public LinkLockedFishFeature(CRenderScene scene, CRenderTurret turret) { mCRenderTurret = turret; mScene = scene; mLayer = mScene.getLayerAlloter().getLayer(_eLevelLayer.LinkLockedFish); mArrow = mScene.getRenderObjectPool().newStillSprite(); mArrow.setScale(0.5f); mArrow.playAnimation("locking_line_array"); mArrow.setColor(mCRenderTurret.getTurretColor()); mArrow.setLayer(mLayer); mNumber = mScene.getRenderObjectPool().newStillSprite(); mNumber.setScale(1f); mNumber.playAnimation("locking_line_target_" + mCRenderTurret.getTurretId()); mNumber.setColor(mCRenderTurret.getTurretColor()); mNumber.setLayer(mLayer); setActive(false); #if UNITY_EDITOR mArrow.gameObject.name = "TkSpriteLinkLocked_locking_line_array"; mNumber.gameObject.name = "TkSpriteLinkLocked_locking_line_target_" + mCRenderTurret.getTurretId(); #endif }
//------------------------------------------------------------------------- void _initCSprite(string name, string tag) { if (mAnimationName == "") { return; } mSprite = mScene.getRenderObjectPool().newStillSprite(); mSprite.setTag(tag); mSprite.playAnimation(mAnimationName); mSprite.setScale(1f); mSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Buffer)); //if (name == "BufLock") //{ // mSprite.setScale(0.47f); //} //else //{ // mSprite.setScale(0.38f * 2.7f); //} #if UNITY_EDITOR mSprite.gameObject.name = "TkSpriteBuffer_" + name; #endif }
//------------------------------------------------------------------------- void _initRippleBackground() { mRippleBackgroundStillSprite = _loadRippleStillSprite(); mRippleBackgroundStillSprite.setPosition(new EbVector3(-mScene.getSceneLength() / 2, -mScene.getSceneWidth() / 2, 0)); mRippleBackgroundStillSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Wave)); mRippleBackgroundStillSprite.setActive(false); }
//------------------------------------------------------------------------- public virtual void setPosition(EbVector3 position, float angle) { if (mSprite != null) { mSprite.setPosition(position); mSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Buffer)); mSprite.setDirection(angle); } }
//------------------------------------------------------------------------- void _initTurretUnit(ref StillSprite still_sprite, string animation_name, float scale, _eLevelLayer layer) { still_sprite = mScene.getRenderObjectPool().newStillSprite(); still_sprite.playAnimation(animation_name); still_sprite.setScale(scale); still_sprite.setLayer(mScene.getLayerAlloter().getLayer(layer)); still_sprite.setPosition(mRenderTurret.getTurretPos()); still_sprite.setDirection(mScene.getTurretHelper().getBaseAngleByTurretId(mRenderTurret.getTurretId())); still_sprite.setTag("CSpriteTurret" + mRenderTurret.getTurretId()); }
//------------------------------------------------------------------------- void _newShockBackground(string background_name) { mShockBackgroundStillSprite = mBackgroundLoader.newBackgroundStillSprite(background_name, mScene); mShockBackgroundStillSprite.setPosition(EbVector3.Zero); mShockBackgroundStillSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.ShockBackground)); mShockBackgroundStillSprite.setActive(false); #if UNITY_EDITOR mShockBackgroundStillSprite.gameObject.name = "TkBackground"; #endif }
//------------------------------------------------------------------------- public void load(string prefab_name, _eLevelLayer layer) { mBgSprite = mBackgroundLoader.newBackgroundStillSprite(prefab_name, mScene); mBgSprite.setPosition(EbVector3.Zero); mBgSprite.setDirection(0); mBgSprite.setLayer(mScene.getLayerAlloter().getLayer(layer)); mBgClippedSprite = mBgSprite.gameObject.GetComponent <tk2dClippedSprite>(); #if UNITY_EDITOR mBgSprite.gameObject.name = "TkBackground"; #endif }
void newRectangleSprite() { StillSprite sprite = mScene.getRenderObjectPool().newStillSprite(); sprite.playAnimation("locking_line_rectangle"); sprite.setColor(mCRenderTurret.getTurretColor()); sprite.setScale(0.5f); sprite.setLayer(mLayer); mRectangle.Add(sprite); #if UNITY_EDITOR sprite.gameObject.name = "TkSpriteLinkLocked_locking_line_rectangle"; #endif }
void _newChip() { StillSprite still_sprite = mScene.getRenderObjectPool().newStillSprite(); still_sprite.playAnimation("chip"); still_sprite.setScale(mScene.getRenderConfigure().ChipSacle); still_sprite.setLayer(mHeapLayer); mStackChips.Add(still_sprite); #if UNITY_EDITOR still_sprite.gameObject.name = "TkSpriteChips_chip"; #endif _updateChipsView(mHeapScruct.Position, mHeapScruct.UpAngle); }
