コード例 #1
0
ファイル: IntroScreen.cs プロジェクト: noamlerner/ToonFight
 public void Draw(SpriteBatch spriteBatch, Extras extra)
 {
     spriteBatch.Draw(BG, new Rectangle(0, 0, 1080, 720), Color.White);
     spriteBatch.DrawString(extra.TitleFont, "Welcome To ToonFight!", new Vector2(10, 05), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "[Load Toon]", new Vector2(600, 500), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "[New Toon]", new Vector2(600, 530), Color.White);
 }
コード例 #2
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 public void Code(Extras extra, KeyboardState keyboard, KeyboardState oldkeyboard, MouseState mouse, MouseState oldmouse, Point mousepoint, Toon [] Character)
 {
     switch (State)
     {
         case ScreenState.Initialize:
             Initialize();
             break;
         case ScreenState.Name:
             NamingCode(extra, keyboard, oldkeyboard);
             break;
         case ScreenState.Gender:
             GenderCode(mouse, oldmouse, mousepoint);
             break;
         case ScreenState.Attributes:
             AttributesCode(mouse, oldmouse, mousepoint, extra);
             break;
         case ScreenState.DefenseHP:
             DefenseHPCode(mouse, oldmouse, mousepoint);
             break;
         case ScreenState.MoveTypes:
             MoveTypesCode(mouse, oldmouse, mousepoint);
             break;
         case ScreenState.Done:
             DoneCode(extra, Character);
                 break;
     }
 }
コード例 #3
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ファイル: IntMoves.cs プロジェクト: noamlerner/ToonFight
 public void InitializeMoves(Toon OtherToon, Toon ActiveToon,Extras extra)
 {
     Ability0(OtherToon);
     Ability1(extra);
     Ability2(OtherToon);
     Ability3(OtherToon, ActiveToon, extra);
 }
コード例 #4
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ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 public void Code(Toon ChosenOne, Toon OpponentToon, IntMoves ManaMoves, StrMoves RageMoves, AgMoves EnergyMoves, LuckMoves luckMoves, MouseState mouse, MouseState oldmouse, Point mousepoint, KeyboardState keyboard, KeyboardState oldkeyboard, Extras extra)
 {
     switch (State)
     {
         case FightState.InitiliazeMoves:
             InitializeMoves(ChosenOne, OpponentToon, ManaMoves, RageMoves, EnergyMoves, luckMoves,extra);
             break;
         case FightState.ChosenOnesTurn:
             OnToon = 0;
             TurnCode(ChosenOne, mouse, oldmouse, mousepoint, ChosenOne, OpponentToon, extra);
             break;
         case FightState.OpponentsTurn:
             OnToon = 1;
             TurnCode(OpponentToon, mouse, oldmouse, mousepoint, ChosenOne, OpponentToon, extra);
             break;
         case FightState.Attack:
             AttackCode(keyboard, oldkeyboard);
             break;
         case FightState.NoResource:
           NoResourceCode(keyboard, oldkeyboard);
             break;
         case FightState.Special:
             SpecialCode(keyboard, oldkeyboard, ChosenOne,OpponentToon);
             break;
     }
 }
コード例 #5
0
ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
 public void Draw(Toon[] Character, SpriteBatch spriteBatch, Extras extra)
 {
     switch (State)
     {
         case LoadState.Initialize:
             break;
         case LoadState.Present:
             PresentDraw(spriteBatch, extra, Character);
             break;
     }
 }
コード例 #6
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ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
        private void ChosenCode(Toon [] Character, Toon ChosenOne, Toon OpponentToon, Extras extra)
        {
            TransferAttributes(Character, ChosenOne, OnToon);
            int OpponentNum = rand.Next(0, extra.NumOfToons);
            if (OpponentNum != OnToon)
            {
                TransferAttributes(Character, OpponentToon, OpponentNum);
                extra.State = Extras.GameState.FIGHT;
                State = LoadState.Initialize;

