public static UITextureAtlas LoadResources() { if (atlas == null) { string[] spriteNames = new string[] { "FindIt", "FindItDisabled", "FindItFocused", "FindItHovered", "FindItPressed", "Tag", "ZoningCommercialEco", "ZoningCommercialLeisure", "ZoningCommercialTourist", "ZoningOfficeHightech", "ZoningResidentialHighEco", "ZoningResidentialLowEco", "ToolbarIconPropsBillboards", "ToolbarIconPropsSpecialBillboards", "ExtraFilters", "Dice", "TreeLg", "TreeMd", "TreeSm", "TinyRoads", "QuickMenu", "Clear", "Oneway", "Parking", "NoParking", "GrwbRico", "Runway", "RunwayDisabled", "RunwayFocused", "RunwayHovered", "RunwayPressed", "Taxiway", "TaxiwayDisabled", "TaxiwayFocused", "TaxiwayHovered", "TaxiwayPressed" }; atlas = ResourceLoader.CreateTextureAtlas("FindItAtlas", spriteNames, "FindIt.Icons."); UITextureAtlas defaultAtlas = ResourceLoader.GetAtlas("Ingame"); Texture2D[] textures = new Texture2D[] { defaultAtlas["ToolbarIconGroup6Focused"].texture, defaultAtlas["ToolbarIconGroup6Hovered"].texture, defaultAtlas["ToolbarIconGroup6Normal"].texture, defaultAtlas["ToolbarIconGroup6Pressed"].texture }; ResourceLoader.AddTexturesInAtlas(atlas, textures); } return(atlas); }
public static UITextureAtlas LoadResources() { if (atlas == null) { string[] spriteNames = new string[] { "FindIt", "FindItDisabled", "FindItFocused", "FindItHovered", "FindItPressed", "Tag", "IconPolicyLeisureDisabled", "IconPolicyTouristDisabled" }; atlas = ResourceLoader.CreateTextureAtlas("FindItAtlas", spriteNames, "FindIt.Icons."); UITextureAtlas defaultAtlas = ResourceLoader.GetAtlas("Ingame"); Texture2D[] textures = new Texture2D[] { defaultAtlas["ToolbarIconGroup6Focused"].texture, defaultAtlas["ToolbarIconGroup6Hovered"].texture, defaultAtlas["ToolbarIconGroup6Normal"].texture, defaultAtlas["ToolbarIconGroup6Pressed"].texture, defaultAtlas["IconPolicyLeisure"].texture, defaultAtlas["IconPolicyTourist"].texture }; ResourceLoader.AddTexturesInAtlas(atlas, textures); } return(atlas); }