コード例 #1
0
        private void AuthSuccessful()
        {
            Debug.Log("Auth Successful1");
            Firebase.Auth.FirebaseUser user = auth.CurrentUser;
            user.TokenAsync(true).ContinueWith(task => {
                if (task.IsCanceled)
                {
                    Debug.LogError("TokenAsync was canceled.");
                    return;
                }

                if (task.IsFaulted)
                {
                    Debug.LogError("TokenAsync encountered an error: " + task.Exception);
                    return;
                }

                string idToken = task.Result;
                Debug.Log("User Token is :" + idToken);

                // Send token to your backend via HTTPS
                // ...
            });
            Debug.Log("User TOoken Updated");
            gameController.GetComponent <MainGameController>().ButtonGameControlPanel();
        }
コード例 #2
0
    //sign in to the firebase instance so we can read some data
    //Coroutine Number 1
    IEnumerator signInToFirebase()
    {
        auth = FirebaseAuth.DefaultInstance;

        //the outside task is a DIFFERENT NAME to the anonymous inner class
        Task signintask = auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWithOnMainThread(
            signInTask =>
        {
            if (signInTask.IsCanceled)
            {
                //write cancelled in the console
                Debug.Log("Cancelled!");
                return;
            }
            if (signInTask.IsFaulted)
            {
                //write the actual exception in the console
                Debug.Log("Something went wrong!" + signInTask.Exception);
                return;
            }

            Firebase.Auth.FirebaseUser loggedInUser = signInTask.Result;
            Debug.Log("User " + loggedInUser.DisplayName + " has logged in!");
        }
            );

        signedin = true;
        yield return(new WaitUntil(() => signintask.IsCompleted));

        Debug.Log("User has signed in");
    }
コード例 #3
0
 void InitializeFirebase()
 {
     FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://grapphia.firebaseio.com/");
     reference = FirebaseDatabase.DefaultInstance.RootReference;
     auth      = Firebase.Auth.FirebaseAuth.DefaultInstance;
     user_fb   = auth.CurrentUser;
 }
コード例 #4
0
ファイル: FormManager.cs プロジェクト: lemoteam/02_firebase
    IEnumerator HandleAuthCallback(Task <Firebase.Auth.FirebaseUser> task, string operation)
    {
        if (task.IsCanceled)
        {
            UpdateStatus("La création a été annulée.");
        }
        if (task.IsFaulted)
        {
            UpdateStatus("Oups une erreur est survenue : " + task.Exception);
        }
        if (task.IsCompleted)
        {
            // Firebase user has been created.
            Firebase.Auth.FirebaseUser newUser = task.Result;
            Debug.LogFormat("Tu es bien inscrit à Lémo {0}!", newUser.Email);


            if (operation == "sign_up")
            {
                Debug.Log("SIGN SIGN SIGN");
                Reader reader = new Reader(newUser.Email, 0, 1);
                DatabaseManager.sharedInstance.CreateNewReader(reader, newUser.UserId);
            }


            UpdateStatus("On charge ton expérience");

            yield return(new WaitForSeconds(1.5f));

            SceneManager.LoadScene("Dashboard");
        }
    }
コード例 #5
0
    public void GoogleJoin(string email, string password, string nickname)
    {
        _controller.OnProgressBar("회원가입 진행중..");

        Debug.Log("google join start");
        auth.CreateUserWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
            if (task.IsCanceled)
            {
                Debug.LogError("CreateUserWithEmailAndPasswordAsync was canceled.");
                return;
            }
            if (task.IsFaulted)
            {
                //UIManager.Instance.OnWarningMsg(task.Exception.Message);
                Debug.LogError("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                _controller.OffProgressBar();
                _controller.OnWarningMsg(task.Exception.Message);
                _controller.OffJoinPage();
                return;
            }

            // Firebase user has been created.
            newUser        = task.Result;
            User user      = new User();
            user.nickname  = nickname;
            user.email     = email;
            user.isAlarmOn = true;

            SaveUserData(newUser.UserId, user);

            _controller.OffProgressBar();
            _controller.OnWarningMsg("회원가입을 완료하였습니다.");
            _controller.OffJoinPage();
        });
    }
コード例 #6
0
    void TaskOnClick()
    {
        string email    = usernameField.text;
        string password = passwordField.text;

        auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
            if (task.IsCanceled)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
                return;
            }
            if (task.IsFaulted)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                return;
            }