            }
        }
コード例 #7
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ファイル: IntroScreen.cs プロジェクト: noamlerner/ToonFight
        public void Code(MouseState mouse, MouseState oldmouse, Point mousepoint,Extras extra)
        {
            if (LoadRect.Contains(mousepoint) && mouse.LeftButton == ButtonState.Pressed && oldmouse.LeftButton == ButtonState.Released)
            {
               if (extra.NumOfToons != 0)
                extra.State = Extras.GameState.LoadScreen;
            }

            if (NewRect.Contains(mousepoint) && mouse.LeftButton == ButtonState.Pressed && oldmouse.LeftButton == ButtonState.Released)
            {
                extra.State = Extras.GameState.CreationScreen;

            }
        }
コード例 #8
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ファイル: AgMoves.cs プロジェクト: noamlerner/ToonFight
 private void Ability1(Extras extra)
 {
     Ability[1] = new Move();
     Ability[1].Resource = "Energy";
     Ability[1].Name = "Rain Of Arrows";
     Ability[1].Description = "You shoot 4 arrows into the \nair which will come down one at a time and \nhit over the next 4 turns.";
     Ability[1].Duration = 4;
     Ability[1].BeenActive = 5;
     Ability[1].CoolDown = 0;
     Ability[1].Damage = 15;
     Ability[1].Cost = 38;
     Ability[1].Effect = "Four arrows have been launched into \nthe air";
     Ability[1].BuffIcon = extra.RainOfArrowsPic;
 }
コード例 #9
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ファイル: AgMoves.cs プロジェクト: noamlerner/ToonFight
 private void Ability3(Extras extra, Toon ActiveToon)
 {
     Ability[3] = new Move();
     Ability[3].Resource = "Energy";
     Ability[3].Name = "Stealth";
     Ability[3].Description = "You walk into the shadows, \nbecoming untargetable \nfor the next 3 turns.";
     Ability[3].Duration = 3;
     Ability[3].BeenActive = 5;
     Ability[3].CoolDown = 7;
     Ability[3].Damage = 0;
     Ability[3].Cost = 85;
     Ability[3].Effect = ActiveToon.Name + " has walked into the shadows.";
     Ability[3].BuffIcon = extra.StealthPic;
 }
コード例 #10
0
ファイル: IntMoves.cs プロジェクト: noamlerner/ToonFight
 private void Ability1(Extras extra)
 {
     Ability[1] = new Move();
     Ability[1].Name = "Curse of Witches";
     Ability[1].Resource = "Mana";
     Ability[1].Description = "You cast a curse upon your opponent \nwhich will inflict damage every turn for \nthe next 3 turns.";
     Ability[1].Duration = 4;
     Ability[1].CoolDown = 0;
     Ability[1].Damage = 15;
     Ability[1].BeenActive = 5;
     Ability[1].Cost = 150;
     Ability[1].Effect = "The curse has been cast!";
     Ability[1].BuffIcon = extra.CurseofWhitchesPic;
 }
コード例 #11
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ファイル: StrMoves.cs プロジェクト: noamlerner/ToonFight
 private void Ability1(Toon OtherToon,Extras extra)
 {
     Ability[1] = new Move();
     Ability[1].Name = "Concussion";
     Ability[1].Resource = "Rage";
     Ability[1].Description = "A severe Strike to the head will \ngive " + OtherToon.Name + " head trauma and \nwill cause damage over the next 4 turns";
     Ability[1].Duration = 4;
     Ability[1].CoolDown = 0;
     Ability[1].BeenActive = 5;
     Ability[1].Damage = 15;
     Ability[1].Cost = 25;
     Ability[1].Effect = OtherToon.Name + " is bleeding internally";
     Ability[1].BuffIcon = extra.ConcussionPic;
 }
コード例 #12
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ファイル: Toon.cs プロジェクト: noamlerner/ToonFight
        int Reason; //reason for not being able to keep going

