public static void AsyncFizzBuzz(FizzBuzzArray myFizzBuzz) { bool isParsed = false; int numberOfPages; do { Console.WriteLine("Enter number of pages process simultaniously"); if ((int.TryParse(Console.ReadLine(), out numberOfPages)) && numberOfPages > 0) { //Console.WriteLine("Async simulation started"); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); var c = myFizzBuzz.FillArrayAsync(numberOfPages); if (c.Result) { //Console.WriteLine("Async simulation finished"); stopwatch.Stop(); Console.WriteLine($"Time to async operation {stopwatch.Elapsed}"); //myFizzBuzz.PrintArray(); myFizzBuzz.FizzBuzzArrayReset(); isParsed = true; } } else { Console.WriteLine("Number of pages should be positive"); } } while (!isParsed); }
public static void InitFizzBuzz(FizzBuzzArray myFizzBuzz) { Console.WriteLine("Enter array size of FizzBuzz (int>0, please, Im tied from parsers!!!)"); int arrayFizzBuzz = int.Parse(Console.ReadLine()); Console.WriteLine("Enter process delay in miliseconds (int>0, please, Im tied from parsers!!!)"); int processDelay = int.Parse(Console.ReadLine()); myFizzBuzz.FizzBuzzInit(arrayFizzBuzz, processDelay); }
static void Main(string[] args) { FizzBuzzArray _myFizzBuzz = FizzBuzzArray.GetInstance; bool continueWork = true; do { int actionToDo; bool isParsed = false; do { Console.WriteLine($"1-Init FizzBuzz\n2-Simulate FizzBuzz\n3-Exit"); Console.Write("Your option: "); isParsed = int.TryParse(Console.ReadLine(), out actionToDo); if ((actionToDo >= (int)fizzBuzzOperation.InitFizzBuzz) && (actionToDo <= (int)fizzBuzzOperation.Exit)) { isParsed = true; } else { Console.WriteLine("Wrong choise"); } } while (!isParsed); fizzBuzzOperation fizzBuzzOp = (fizzBuzzOperation)actionToDo; switch (fizzBuzzOp) { case fizzBuzzOperation.InitFizzBuzz: { InitFizzBuzz(_myFizzBuzz); break; } case fizzBuzzOperation.RunFizzBuzz: { if (_myFizzBuzz.IsInitialized) { Console.WriteLine($"Simulation details: {_myFizzBuzz.CurFizzBuzzSizeAndProcessDelay()}"); SyncFizzBuzz(_myFizzBuzz); AsyncFizzBuzz(_myFizzBuzz); } else { Console.WriteLine($"You need to initialize FizzBuzz first"); } break; } case fizzBuzzOperation.Exit: { continueWork = false; break; } } } while (continueWork); }
public static void SyncFizzBuzz(FizzBuzzArray myFizzBuzz) { //Console.WriteLine("Sync simulation started"); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); myFizzBuzz.MakeFizzBuzzSync(); stopwatch.Stop(); //Console.WriteLine("Sync simulation finished"); Console.WriteLine($"Time to sync operation {stopwatch.Elapsed}"); //myFizzBuzz.PrintArray(); myFizzBuzz.FizzBuzzArrayReset(); }