            Firebase.Auth.FirebaseUser newUser = task.Result;
            FireBaseAuthHandler.user           = newUser;
            Debug.LogFormat("User signed in successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);
            //GameObject.Find("InputField").GetComponent<InputField>().text = "Successful Login!";

            /* TESTING ONLY */

            //TestWriteToFirebase();

            /* /TESTING ONLY */
            // Start the main activity
            SceneManager.LoadScene(1);
        });
    }
コード例 #7
0
ファイル: Login.cs プロジェクト: kubekbreha/Rider
 void Update()
 {
     Firebase.Auth.FirebaseUser user = auth.CurrentUser;
     if (user != null)
     {
         ChangeScene("Menu");
     }
 }
コード例 #8
0
    void createUser(string email, string password, string name)
    {
        auth.CreateUserWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
            if (task.IsCompleted)
            {
                Debug.Log("Complete");
            }

            if (task.IsCanceled)
            {
                Debug.LogError("It was canceled");
                return;
            }

            if (task.IsFaulted)
            {
                Debug.LogError("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                return;
            }

            // Firebase user has been created.
            Debug.Log("新規作成前");
            Firebase.Auth.FirebaseUser newUser = task.Result;
            Debug.Log("新規作成後");

            // SetName
            Firebase.Auth.UserProfile profile = new Firebase.Auth.UserProfile
            {
                DisplayName = name,
            };

            //PlayerPrefs.SetString

            Debug.LogFormat("Firebase user created successfully: {0} ({1})", newUser.DisplayName, newUser.UserId);

            if (newUser != null)
            {
                Debug.Log("名前を更新して遷移する");

                newUser.UpdateUserProfileAsync(profile).ContinueWith(innerTask => {
                    if (innerTask.IsCanceled)
                    {
                        Debug.LogError("UpdateUserProfileAsync was canceled.");
                        return;
                    }
                    if (innerTask.IsFaulted)
                    {
                        Debug.LogError("UpdateUserProfileAsync encountered an error: " + innerTask.Exception);
                        return;
                    }

                    Debug.Log("User profile updated successfully.");
                    Debug.Log(newUser.DisplayName);
                    isMove = true;
                });
            }
        });
    }
コード例 #9
0
    public void Register()
    {
        isNewUser = true;
        Debug.Log("enter register method");
        username   = GameObject.Find("UsernameInput").GetComponent <InputField>();
        password   = GameObject.Find("PasswordInput").GetComponent <InputField>();
        repassword = GameObject.Find("RePassInput").GetComponent <InputField>();
        if (password.text != repassword.text)
        {
            LoginRegisterFeedback.GetComponent <TextMeshProUGUI>().text = "passwords do not match";
            LoginRegisterFeedback.SetActive(true);
            return;
        }
        auth.CreateUserWithEmailAndPasswordAsync(username.text, password.text).ContinueWith(task => {
            if (task.IsCanceled)
            {
                Debug.Log("CreateUserWithEmailAndPasswordAsync was canceled.");
                lastMessage = currentMessage;

                // currently only displays 1 exception
                // might need to append to string instead of replacing
                foreach (System.Exception exception in task.Exception.Flatten().InnerExceptions)
                {
                    Firebase.FirebaseException firebaseEx = exception as Firebase.FirebaseException;
                    if (firebaseEx != null)
                    {
                        currentMessage = firebaseEx.Message;
                        AuthStateChanged(this, null);
                    }
                }
                return;
            }
            if (task.IsFaulted)
            {
                Debug.Log("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                lastMessage = currentMessage;

