private void CreateComponentModels() { LaunchingUnitVelocity = new VectorComponentViewModel[8]; TargetUnitVelocity = new VectorComponentViewModel[8]; for (int i = 0; i < 8; i++) { var hexAxis = (HexAxis)i + 1; LaunchingUnitVelocity[i] = new VectorComponentViewModel(hexAxis); TargetUnitVelocity[i] = new VectorComponentViewModel(hexAxis); } }