this.GenerateTerrainVertices = new GenerateTerrainVertex[this.Map.Terrain.TileSize.X + 1, this.Map.Terrain.TileSize.Y + 1]; this.VertexPathMap = new PathfinderNetwork(); int y = this.Map.Terrain.TileSize.Y; for (num9 = 0; num9 <= y; num9++) { int x = this.Map.Terrain.TileSize.X; num8 = 0; while (num8 <= x) { this.GenerateTerrainVertices[num8, num9] = new GenerateTerrainVertex(); this.GenerateTerrainVertices[num8, num9].Node = new PathfinderNode(this.VertexPathMap); tag = new clsNodeTag { Pos = new modMath.sXY_int(num8 * 0x80, num9 * 0x80) }; this.GenerateTerrainVertices[num8, num9].Node.Tag = tag; num8++; } } int num12 = this.Map.Terrain.TileSize.Y; for (num9 = 0; num9 <= num12; num9++) { int num13 = this.Map.Terrain.TileSize.X; for (num8 = 0; num8 <= num13; num8++) { PathfinderNode node3; node2 = this.GenerateTerrainVertices[num8, num9].Node; if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9].Node; this.GenerateTerrainVertices[num8, num9].LeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } if (num9 > 0) { if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopLeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } node3 = this.GenerateTerrainVertices[num8, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9 - 1].Node; this.GenerateTerrainVertices[num8, num9].TopRightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } } if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9].Node; this.GenerateTerrainVertices[num8, num9].RightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } if (num9 < this.Map.Terrain.TileSize.Y) { if (num8 > 0) { node3 = this.GenerateTerrainVertices[num8 - 1, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomLeftLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } node3 = this.GenerateTerrainVertices[num8, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); if (num8 < this.Map.Terrain.TileSize.X) { node3 = this.GenerateTerrainVertices[num8 + 1, num9 + 1].Node; this.GenerateTerrainVertices[num8, num9].BottomRightLink = node2.GetOrCreateConnection(node3, this.GetNodePosDist(node2, node3)); } } } } this.VertexPathMap.LargeArraysResize(); this.VertexPathMap.FindCalc(); PathfinderLayer layer = this.VertexPathMap.get_GetNodeLayer(0); PathfinderLayer layer2 = this.VertexPathMap.get_GetNodeLayer(this.JitterScale); int num = layer2.GetNodeCount - 1; int[] numArray = new int[num + 1]; clsBaseNodeLevels baseLevel = new clsBaseNodeLevels { NodeLevels = new float[(layer.GetNodeCount - 1) + 1] }; if (num > 0) { int num14 = num; num2 = 0; while (num2 <= num14) { Position.XY_dbl _dbl; node2 = layer2.get_GetNode(num2); num4 = 0; _dbl.X = 0.0; _dbl.Y = 0.0; this.CalcNodePos(node2, ref _dbl, ref num4); tag = new clsNodeTag(); tag.Pos.X = (int) Math.Round((double) (_dbl.X / ((double) num4))); tag.Pos.Y = (int) Math.Round((double) (_dbl.Y / ((double) num4))); node2.Tag = tag; num2++; } } int num15 = layer2.GetNodeCount - 1; for (num = 0; num <= num15; num++) { bool flag; tag = (clsNodeTag) layer2.get_GetNode(num).Tag; numArray[num] = -1; double num3 = 3.4028234663852886E+38; clsConnection connection = null; clsPassageNode passageNodeA = null; int num16 = this.ConnectionCount - 1; num2 = 0; while (num2 <= num16) { if (this.Connections[num2].PassageNodeA.Level == this.Connections[num2].PassageNodeB.Level) { modMath.sXY_int _int2 = modMath.PointGetClosestPosOnLine(this.Connections[num2].PassageNodeA.Pos, this.Connections[num2].PassageNodeB.Pos, tag.Pos) - tag.Pos; magnitude = (float) _int2.ToDoubles().GetMagnitude(); if (magnitude < num3) { num3 = magnitude; _int2 = tag.Pos - this.Connections[num2].PassageNodeA.Pos; _int3 = tag.Pos - this.Connections[num2].PassageNodeB.Pos; if (_int2.ToDoubles().GetMagnitude() <= _int3.ToDoubles().GetMagnitude()) { passageNodeA = this.Connections[num2].PassageNodeA; } else { passageNodeA = this.Connections[num2].PassageNodeB; } flag = true; } } num2++; } int num17 = this.PassageNodeCount - 1; for (num4 = 0; num4 <= num17; num4++) { int num18 = this.SymmetryBlockCount - 1; for (int i = 0; i <= num18; i++) { _int3 = tag.Pos - this.PassageNodes[i, num4].Pos; magnitude = (float) _int3.ToDoubles().GetMagnitude(); if (magnitude < num3) { num3 = magnitude; passageNodeA = this.PassageNodes[i, num4]; flag = true; } } } if (flag) { numArray[num] = passageNodeA.Level; } else { numArray[num] = connection.PassageNodeA.Level; } if (numArray[num] < 0) { result2.ProblemAdd("Error: Node height is not set."); return result2; } } int num19 = this.LevelCount - 1; num = 0; while (num <= num19) { int num20 = layer2.GetNodeCount - 1; num2 = 0; while (num2 <= num20) { if (numArray[num2] >= num) { this.SetBaseLevel(layer2.get_GetNode(num2), num, baseLevel); } num2++; } num++; } int num7 = ((int) Math.Round((double) ((this.LevelHeight * this.Map.HeightMultiplier) * 2.0))) + 0x80; clsSetBaseLevelRampArgs args = new clsSetBaseLevelRampArgs { BaseLevel = baseLevel, RampRadius = 320f }; int num21 = this.ConnectionCount - 1; for (num2 = 0; num2 <= num21; num2++) { args.Connection = this.Connections[num2]; _int3 = this.Connections[num2].PassageNodeA.Pos - this.Connections[num2].PassageNodeB.Pos; args.RampLength = Math.Max((int) Math.Round((double) (_int3.ToDoubles().GetMagnitude() * 0.75)), num7 * Math.Abs((int) (this.Connections[num2].PassageNodeA.Level - this.Connections[num2].PassageNodeB.Level))); int num22 = layer2.GetNodeCount - 1; num = 0; while (num <= num22) { if (this.Connections[num2].IsRamp) { tag = (clsNodeTag) layer2.get_GetNode(num).Tag; _int3 = modMath.PointGetClosestPosOnLine(this.Connections[num2].PassageNodeA.Pos, this.Connections[num2].PassageNodeB.Pos, tag.Pos) - tag.Pos; magnitude = (float) _int3.ToDoubles().GetMagnitude(); if (magnitude < (args.RampLength * 2f)) { this.SetBaseLevelRamp(args, layer2.get_GetNode(num)); } } num++; } } int num23 = layer.GetNodeCount - 1; for (num = 0; num <= num23; num++) { tag = (clsNodeTag) layer.get_GetNode(num).Tag; this.Map.Terrain.Vertices[(int) Math.Round((double) (((float) tag.Pos.X) / 128f)), (int) Math.Round((double) (((float) tag.Pos.Y) / 128f))].Height = (byte) Math.Round((double) (baseLevel.NodeLevels[num] * this.LevelHeight)); } return result2; }
private void btnCompile_Click(object sender, EventArgs e) { int num2; clsResult result = new clsResult("Compile multiplayer"); this.SaveToMap(); string text = this.cboLicense.Text; if (!modIO.InvariantParse_int(this.txtMultiPlayers.Text, ref num2)) { num2 = 0; } bool isXPlayerFormat = this.cbxLevFormat.Checked; if ((num2 < 2) | (num2 > 10)) { result.ProblemAdd("The number of players must be from 2 to " + Conversions.ToString(10)); } if (!isXPlayerFormat && (((num2 != 2) & (num2 != 4)) & (num2 != 8))) { result.ProblemAdd("You must enable support for this number of players."); } int num = this.ValidateMap_WaterTris(); if (num > 0) { result.WarningAdd(Conversions.ToString(num) + " water tiles have an incorrect triangle direction. There might be in-game graphical glitches on those tiles."); } result.Add(this.ValidateMap()); result.Add(this.ValidateMap_UnitPositions()); result.Add(this.ValidateMap_Multiplayer(num2, isXPlayerFormat)); string str2 = this.txtName.Text; int num3 = str2.Length - 1; num = 0; while (num <= num3) { char ch = str2[num]; if (!