public static F32 Length(F32Vec2 a) { return(F32.Sqrt(a.x * a.x + a.y * a.y)); }
// public static F32Vec2 SqrtPrecise(F32Vec2 a) { return new F32Vec2(F32.SqrtPrecise(a.x), F32.SqrtPrecise(a.y)); } public static F32Vec2 Sqrt(F32Vec2 a) { return(new F32Vec2(F32.Sqrt(a.x), F32.Sqrt(a.y))); }