private void CreateSkeletonNode(Assimp.Scene aiScene, AssimpSceneContainer container) { var rootElement = this.scene.RootNode; var model = new SkeletonModel(aiScene, container.GetAllBoneInfos()); var node = SkeletonNode.Create(model); this.skeletonNode = node; rootElement.Children.Add(node); }
public static SkeletonNode Create(SkeletonModel model) { var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var array = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("inPosition", SkeletonModel.strPosition); map.Add("inColor", SkeletonModel.strColor); map.Add("inBoneIndex", SkeletonModel.strBoneIndex); var builder = new RenderMethodBuilder(array, map, new LineWidthSwitch(6)); var node = new SkeletonNode(model, builder); node.Initialize(); return(node); }
private SkeletonNode(SkeletonModel model, params RenderMethodBuilder[] builders) : base(model, builders) { this.model = model; }