        #endregion Fields

        #region Methods

        public void BuffDraw(SpriteBatch spriteBatch,Extras extra, int X)
        {
            int NumOfRects = 0;
            Rectangle[] BuffRects = new Rectangle[4];

            for (int i = 0; i < 4; i++)
            {
                if (Ability[i].BuffIcon != null && Ability[i].Duration > 1 && Ability[i].BeenActive < Ability[i].Duration)
                {
                    BuffRects[NumOfRects] = new Rectangle(X, (70 + 35 * NumOfRects), 30, 30);
                    spriteBatch.Draw(Ability[i].BuffIcon, BuffRects[NumOfRects], Color.White);
                    NumOfRects++;
                }
            }
        }
コード例 #13
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ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
 public void Code(Toon[] Character,Extras extra,KeyboardState keyboard, KeyboardState oldkeyboard, Toon ChosenOne, Toon OpponentToon, MouseState mouse, Point mousepoint)
 {
     switch (State)
     {
         case LoadState.Initialize:
         ToonLoading(Character, extra);
             break;
         case LoadState.Present:
             PresentCode(keyboard, oldkeyboard, Character, ChosenOne,OpponentToon, extra, mouse,mousepoint);
             break;
         case LoadState.Chosen:
             ChosenCode(Character, ChosenOne, OpponentToon, extra);
             break;
     }
 }
コード例 #14
0
ファイル: EndScreen.cs プロジェクト: noamlerner/ToonFight
 public void EndScreenCode(Toon ChosenOne, Toon OpponentToon, Extras extra, KeyboardState keyboard, KeyboardState oldkeyboard)
 {
     if (ChosenOne.HP <= 0)
     {
         Winner = OpponentToon;
         Loser = ChosenOne;
     }
     else
     {
         Winner = ChosenOne;
         Loser = OpponentToon;
     }
     if (keyboard.IsKeyDown(Keys.Enter) && oldkeyboard.IsKeyUp(Keys.Enter))
     {
         extra.State = Extras.GameState.Initialize;
     }
 }
コード例 #15
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ファイル: IntMoves.cs プロジェクト: noamlerner/ToonFight
 private void Ability3(Toon OtherToon, Toon ActiveToon, Extras extra)
 {
     Ability[3] = new Move();
     Ability[3].Name = "Abyssal Expedition";
     Ability[3].Resource = "Mana";
     Ability[3].Description = "You send your opponent into \nan abyss for 2 turns in which \nhe cant attack and attains damage \nequal to 60% of \n the Mana cost";
     Ability[3].Duration = 2;
     Ability[3].CoolDown = 7;
     Ability[3].Damage = 0;
     Ability[3].BeenActive = 5;
     Ability[3].Cost = (int)(ActiveToon.MaxMana * 0.9);
     if (Ability[3].Cost < 290)
         Ability[3].Cost = 290;
     Ability[3].Effect = "You have sent " + OtherToon.Name + " into the Abyss";
     Ability[3].DamageType = 1;
     Ability[3].BuffIcon = extra.AbyssPic;
 }
コード例 #16
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ファイル: AgMoves.cs プロジェクト: noamlerner/ToonFight
 public void InitializeMoves(Toon OtherToon,Extras extra, Toon ActiveToon)
 {
     Ability0(OtherToon);
     Ability1(extra);
     Ability2(OtherToon);
     Ability3(extra, ActiveToon);
     Ability[4] = new Move();
     Ability[4].Resource = "Energy";
     Ability[4].Name = "Exploit Chink";
     Ability[4].Description = "You find a chink in your opponents armor \nallowing you to bypass 50% of \ndefenses for 2 turns";
     Ability[4].Duration = 3;
     Ability[4].BeenActive = 5;
     Ability[4].CoolDown = 5;
     Ability[4].Damage = 0;
     Ability[4].Cost = 60;
     Ability[4].Effect = ActiveToon.Name + " found a chink \nin " + OtherToon.Name + "'s armor!";
     Ability[4].BuffIcon = extra.ChinkPic;
 }
コード例 #17
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ファイル: StrMoves.cs プロジェクト: noamlerner/ToonFight
 public void InitializeMoves(Toon OtherToon, Toon ActiveToon,Extras extra)
 {
     Ability0(OtherToon);
     Ability1(OtherToon,extra);
     Ability2(OtherToon);
     Ability[3] = new Move();
     Ability[3].Name = "Shout Of Power";
     Ability[3].Resource = "Rage";
     Ability[3].Description = "You let out a terrible shout \nwhich multiplies all of \nyour damage by 3 for 2 turns";
     Ability[3].Duration = 3;
     Ability[3].CoolDown = 5;
     Ability[3].Damage = 0;
     Ability[3].BeenActive = 5;
     Ability[3].Cost = (int)(ActiveToon.MaxRage * .9);
     if (Ability[3].Cost < 110)
         Ability[3].Cost = 110;
     Ability[3].Effect = "Both you and " + OtherToon.Name + " go down in pain!";
     Ability[3].BuffIcon = extra.SOPBuffPic;
 }
コード例 #18
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        public void Draw(SpriteBatch spriteBatch, Extras extra)
        {
            switch (State)
            {
                case ScreenState.Name:
                     NamingDraw(spriteBatch, extra);
                    break;
              case ScreenState.Gender:
                    GenderDraw(spriteBatch, extra);
                    break;
                case ScreenState.Attributes:
                    AttributesDraw(spriteBatch, extra, toon);
                    break;
                case ScreenState.DefenseHP:
                    DefenseHPDraw(spriteBatch, extra);
                    break;
                case ScreenState.MoveTypes:
                    MoveTypesDraw(spriteBatch, extra);
                    break;