                // currently only displays 1 exception
                // might need to append to string instead of replacing
                foreach (System.Exception exception in task.Exception.Flatten().InnerExceptions)
                {
                    Firebase.FirebaseException firebaseEx = exception as Firebase.FirebaseException;
                    if (firebaseEx != null)
                    {
                        currentMessage = firebaseEx.Message;
                        AuthStateChanged(this, null);
                    }
                }
                return;
            }
            // Firebase user has been created.
            Firebase.Auth.FirebaseUser newUser = null;
            newUser = task.Result;
            Debug.LogFormat("Firebase user created successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);
        });
    }
コード例 #10
0
    //Handle when Google Sign In successfully
    void OnGoogleAuthenticationFinished(Task <GoogleSignInUser> task)
    {
        if (task.IsFaulted)
        {
            using (IEnumerator <System.Exception> enumerator =
                       task.Exception.InnerExceptions.GetEnumerator())
            {
                if (enumerator.MoveNext())
                {
                    GoogleSignIn.SignInException error =
                        (GoogleSignIn.SignInException)enumerator.Current;
                    UnityEngine.Debug.Log("Got Error: " + error);
                    ErrorPanel.SetActive(true);
                    // ErrorMessage.text = (string)error;
                }
                else
                {
                    UnityEngine.Debug.Log("Got Unexpected Exception?!?");
                }
            }
        }
        else if (task.IsCanceled)
        {
            UnityEngine.Debug.Log("Canceled");
        }
        else
        {
            UnityEngine.Debug.Log("Google Sign-In successed");

            UnityEngine.Debug.Log("IdToken: " + task.Result.IdToken);
            UnityEngine.Debug.Log("ImageUrl: " + task.Result.ImageUrl.AbsoluteUrlOrEmptyString());
            UnityEngine.Debug.Log("Email: " + task.Result.Email);

            //Start Firebase Auth
            Firebase.Auth.Credential credential = Firebase.Auth.GoogleAuthProvider.GetCredential(task.Result.IdToken, null);
            auth.SignInWithCredentialAsync(credential).ContinueWith(t =>
            {
                if (t.IsCanceled)
                {
                    UnityEngine.Debug.Log("SignInWithCredentialAsync was canceled.");
                    return;
                }
                if (t.IsFaulted)
                {
                    UnityEngine.Debug.Log("SignInWithCredentialAsync encountered an error: " + t.Exception);
                    return;
                }

                user = auth.CurrentUser;
                UnityEngine.Debug.Log("Email: " + user.Email);

                // SceneManager.LoadScene("Game", LoadSceneMode.Single);
                onLogedIn.SetActive(true);
            });
        }
    }
コード例 #11
0
 private void SignOut()
 {
     auth.SignOut();
     user = auth.CurrentUser;
     if (user == null)
     {
         Debug.Log("SignOut Ja");
         SceneManager.LoadScene("LoginScene");
         //SceneManager.LoadSceneAsync("LoginScene");
     }
 }
コード例 #12
0
    void Start()
    {
        authReference = Firebase.Auth.FirebaseAuth.DefaultInstance;
        authUser      = authReference.CurrentUser;
        if (authUser == null)
        {
            SceneManager.LoadScene("LoginScene");
        }

        FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://card-677f1.firebaseio.com/");
        NextBtn.enabled = false;
    }
コード例 #13
0
    void HandleEmailSigninResult(Task <Firebase.Auth.FirebaseUser> authTask)
    {
        //Show off loading panel
        PanelLoading.SetActive(false);

        if (authTask.IsCanceled)
        {
            WriteLog("SigninAsync was canceled.");
            ShowPopup("Error Message", "SigninAsync was canceled.\n Please check log for more detail.");
            return;
        }
        if (authTask.IsFaulted)
        {
            WriteLog("SigninAsync encountered an error: " + authTask.Exception);
            ShowPopup("Error Message", "SigninAsync encountered an error.\n Please check log for more detail.");
            return;
        }

        PanelSignIn.SetActive(false);
        PanelSigned.SetActive(true);

        PlayerPrefs.SetInt(Utils.LOGGED, Utils.EM);
        PlayerPrefs.Save();

        WriteLog("Email signin done.");

        if (toggleRememberMe.isOn)
        {
            PlayerPrefs.SetString("Email", txtSignInEmail.text);
            PlayerPrefs.SetString("Pwd", txtSignInPwd.text);
            PlayerPrefs.Save();
        }

        user = auth.CurrentUser;

        if (user != null)
        {
            txtSignedUsername.text = String.Format("Welcome {0}!", user.DisplayName);

            WriteLog("User:"******"PhotoUrl:" + user.PhotoUrl.ToString());

            if (!string.IsNullOrEmpty(user.PhotoUrl.ToString()))
            {
                StartCoroutine(LoadImage(user.PhotoUrl.ToString()));
            }
        }
        else
        {
            WriteLog("User is null.");
        }
    }
コード例 #14
0
    // TODO
    // ログインの後に,名前を変える処理を行う.
    // そのときに,値が変わったのを取れるかどうか

    void Start()
    {
        auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
        user = auth.CurrentUser;

        FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://hamukatsu2-9bebb.firebaseio.com/");
        reference = FirebaseDatabase.DefaultInstance.RootReference;

        if (user == null)
        {
            Debug.Log("ログインしてない");
        }
    }
コード例 #15
0
    void UpdateUserProfileAsync(string username)
    {
        if (auth.CurrentUser == null)
        {
            WriteLog("Not signed in, unable to update user profile");
            return;
        }

        WriteLog("Updating user profile");

        user = auth.CurrentUser;
        if (user != null)
        {
            Firebase.Auth.UserProfile profile = new Firebase.Auth.UserProfile
            {
                DisplayName = username,
                PhotoUrl    = user.PhotoUrl,
            };

            user.UpdateUserProfileAsync(profile).ContinueWith(task => {
                if (task.IsCanceled)
                {
                    WriteLog("UpdateUserProfileAsync was canceled.");
                    return;
                }
                if (task.IsFaulted)
                {
                    WriteLog("UpdateUserProfileAsync encountered an error: " + task.Exception);
                    return;
                }
                if (task.IsCompleted)
                {
                    WriteLog("User profile updated completed");
                }


                PlayerPrefs.SetInt(Utils.LOGGED, Utils.EM);
                PlayerPrefs.Save();

                user = auth.CurrentUser;
                txtSignedUsername.text = String.Format("Welcome {0}!", user.DisplayName);

                //WriteLog("PhotoUrl:" + user.PhotoUrl.ToString());
                //if (!string.IsNullOrEmpty(user.PhotoUrl.ToString()))
                //{
                //	StartCoroutine(LoadImage(user.PhotoUrl.ToString()));
                //}
            });
        }
    }
コード例 #16
0
    void Start()
    {
        //auth関係初期設定
        auth      = Firebase.Auth.FirebaseAuth.DefaultInstance;
        loginUser = auth.CurrentUser;
        //database関係初期設定
        FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://hamukatsu3-aba8b.firebaseio.com/");
        reference = FirebaseDatabase.DefaultInstance.RootReference;

        if (loginUser != null)
        {
            Debug.Log("ログイン出来てるんご");
        }
    }
コード例 #17
0
    public void Login()
    {
        // retrieve username and password
        username = GameObject.Find("UsernameInput").GetComponent <InputField>();
        password = GameObject.Find("PasswordInput").GetComponent <InputField>();
        // attempt to login
        auth.SignInWithEmailAndPasswordAsync(username.text, password.text).ContinueWith(task =>
        {
            if (task.IsCanceled)
            {
                Debug.Log("SignInWithEmailAndPasswordAsync was canceled.");
                lastMessage = currentMessage;

                // currently only displays 1 exception
                // might need to append to string instead of replacing
                foreach (System.Exception exception in task.Exception.Flatten().InnerExceptions)
                {
                    Firebase.FirebaseException firebaseEx = exception as Firebase.FirebaseException;
                    if (firebaseEx != null)
                    {
                        currentMessage = firebaseEx.Message;
                        AuthStateChanged(this, null);
                    }
                }
                return;
            }
            if (task.IsFaulted)
            {
                Debug.Log("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception.ToString());
                lastMessage = currentMessage;

                // currently only displays 1 exception
                // might need to append to string instead of replacing
                foreach (System.Exception exception in task.Exception.Flatten().InnerExceptions)
                {
                    Firebase.FirebaseException firebaseEx = exception as Firebase.FirebaseException;
                    if (firebaseEx != null)
                    {
                        currentMessage = firebaseEx.Message;
                        AuthStateChanged(this, null);
                    }
                }
                return;
            }
            // successful login
            AuthStateChanged(this, null);
            user = task.Result;
            Debug.LogFormat("User signed in successfully.");
        });
    }
コード例 #18
0
 private void GetSessionProfile()
 {
     Firebase.Auth.FirebaseUser user = auth.CurrentUser;
     if (user != null)
     {
         string     name      = user.DisplayName;
         string     email     = user.Email;
         System.Uri photo_url = user.PhotoUrl;
         // The user's Id, unique to the Firebase project.
         // Do NOT use this value to authenticate with your backend server, if you
         // have one; use User.TokenAsync() instead.
         string uid = user.UserId;
     }
 }
コード例 #19
0
ファイル: LoginModule.cs プロジェクト: Camaine/iitGamePJ
    private void LoginwithEmail(string email, string password)
    {
        Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
        auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
            if (task.IsCanceled)
            {
                PopupMsg.text = "Check your Email or Password";
                PopupPanel.SetActive(true);
                Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
                return;
            }
            if (task.IsFaulted)
            {
                PopupMsg.text = "Check your Email or Password";
                PopupPanel.SetActive(true);
                Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                return;
            }

