internal void OnNewFriendship(int friendID) { GameClient friend = FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(friendID); MessengerBuddy newFriend; if (friend == null || friend.GetHabbo() == null) { DataRow dRow; using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("SELECT username,motto,look,last_online FROM users WHERE id = " + friendID); dRow = dbClient.getRow(); } newFriend = new MessengerBuddy(friendID, (string)dRow["username"], (string)dRow["look"], (string)dRow["motto"], (string)dRow["last_online"]); } else { Habbo user = friend.GetHabbo(); newFriend = new MessengerBuddy(friendID, user.Username, user.Look, user.Motto, string.Empty); newFriend.UpdateUser(friend); } if (!friends.ContainsKey(friendID)) { friends.Add(friendID, newFriend); } GetClient().SendMessage(SerializeUpdate(newFriend)); }
internal static ServerMessage SerializeUpdate(MessengerBuddy friend) { ServerMessage reply = new ServerMessage(Outgoing.FriendUpdate); reply.AppendInt32(0); // category reply.AppendInt32(1); // number of updates reply.AppendInt32(0); // don't know friend.Serialize(reply); reply.AppendBoolean(false); return reply; }
internal static ServerMessage SerializeUpdate(MessengerBuddy friend) { ServerMessage reply = new ServerMessage(Outgoing.FriendUpdate); reply.AppendInt32(0); // category reply.AppendInt32(1); // number of updates reply.AppendInt32(0); // don't know friend.Serialize(reply); reply.AppendBoolean(false); return(reply); }
internal void OnNewFriendship(int friendID) { GameClient friend = FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(friendID); MessengerBuddy newFriend; if (friend == null || friend.GetHabbo() == null) { DataRow dRow; using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("SELECT username,motto,look,last_online FROM users WHERE id = " + friendID); dRow = dbClient.getRow(); } newFriend = new MessengerBuddy(friendID, (string)dRow["username"], (string)dRow["look"], (string)dRow["motto"], (string)dRow["last_online"]); } else { Habbo user = friend.GetHabbo(); newFriend = new MessengerBuddy(friendID, user.Username, user.Look, user.Motto, string.Empty); newFriend.UpdateUser(friend); } if (!friends.ContainsKey(friendID)) friends.Add(friendID, newFriend); GetClient().SendMessage(SerializeUpdate(newFriend)); }