            }
        }
コード例 #19
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ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
        public void Draw(SpriteBatch spriteBatch, Extras extra, Toon ChosenOne, Toon OpponentToon)
        {
            switch (State)
            {
                case FightState.ChosenOnesTurn:
                    TurnDraw(spriteBatch, extra, ChosenOne, OpponentToon);
                    break;
                case FightState.Attack:
                    AttackDraw(spriteBatch, extra, ChosenOne, OpponentToon);
                    break;
                case FightState.OpponentsTurn:
                    TurnDraw(spriteBatch, extra, ChosenOne, OpponentToon);
                    break;

                case FightState.NoResource:
                    NoResourceDraw(spriteBatch, extra, ChosenOne, OpponentToon);
                    break;
                case FightState.Special:
                    SpecialDraw(spriteBatch, extra, ChosenOne, OpponentToon);
                    break;
            }
        }
コード例 #20
0
ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 private void SpecialDraw(SpriteBatch spriteBatch, Extras extra, Toon ChosenOne, Toon OpponentToon)
 {
     GenericDraw(spriteBatch, extra, ChosenOne, OpponentToon);
     switch (OnToon)
     {
         case 0:
             ChosenOne.SpecialDraw(spriteBatch, extra, OpponentToon);
             break;
         case 1:
             OpponentToon.SpecialDraw(spriteBatch, extra, ChosenOne);
             break;
     }
 }
コード例 #21
0
ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 private void TurnCode(Toon Activetoon, MouseState mouse, MouseState oldmouse, Point mousepoint, Toon ChosenOne, Toon OpponentToon, Extras extra)
 {
     ChosenOne.KeepGoing = true;
     OpponentToon.KeepGoing = true;
     FirstTimeThrough(Activetoon);
     if (possibleMove == false)
     {
         State = FightState.NoResource;
         firstTimeThrough = false;
     }
     else
     MoveSelection(mouse, oldmouse, mousepoint, ChosenOne, OpponentToon, extra);
 }
コード例 #22
0
ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
        private void PresentCode(KeyboardState keyboard, KeyboardState oldkeyboard, Toon [] Character, Toon ChosenOne, Toon OpponentToon, Extras extra, MouseState mouse, Point mousepoint)
        {
            PresentNavigation(ref keyboard, ref oldkeyboard, extra);
            if (keyboard.IsKeyDown(Keys.Enter) && oldkeyboard.IsKeyUp(Keys.Enter))
            {
                State = LoadState.Chosen;
            }
            Rectangle DeleteRect = new Rectangle(950, 680, 87, 30);
            if (DeleteRect.Contains(mousepoint) && mouse.LeftButton == ButtonState.Pressed)
            {

