/// <summary> /// Cleans up when finished. /// </summary> internal static void Close() { GameObject.Destroy(_renderer); GameObject.Destroy(gameObject); Debugging.Message("thumbnail renderer destroyed"); // Let the garbage collector cleanup. _generator = null; _renderer = null; gameObject = null; }
/// <summary> /// Creates our renderer GameObject. /// </summary> internal static void Create() { try { // If no instance already set, create one. if (gameObject == null) { // Give it a unique name for easy finding with ModTools. gameObject = new GameObject("FindItThumbnailRenderer"); gameObject.transform.parent = UIView.GetAView().transform; // Add our queue manager and renderer directly to the gameobject. _renderer = gameObject.AddComponent <PreviewRenderer>(); _generator = new ThumbnailGenerator(); Debugging.Message("thumbnail renderer created"); } } catch (Exception e) { Debugging.LogException(e); } }