//------------------------------------------------------------------------- public PlayerInfoFriend getFriendPlayerInfoFriend(string friend_etguid) { PlayerInfoFriend player_info_friend = null; MapFriendInfo.TryGetValue(friend_etguid, out player_info_friend); return(player_info_friend); }
//--------------------------------------------------------------------- // 根据玩家Guid获取指定玩家信息 async Task<PlayerInfoFriend> ICellPlayerService.getPlayerInfoFriend(string et_player_guid) { string query = string.Format(@"SELECT {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10} FROM Fishing WHERE entity_type='EtPlayer' and {11}=$1 LIMIT 1;" , "entity_guid" , "list_component[0].def_propset.ActorId" , "list_component[0].def_propset.NickName" , "list_component[0].def_propset.Level" , "list_component[0].def_propset.Experience" , "list_component[0].def_propset.Icon" , "list_component[0].def_propset.IpAddress" , "list_component[0].def_propset.IndividualSignature" , "list_component[0].def_propset.Chip" , "list_component[0].def_propset.Gold" , "list_component[0].def_propset.ProfileSkinTableId" , "entity_guid"); PlayerInfoFriend player_info_ex = new PlayerInfoFriend(); return player_info_ex; }
//--------------------------------------------------------------------- // 根据玩家Guid获取指定玩家信息 async Task <PlayerInfoFriend> ICellPlayerService.getPlayerInfoFriend(string et_player_guid) { string query = string.Format(@"SELECT {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10} FROM Fishing WHERE entity_type='EtPlayer' and {11}=$1 LIMIT 1;" , "entity_guid" , "list_component[0].def_propset.ActorId" , "list_component[0].def_propset.NickName" , "list_component[0].def_propset.Level" , "list_component[0].def_propset.Experience" , "list_component[0].def_propset.Icon" , "list_component[0].def_propset.IpAddress" , "list_component[0].def_propset.IndividualSignature" , "list_component[0].def_propset.Chip" , "list_component[0].def_propset.Gold" , "list_component[0].def_propset.ProfileSkinTableId" , "entity_guid"); PlayerInfoFriend player_info_ex = new PlayerInfoFriend(); return(player_info_ex); }