コード例 #1
0
        public static FixedPoint Atan2(FixedPoint y, FixedPoint x)
        {
            if (y.Equals(FixedPoint.Zero) && x.Equals(FixedPoint.Zero))
            {
                return(FixedPoint.Zero);
            }

            var coefficient1 = FixedPoint.Pi / FixedPoint.Four;
            var coefficient2 = FixedPoint.Three * coefficient1;
            var absY         = Abs(y) + FixedPoint.Kludge; // + 1e-10      // kludge to prevent 0/0 condition

            FixedPoint angle;

            if (x >= FixedPoint.Zero)
            {
                var r = (x - absY) / (x + absY);
                angle = coefficient1 - coefficient1 * r;
            }
            else
            {
                var r = (x + absY) / (absY - x);
                angle = coefficient2 - coefficient1 * r;
            }

            if (y < FixedPoint.Zero)
            {
                return(angle * FixedPoint.NegativeOne); // negate if in quad III or IV
            }
            return(angle);
        }
コード例 #2
0
        public static FixedPoint Sign(FixedPoint fp)
        {
            if (fp.Equals(FixedPoint.Zero))
            {
                return(FixedPoint.Zero);
            }

            return(fp > FixedPoint.Zero ? FixedPoint.One : FixedPoint.NegativeOne);
        }