            Firebase.Auth.FirebaseUser newUser = task.Result;
            UserName = newUser.DisplayName;
            Debug.LogFormat("User signed in successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);
        });
        Firebase.Auth.FirebaseUser user = auth.CurrentUser;
        if (user != null)
        {
            user.SendEmailVerificationAsync().ContinueWith(task => {
                if (task.IsCanceled)
                {
                    Debug.LogError("SendEmailVerificationAsync was canceled.");
                    return;
                }
                if (task.IsFaulted)
                {
                    Debug.LogError("SendEmailVerificationAsync encountered an error: " + task.Exception);
                    return;
                }

                Debug.Log("Email sent successfully.");
            });
            string     myname      = user.DisplayName;
            string     myemail     = user.Email;
            System.Uri myphoto_url = user.PhotoUrl;
            // The user's Id, unique to the Firebase project.
            // Do NOT use this value to authenticate with your backend server, if you
            // have one; use User.TokenAsync() instead.
            string uid = user.UserId;
        }
    }
コード例 #20
0
ファイル: ARControl.cs プロジェクト: DeekshitGangadhar/cARd
    // Start is called before the first frame update
    void Start()
    {
        authReference = Firebase.Auth.FirebaseAuth.DefaultInstance;
        authUser      = authReference.CurrentUser;
        if (authUser == null)
        {
            SceneManager.LoadScene("LoginScene");
        }
        storage = Firebase.Storage.FirebaseStorage.DefaultInstance;

        FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://card-677f1.firebaseio.com/");

        StartCoroutine(DownloadImage("https://firebasestorage.googleapis.com/v0/b/card-677f1.appspot.com/o/augment_images%2FyW3fKzIxNiMPZ3rYiJ11OB9ijBq1-M5a2g9pBdPVIsfftPGP?alt=media&token=6a146971-c671-4e73-81fa-606e18ba10ca"));

        IEnumerator DownloadImage(string MediaUrl)
        {
            UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);

            yield return(request.SendWebRequest());

            if (request.isNetworkError || request.isHttpError)
            {
                Debug.Log(request.error);
            }
            else
            {
                image.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
            }
        }

        card_id = "-M5a2g9pBdPVIsfftPGP";

        if (!string.IsNullOrEmpty(card_id))
        {
            databaseReference = FirebaseDatabase.DefaultInstance.GetReferenceFromUrl("https://card-677f1.firebaseio.com/cards/" + card_id);

            databaseReference.GetValueAsync().ContinueWith(task => {
                if (task.IsFaulted)
                {
                    // Handle the error...
                }
                else if (task.IsCompleted)
                {
                    DataSnapshot snapshot = task.Result;
                    print(snapshot.Child("photo").ToString());
                }
            });
        }
    }
コード例 #21
0
    public void SignInEmail()
    {
        Time.timeScale = 1.0f;
        auth.SignInWithEmailAndPasswordAsync(email.text, password.text).ContinueWith(task =>
        {
            if (task.IsCanceled)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
                return;
            }
            if (task.IsFaulted)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                return;
            }

            Firebase.Auth.FirebaseUser newUser = task.Result;

            Debug.LogFormat("User signed in successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);
            Debug.Log("Working user registered");
            Debug.Log("Patient UID in login scene " + newUser.UserId);
            userUID = newUser.UserId;


            FirebaseFirestore db = FirebaseFirestore.DefaultInstance;

            DocumentReference docRef = db.Collection("users").Document(userUID);

            docRef.GetSnapshotAsync().ContinueWithOnMainThread(task1 =>
            {
                DocumentSnapshot snapshot = task1.Result;
                if (snapshot.Exists)
                {
                    Debug.Log(string.Format("Document data for {0} document:", snapshot.Id));
                    Dictionary <string, object> user1 = snapshot.ToDictionary();


                    userName = user1["FirstName"].ToString();

