//------------------------------------------------------------------------- void _s2allcSetTurret(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); TbDataTurret.TurretType turret_type = (TbDataTurret.TurretType)(short.Parse(vec_param[++index])); mScene.setTurret(et_player_rpcid, turret_type); }