//------------------------------------------------------------------------- void create(EbVector3 cur_pos) { string animation_name = ""; float scale_x = 1f; float scale_y = 1f; float width_x = 10f; float width_y = 60f; if (mScene.getLevel().getRandoNumber(0, 100) < 50) { animation_name = "lightening-yellow"; scale_y = width_y / 132f; width_x = 360f; } else { animation_name = "lightning-green"; scale_y = width_y / 85f; width_x = 420f; } foreach (var n in fish_list) { float distance = n.Position.getDistance(cur_pos); if (distance > 1100) { continue; } EbVector3 middle_pos = EbVector3.lerp(n.Position, cur_pos, 0.5f); StillSprite still_sprite = mScene.getRenderObjectPool().newStillSprite(); still_sprite.setPosition(middle_pos); still_sprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishSwim)); still_sprite.setDirection(CLogicUtility.getAngle(CLogicUtility.getVector2ByRotateAngle(cur_pos - n.Position, 90))); still_sprite.setScale(n.Position.getDistance(cur_pos) / width_x, scale_y); still_sprite.playAnimation(animation_name); mListLight.Add(still_sprite); #if UNITY_EDITOR still_sprite.gameObject.name = "TkSpriteEffectLighting_" + animation_name; #endif } }
//------------------------------------------------------------------------- public CSpriteBgNumber(CRenderScene scene, BgColorEnum color, int number) { mScene = scene; float number_layer = mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScore); mCSpriteNumber = new CSpriteNumber(mScene, new CPanelDigitFactory(mScene)); mCSpriteNumber.create(number, EbVector3.Zero, 0, CSpriteNumber._eNumberSize.Small2); mCSpriteNumber.setLayer(number_layer); mNumberBackgroundCSprite = mScene.getRenderObjectPool().newStillSprite(); mNumberBackgroundCSprite.setLayer(number_layer + mScene.getLayerAlloter().EachFishGap / 100f); mNumberBackgroundCSprite.setScale(0.65f * number.ToString().Length, 0.8f); mNumberBackgroundCSprite.playAnimation(getAnimationNameByColor(color)); #if UNITY_EDITOR mNumberBackgroundCSprite.gameObject.name = "TkSpriteChips_" + getAnimationNameByColor(color); #endif }
//------------------------------------------------------------------------- void buildFrame(string pic_name, float scale, int vib_id) { mPicName = pic_name; vmVibId = vib_id; if ((vib_id == 1 || vib_id == 2 || vib_id == 3 || vib_id == 4) && mMapParam.ContainsKey("NetColor")) { mAnimationName = pic_name; mCSpriteFishNet = new CSpriteFishNet(); Color color = (Color)mMapParam["NetColor"]; uint et_player_rpcid = (uint)mMapParam["PlayerId"]; mCSpriteFishNet.create(color, et_player_rpcid, (CRenderFish)mMapParam["BulletHitFish"], mScene, mAnimationName); mCSpriteFishNet.setScale(scale); } else { mStillSprite = mScene.getRenderObjectPool().newStillSprite(); mStillSprite.setScale(scale); mStillSprite.playAnimation(pic_name); #if UNITY_EDITOR mStillSprite.gameObject.name = "TkSpriteEffectFrameAnimation_" + pic_name; #endif } EbVector3 v2 = (EbVector3)mMapParam["SourcePosition"]; if (mCSpriteFishNet != null) { mCSpriteFishNet.setPosition(v2, 0); mCSpriteFishNet.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishNet)); } if (mStillSprite != null) { mStillSprite.setPosition(v2); mStillSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishNet)); } }
//------------------------------------------------------------------------- public void setLayer(float layer) { mStillSprite.setLayer(layer); }
//------------------------------------------------------------------------- void _initCSprite(string name, string tag) { if (mAnimationName == "") return; mSprite = mScene.getRenderObjectPool().newStillSprite(); mSprite.setTag(tag); mSprite.playAnimation(mAnimationName); mSprite.setScale(1f); mSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Buffer)); //if (name == "BufLock") //{ // mSprite.setScale(0.47f); //} //else //{ // mSprite.setScale(0.38f * 2.7f); //} #if UNITY_EDITOR mSprite.gameObject.name = "TkSpriteBuffer_" + name; #endif }
//------------------------------------------------------------------------- public void setBgPosition(EbVector3 position, float up_angle) { mBackground.setPosition(position); mBackground.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScoreBg)); mBackground.setDirection(up_angle); }
//------------------------------------------------------------------------- public void load(string prefab_name, _eLevelLayer layer) { mBgSprite = mBackgroundLoader.newBackgroundStillSprite(prefab_name, mScene); mBgSprite.setPosition(EbVector3.Zero); mBgSprite.setDirection(0); mBgSprite.setLayer(mScene.getLayerAlloter().getLayer(layer)); mBgClippedSprite = mBgSprite.gameObject.GetComponent<tk2dClippedSprite>(); #if UNITY_EDITOR mBgSprite.gameObject.name = "TkBackground"; #endif }