                    Debug.Log("userName is " + userName);
                    signin = true;
                }
            });
        });
        Debug.Log("user id is " + userUID);

        //signin = true;
    }
コード例 #22
0
    void LoginUser()
    {
        auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task =>
        {
            if (task.IsCanceled)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
                loginResult.text = "로그인 실패";
                return;
            }
            if (task.IsFaulted)
            {
                Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
                loginResult.text = "로그인 실패";
                return;
            }

            Firebase.Auth.FirebaseUser newUser = task.Result;
            Debug.LogFormat("User signed in successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);
        });

        FirebaseUser user;

        void Awake()
        {
            auth = FirebaseAuth.DefaultInstance;
            auth.StateChanged += AuthStateChanged;
            AuthStateChanged(this, null);
        }

        void AuthStateChanged(object sender, System.EventArgs eventArgs)
        {
            if (auth.CurrentUser != user)
            {
                bool signedIn = user != auth.CurrentUser && auth.CurrentUser != null;
                if (!signedIn && user != null)
                {
                    Debug.Log("Signed out " + user.UserId);
                }
                user = auth.CurrentUser;
                if (signedIn)
                {
                    Debug.Log("Signed in " + user.UserId);
                    loginResult.text = user.UserId + " 로그인 굿럭";
                }
            }
        }
    }
コード例 #23
0
 /**
  * AuthStateChanged used for listening to user login and get that users ID to be later used
  * for finding the users favorites
  *
  **/
 void AuthStateChanged(object sender, System.EventArgs eventArgs)
 {
     if (auth.CurrentUser != user)
     {
         bool signedIn = user != auth.CurrentUser && auth.CurrentUser != null;
         if (!signedIn && user != null)
         {
             Debug.Log("Signed out " + user.UserId);
         }
         user = auth.CurrentUser;
         if (signedIn)
         {
         }
     }
 }
コード例 #24
0
 // Track state changes of the auth object.
 void AuthStateChanged(object sender, System.EventArgs eventArgs)
 {
     if (auth.CurrentUser != user)
     {
         if (user == null && auth.CurrentUser != null)
         {
             Debug.Log("Signed in " + auth.CurrentUser.DisplayName);
         }
         else if (user != null && auth.CurrentUser == null)
         {
             Debug.Log("Signed out " + user.DisplayName);
         }
         user = auth.CurrentUser;
     }
 }
コード例 #25
0
    // Display a more detailed view of a FirebaseUser.
    void DisplayDetailedUserInfo(Firebase.Auth.FirebaseUser user, int indentLevel)
    {
        DisplayUserInfo(user, indentLevel);
        // StartCoroutine(writePlayer(user));
        DebugLog("  Anonymous: " + user.IsAnonymous);
        DebugLog("  Email Verified: " + user.IsEmailVerified);

        /* var providerDataList = new List<Firebase.Auth.IUserInfo>(user.ProviderData);
         * if (providerDataList.Count > 0) {
         *  DebugLog("  Provider Data:");
         *  foreach (var providerData in user.ProviderData) {
         *    DisplayUserInfo(providerData, indentLevel + 1);
         *  }
         * }  */
    }
コード例 #26
0
ファイル: FormManager.cs プロジェクト: Swhite215/HankGetHome
    IEnumerator HandleAuthCallback(Task <Firebase.Auth.FirebaseUser> task, string operation)
    {
        if (task.IsFaulted || task.IsCanceled)
        {
        }
        else if (task.IsCompleted)
        {
            Firebase.Auth.FirebaseUser newPlayer = task.Result;
            Debug.LogFormat("Welcome to HangGetHome {0}", newPlayer.Email);

            yield return(new WaitForSeconds(1.0f));