((((ch >= 'a') & (ch <= 'z')) | ((ch >= 'A') & (ch <= 'Z'))) | ((num >= 1) & ((((ch >= '0') & (ch <= '9')) | (ch == '-')) | (ch == '_'))))) { break; } num++; } if (num < str2.Length) { result.ProblemAdd("The map's name must contain only letters, numbers, underscores and hyphens, and must begin with a letter."); } if ((str2.Length < 1) | (str2.Length > 0x10)) { result.ProblemAdd("Map name must be from 1 to 16 characters."); } if (text == "") { result.ProblemAdd("Enter a valid license."); } if (result.HasProblems) { modProgram.ShowWarnings(result); } else { SaveFileDialog dialog = new SaveFileDialog(); if (this.Map.PathInfo != null) { dialog.InitialDirectory = this.Map.PathInfo.Path; } dialog.FileName = Conversions.ToString(num2) + "c-" + str2; dialog.Filter = "WZ Files (*.wz)|*.wz"; if (dialog.ShowDialog(this) == DialogResult.OK) { clsMap.sWrite_WZ_Args args = new clsMap.sWrite_WZ_Args { MapName = str2, Path = dialog.FileName, Overwrite = true }; this.SetScrollLimits(ref args.ScrollMin, ref args.ScrollMax); args.Multiplayer = new clsMap.sWrite_WZ_Args.clsMultiplayer(); args.Multiplayer.AuthorName = this.txtAuthor.Text; args.Multiplayer.PlayerCount = num2; args.Multiplayer.IsBetaPlayerFormat = isXPlayerFormat; args.Multiplayer.License = text; args.CompileType = clsMap.sWrite_WZ_Args.enumCompileType.Multiplayer; result.Add(this.Map.Write_WZ(args)); modProgram.ShowWarnings(result); if (!result.HasWarnings) { this.Close(); } } } }
public static clsResult LoadTilesets(string TilesetsPath) { string[] directories; clsResult result3 = new clsResult("Loading tilesets"); try { directories = Directory.GetDirectories(TilesetsPath); } catch (Exception exception1) { ProjectData.SetProjectError(exception1); Exception exception = exception1; result3.ProblemAdd(exception.Message); clsResult result = result3; ProjectData.ClearProjectError(); return result; } if (directories != null) { clsTileset current; IEnumerator enumerator; foreach (string str in directories) { current = new clsTileset(); clsResult resultToAdd = current.LoadDirectory(str); result3.Add(resultToAdd); if (!resultToAdd.HasProblems) { Tilesets.Add(current); } } try { enumerator = Tilesets.GetEnumerator(); while (enumerator.MoveNext()) { current = (clsTileset) enumerator.Current; if (current.Name == "tertilesc1hw") { current.Name = "Arizona"; Tileset_Arizona = current; current.IsOriginal = true; current.BGColour = new sRGB_sng(0.8f, 0.5843138f, 0.2745098f); } else { if (current.Name == "tertilesc2hw") { current.Name = "Urban"; Tileset_Urban = current; current.IsOriginal = true; current.BGColour = new sRGB_sng(0.4627451f, 0.6470588f, 0.7960784f); continue; } if (current.Name == "tertilesc3hw") { current.Name = "Rocky Mountains"; Tileset_Rockies = current; current.IsOriginal = true; current.BGColour = new sRGB_sng(0.7137255f, 0.8823529f, 0.9254902f); } } } } finally { if (enumerator is IDisposable) { (enumerator as IDisposable).Dispose(); } } if (Tileset_Arizona == null) { result3.WarningAdd("Arizona tileset is missing."); } if (Tileset_Urban == null) { result3.WarningAdd("Urban tileset is missing."); } if (Tileset_Rockies == null) { result3.WarningAdd("Rocky Mountains tileset is missing."); } } return result3; }