public static void Init() { Config.CreateMenu(); Collision.Init(); Game.OnUpdate += args => { DetectedSkillshots.RemoveAll(i => !i.IsActive); foreach (var skillshot in DetectedSkillshots) { skillshot.OnUpdate(); } if (!Program.getKeyBindItem(Config.evadeMenu, "Enabled")) { return; } if (ObjectManager.Player.IsDead) { return; } if (ObjectManager.Player.IsCastingInterruptableSpell(true)) { return; } if (ObjectManager.Player.ChampionName == "Sion" && ObjectManager.Player.HasBuff("SionR")) { return; } if (ObjectManager.Player.HasBuffOfType(BuffType.SpellShield) || ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity)) { return; } if (Evading != null) { Evading(); } var currentPath = ObjectManager.Player.GetWaypoints(); var safeResult = IsSafePoint(PlayerPosition); var safePath = IsSafePath(currentPath, 100); if (!safePath.IsSafe && !safeResult.IsSafe && TryEvading != null) { TryEvading(safeResult.SkillshotList, Game.CursorPos.LSTo2D()); } }; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteMissile += (skillshot, missile) => { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.LSPerpendicular(); if (DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Utils.GameTimeTickCount, missile.Position.LSTo2D(), missile.Position.LSTo2D() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }; Drawing.OnDraw += args => { if (Program.getCheckBoxItem(Config.evadeMenu, "DrawStatus")) { var active = Program.getKeyBindItem(Config.evadeMenu, "Enabled"); var text = string.Format("Evade Skillshot: {0}", active ? (Program.getKeyBindItem(Config.evadeMenu, "OnlyDangerous") ? "Dangerous" : "On") : "Off"); var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); Drawing.DrawText(pos.X - (float)50 / 2, pos.Y + 40, active ? (Program.getKeyBindItem(Config.evadeMenu, "OnlyDangerous") ? Color.Yellow : Color.White) : Color.Gray, text); } foreach (var skillshot in DetectedSkillshots) { skillshot.Draw(skillshot.Enable && Program.getKeyBindItem(Config.evadeMenu, "Enabled") ? Color.White : Color.Red, Color.LimeGreen); } }; }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.LSAngleBetween(item.Direction) < 5 && (skillshot.Start.LSDistance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.LSDistance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.LSRotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).LSNormalized(); var end = skillshot.Start + newDirection * skillshot.Start.LSDistance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.LSTo2D()).LSRotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.LSRotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>().Where(x=>x.IsEnemy).Where(i => i.Name == "Seed" && i.LSDistance(skillshot.Unit) < 800) let v = minion.ServerPosition.LSTo2D() - skillshot.Unit.ServerPosition.LSTo2D() where edge1.LSCrossProduct(v) > 0 && v.LSCrossProduct(edge2) > 0 let start = minion.ServerPosition.LSTo2D() let end = skillshot.Unit.ServerPosition.LSTo2D() .LSExtend( minion.ServerPosition.LSTo2D(), skillshot.Unit.LSDistance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.LSPerpendicular() * 400; var end = skillshot.End + skillshot.Direction.LSPerpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.LSDistance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.LSDistance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = Vector2.Zero; foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.LSTo2D())) { endPos = m.Position.LSTo2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.GameTimeTickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).LSNormalized(); skillshot.Direction = (skillshot.End - skillshot.Start).LSNormalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: var minions = new List<Obj_AI_Minion>(); minions.AddRange(ObjectManager.Get<Obj_AI_Minion>().Where(x=> x.Team == GameObjectTeam.Neutral).Where(i => i.IsValidTarget(1200, true, from.To3D()))); minions.AddRange( ObjectManager.Get<Obj_AI_Minion>().Where( i => i.IsValidTarget(1200, false, @from.To3D()) && (skillshot.Unit.Team == ObjectManager.Player.Team ? i.Team != ObjectManager.Player.Team : i.Team == ObjectManager.Player.Team) && MinionManager.IsMinion(i))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.Champion: collisions.AddRange( from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !HeroManager.Allies.Any( i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>().Where( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) ) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - wallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0]; var collisionT = Utils.GameTimeTickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : Vector2.Zero; }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: var minions = new List <Obj_AI_Minion>(); minions.AddRange(ObjectManager.Get <Obj_AI_Minion>().Where(x => x.Team == GameObjectTeam.Neutral).Where(i => i.IsValidTarget(1200, true, from.To3D()))); minions.AddRange( ObjectManager.Get <Obj_AI_Minion>().Where( i => i.IsValidTarget(1200, false, @from.To3D()) && (skillshot.Unit.Team == ObjectManager.Player.Team ? i.Team != ObjectManager.Player.Team : i.Team == ObjectManager.Player.Team) && MinionManager.IsMinion(i))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.Champions: collisions.AddRange( from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !HeroManager.Allies.Any( i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>().Where( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) ) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - wallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0]; var collisionT = Utils.GameTimeTickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : Vector2.Zero); }
public static void Init() { Config.CreateMenu(); Collision.Init(); Game.OnUpdate += args => { DetectedSkillshots.RemoveAll(i => !i.IsActive); foreach (var skillshot in DetectedSkillshots) { skillshot.OnUpdate(); } if (!FioraProject.Program.Menu.SubMenu("Evade").Item("Enabled").GetValue <KeyBind>().Active) { return; } if (ObjectManager.Player.IsDead) { return; } if (ObjectManager.Player.IsCastingInterruptableSpell(true)) { return; } if (ObjectManager.Player.ChampionName == "Sion" && ObjectManager.Player.HasBuff("SionR")) { return; } if (ObjectManager.Player.HasBuffOfType(BuffType.SpellShield) || ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity)) { return; } if (Evading != null) { Evading(); } var currentPath = ObjectManager.Player.GetWaypoints(); var safeResult = IsSafePoint(PlayerPosition); var safePath = IsSafePath(currentPath, 100); if (!safePath.IsSafe && !safeResult.IsSafe && TryEvading != null) { TryEvading(safeResult.SkillshotList, Game.CursorPos.To2D()); } }; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteMissile += (skillshot, missile) => { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Utils.GameTimeTickCount, missile.Position.To2D(), missile.Position.To2D() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }; Drawing.OnDraw += args => { if (FioraProject.Program.Menu.SubMenu("Evade").Item("DrawStatus").GetValue <bool>()) { var active = FioraProject.Program.Menu.SubMenu("Evade").Item("Enabled").GetValue <KeyBind>().Active; var text = string.Format( "Evade Skillshot: {0}", active ? (FioraProject.Program.Menu.SubMenu("Evade").Item("OnlyDangerous").GetValue <KeyBind>().Active ? "Dangerous" : "On") : "Off"); var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); Drawing.DrawText( pos.X - (float)70, pos.Y + 40, active ? (FioraProject.Program.Menu.SubMenu("Evade").Item("OnlyDangerous").GetValue <KeyBind>().Active ? Color.Yellow : Color.White) : Color.Gray, text); } foreach (var skillshot in DetectedSkillshots) { skillshot.Draw( skillshot.Enable && FioraProject.Program.Menu.SubMenu("Evade").Item("Enabled").GetValue <KeyBind>().Active ? Color.White : Color.Red, Color.LimeGreen); } }; }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in ObjectManager.Get <Obj_AI_Minion>().Where(x => x.IsEnemy).Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800) let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D() where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 let start = minion.ServerPosition.To2D() let end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = Vector2.Zero; foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.GameTimeTickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }