//------------------------------------------------------------------------- public void create(int turret_id, ref _tScenePlayer scene_player, int player_gold, bool buffer_power, bool buffer_freeze, bool buffer_longpress, bool buffer_rapid, int turret_rate, float turret_angle, int locked_fish_objid , TbDataTurret.TurretType turret_type) { mTurretId = turret_id; mPlayer = scene_player; mTurretAngle = turret_angle; mTurretType = turret_type; mTurretDataTable = new TurretDataTable(); _setTurretRate(turret_rate); CTurretHelper turret_helper = mScene.getTurretHelper(); mTurretPos = turret_helper.getPositionByOffset(turret_id, mScene.getRenderConfigure().TurretOffset); mBaseAngle = turret_helper.getBaseAngleByTurretId(turret_id); mTurretColor = turret_helper.getBaseColorByTurretId(turret_id).convert(); float scene_length = mScene.getSceneLength(); float scene_width = mScene.getSceneWidth(); mCSpriteTurretShow = new CSpriteTurretShow(); mCSpriteTurretShow.create(mScene, this); _displayTurretRate(); mRenderBufferMgr = new CRenderBufferMgr(mScene, this, turret_helper.getPositionByOffset(turret_id, mScene.getRenderConfigure().TurretBufferOffset), mBaseAngle); setLockFishByFishObjId(locked_fish_objid); if (buffer_power) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufPower", param_list); } if (buffer_freeze) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufFreeze", param_list); } if (buffer_longpress) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufLongpress", param_list); } if (buffer_rapid) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufRapid", param_list); } mScene.getListener().onSceneTurretCreated(mTurretId); }
//------------------------------------------------------------------------- public void s2allcBeginLongpress() { bool is_me = (mScene.getMyPlayerId() == mPlayer.et_player_rpcid); if (is_me) { return; } if (!mRenderBufferMgr.hasBuffer("BufLongpress")) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufLongpress", param_list); } }
//------------------------------------------------------------------------- public override void update(float elapsed_tm) { if (canDestroy()) { return; } CRenderLevel level = mScene.getLevel(); if (level == null) { signDestroy(); return; } bool level_isrun = level.isNormal(); if (!level_isrun) { signDestroy(); return; } mfTotalSecond += elapsed_tm; bool is_me = _isMe(); if (is_me) { // 本人发炮,子弹生产者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (!InputController.Instance.MouseDown) { signDestroy(); return; } if (mTurret.getPlayerGold() < mTurret.getTurretRate()) { mTurret.goldNotEnough(); return; } if (mTurret.checkWhetherFire()) { Vector2 mouse_pos = InputController.Instance.CurrentMousePosition; int bullet_objid = mTurret.genBulletObjId(1); mTurret.doLocalFire(mouse_pos, bullet_objid, CBulletConstant.AutoRapidSpeed); _tBullet bullet; bullet.bullet_objid = bullet_objid; bullet.turret_angle = mTurret.getTurretAngle(); bullet.turret_rate = mTurret.getTurretRate(); bullet.locked_fish_objid = mTurret.getLockFishObjId(); mQueBullet.Enqueue(bullet); } if (miLeftBulletObjIdNum > 0) { miLeftBulletObjIdNum--; } else { //signDestroy(); // 极速转长按 CRenderBufferMgr buf_mgr = mTurret.getBufferMgr(); buf_mgr.removeBuffer("BufRapid"); if (!buf_mgr.hasBuffer("BufLongpress")) { List <object> param_list = new List <object>(); buf_mgr.addBuffer("BufLongpress", param_list); } } } } else { // 他人发炮,子弹消费者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (mQueBullet.Count > 0) { _tBullet bullet = mQueBullet.Dequeue(); mTurret.setLockFishByFishObjId(bullet.locked_fish_objid); mTurret.setTurretAngle(bullet.turret_angle); mTurret.setTurretRate(bullet.turret_rate); mTurret.doOtherFire(bullet.bullet_objid, CBulletConstant.AutoRapidSpeed); } } } // 如果是本人,则按5Hz的频率进行自动发炮的网络同步 if (is_me) { if (mfTotalSecond - mfLastSyncSecond > mfSyncTimeSpan) { mfLastSyncSecond = mfTotalSecond; mScene.getProtocol().c2sAutoFire(mTurret.getScenePlayerInfo().et_player_rpcid, mQueBullet); } } }
//------------------------------------------------------------------------- public void create(int turret_id, ref _tScenePlayer scene_player, int player_gold, bool buffer_power, bool buffer_freeze, bool buffer_longpress, bool buffer_rapid, int turret_rate, float turret_angle, int locked_fish_objid , TbDataTurret.TurretType turret_type) { mTurretId = turret_id; mPlayer = scene_player; mTurretAngle = turret_angle; mTurretType = turret_type; mTurretDataTable = new TurretDataTable(); _setTurretRate(turret_rate); CTurretHelper turret_helper = mScene.getTurretHelper(); mTurretPos = turret_helper.getPositionByOffset(turret_id, mScene.getRenderConfigure().TurretOffset); mBaseAngle = turret_helper.getBaseAngleByTurretId(turret_id); mTurretColor = turret_helper.getBaseColorByTurretId(turret_id).convert(); float scene_length = mScene.getSceneLength(); float scene_width = mScene.getSceneWidth(); mCSpriteTurretShow = new CSpriteTurretShow(); mCSpriteTurretShow.create(mScene, this); _displayTurretRate(); mRenderBufferMgr = new CRenderBufferMgr(mScene, this, turret_helper.getPositionByOffset(turret_id, mScene.getRenderConfigure().TurretBufferOffset), mBaseAngle); setLockFishByFishObjId(locked_fish_objid); if (buffer_power) { List<object> param_list = new List<object>(); mRenderBufferMgr.addBuffer("BufPower", param_list); } if (buffer_freeze) { List<object> param_list = new List<object>(); mRenderBufferMgr.addBuffer("BufFreeze", param_list); } if (buffer_longpress) { List<object> param_list = new List<object>(); mRenderBufferMgr.addBuffer("BufLongpress", param_list); } if (buffer_rapid) { List<object> param_list = new List<object>(); mRenderBufferMgr.addBuffer("BufRapid", param_list); } mScene.getListener().onSceneTurretCreated(mTurretId); }