            SceneManager.LoadScene("Start_Scene");
        }
    }
コード例 #27
0
ファイル: AuthMan.cs プロジェクト: nader1414518/Krakeeb
    private static void AuthCallback(ILoginResult result)
    {
        if (FB.IsLoggedIn)
        {
            // AccessToken class will have session details
            var aToken = Facebook.Unity.AccessToken.CurrentAccessToken;
            // Prints current access token's User ID
            Debug.Log("Access token: " + aToken.UserId.ToString());
            // Print current access token's granted permissions
            foreach (string perm in aToken.Permissions)
            {
                Debug.Log(perm);
                //Debug.Log("Access Token String: " + aToken.TokenString);
            }
            Firebase.Auth.Credential credential = Firebase.Auth.FacebookAuthProvider.GetCredential(aToken.TokenString);
            FirebaseAuth.DefaultInstance.SignInWithCredentialAsync(credential).ContinueWith(task =>
            {
                if (task.IsCanceled)
                {
                    Debug.Log("Facebook Login Canceled ... ");
                    ViewMessageOnScreen("Facebook Login Canceled ... ");
                    return;
                }
                if (task.IsFaulted)
                {
                    Debug.Log("Facebook Login error: " + task.Exception);
                    ViewMessageOnScreen("Facebook Login error: " + task.Exception);
                    return;
                }

                Debug.Log("Signed In Successfully ... ");
                Firebase.Auth.FirebaseUser newUser = task.Result;
                Debug.Log("Welcome: " + newUser.DisplayName);
                Debug.Log("Email: " + newUser.Email);
                Globals.username             = newUser.DisplayName.ToString();
                Globals.email                = newUser.DisplayName.ToString();
                Globals.userId               = newUser.UserId.ToString();
                loadDashboard                = true;
                Globals.isLoggedIn           = true;
                Globals.loggedInWithFaceBook = true;
            });
        }
        else
        {
            Debug.Log("User cancelled login ... ");
            ViewMessageOnScreen("User Canceled Login ... ");
        }
    }
コード例 #28
0
    public Task <FirebaseUser> SignInUserWithFacebook(string accessToken)
    {
        Credential credential = FacebookAuthProvider.GetCredential(accessToken);

        if (auth.CurrentUser != null)
        {
            Task <FirebaseUser> task = auth.CurrentUser.LinkWithCredentialAsync(credential);
            task.ContinueWith(t =>
            {
                if (t.IsCanceled)
                {
                    Debug.Log("LinkWithCredentialAsync was canceled.");
                }
                if (t.IsFaulted)
                {
                    Debug.Log("LinkWithCredentialAsync encountered an error: " + t.Exception);
                }

                Firebase.Auth.FirebaseUser newUser = t.Result;
                Debug.LogFormat("Credentials successfully linked to Firebase user: {0} ({1})",
                                newUser.DisplayName, newUser.UserId);
            });
            return(task);
        }
        else
        {
            Task <FirebaseUser> task = auth.SignInWithCredentialAsync(credential);

            task.ContinueWith(t =>
            {
                if (t.IsCanceled)
                {
                    Debug.Log("SignInWithCredentialAsync was canceled.");
                    return;
                }
                if (t.IsFaulted)
                {
                    Debug.Log("SignInWithCredentialAsync encountered an error: " + task.Exception);
                    return;
                }

                Firebase.Auth.FirebaseUser newUser = t.Result;
                Debug.LogFormat("User signed in successfully: {0} ({1})",
                                newUser.DisplayName, newUser.UserId);
            });
            return(task);
        }
    }
コード例 #29
0
 // Track state changes of the auth object.
 void AuthStateChanged(object sender, System.EventArgs eventArgs)
 {
     if (auth.CurrentUser != firebUser)
     {
         bool signedIn = firebUser != auth.CurrentUser && auth.CurrentUser != null;
         if (!signedIn && firebUser != null)
         {
             Debug.Log("Signed out plankgame" + firebUser.UserId);
         }
         firebUser = auth.CurrentUser;
         if (signedIn)
         {
             Debug.Log("Signed in plankgame " + firebUser.UserId);
         }
     }
 }
コード例 #30
0
ファイル: SignUpAndSignIn.cs プロジェクト: Abhay0899193/words
 void AuthStateChanged(object sender, System.EventArgs eventArgs)
 {
     if (auth.CurrentUser != user)
     {
         bool signedIn = user != auth.CurrentUser && auth.CurrentUser != null;
         if (!signedIn && user != null)
         {
             console.text = "Signed out " + user.UserId;
         }
         user = auth.CurrentUser;
         if (signedIn)
         {
             console.text = "Signed in " + user.UserId;
         }
     }
 }