                for (int i = OnToon + 1; i < (extra.NumOfToons); i++)
                {
                    string ToonInfo = File.ReadAllText(@"Content\TextFiles\Toon" + (i + 1).ToString() + ".txt");
                    File.WriteAllText(@"Content\TextFiles\Toon" + i.ToString() + ".txt", ToonInfo);
                }
                File.Delete(@"Content\TextFiles\Toon" + extra.NumOfToons.ToString() + ".txt");
                extra.NumOfToons--;
                File.WriteAllText(@"Content\TextFiles\Character Count.txt", extra.NumOfToons.ToString());
                State = LoadState.Initialize;
                extra.State = Extras.GameState.IntroScreen;
            }
        }
コード例 #23
0
ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 private void TurnDraw(SpriteBatch spriteBatch, Extras extra, Toon ChosenOne, Toon OpponentToon)
 {
     GenericDraw(spriteBatch, extra, ChosenOne, OpponentToon);
     if (OnToon == 0)
         HumansTurnDraw(spriteBatch,extra,OpponentToon,ChosenOne);
 }
コード例 #24
0
ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 private static void AblityDraw(SpriteBatch spriteBatch, Extras extra, Toon ChosenOne)
 {
     spriteBatch.DrawString(extra.NormalFont, ChosenOne.Ability[0].Name, new Vector2(30, 475), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Cost: " + ChosenOne.Ability[0].Cost.ToString() + " " + ChosenOne.Ability[0].Resource, new Vector2(20, 505), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Raw Damage: " + ChosenOne.Ability[0].Damage.ToString(), new Vector2(20, 535), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "CoolDown Remaining: " + ChosenOne.CD[0].ToString(), new Vector2(20, 565), Color.White);
     spriteBatch.DrawString(extra.NormalFont, ChosenOne.Ability[1].Name, new Vector2(318, 475), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Cost: " + ChosenOne.Ability[1].Cost.ToString() + " " + ChosenOne.Ability[1].Resource, new Vector2(308, 505), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Raw Damage: " + ChosenOne.Ability[1].Damage.ToString(), new Vector2(308, 535), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "CoolDown Remaining: " + ChosenOne.CD[1].ToString(), new Vector2(308, 565), Color.White);
     spriteBatch.DrawString(extra.NormalFont, ChosenOne.Ability[2].Name, new Vector2(30, 598), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Cost: " + ChosenOne.Ability[2].Cost.ToString() + " " + ChosenOne.Ability[2].Resource, new Vector2(20, 628), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Raw Damage: " + ChosenOne.Ability[2].Damage.ToString(), new Vector2(20, 658), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "CoolDown Remaining: " + ChosenOne.CD[2].ToString(), new Vector2(20, 688), Color.White);
     spriteBatch.DrawString(extra.NormalFont, ChosenOne.Ability[3].Name, new Vector2(318, 598), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Cost: " + ChosenOne.Ability[3].Cost.ToString() + " " + ChosenOne.Ability[3].Resource, new Vector2(308, 628), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "Raw Damage: " + ChosenOne.Ability[3].Damage.ToString(), new Vector2(308, 658), Color.White);
     spriteBatch.DrawString(extra.NormalFont, "CoolDown Remaining: " + ChosenOne.CD[3].ToString(), new Vector2(308, 688), Color.White);
 }
コード例 #25
0
ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
        private void ToonLoading(Toon[] Character, Extras extra)
        {
            for (int i = 0; i < extra.NumOfToons; i++)
            {
                Character[i] = new Toon();
                string CharacterInfo = File.ReadAllText(@"Content\TextFiles\Toon" + (i+1).ToString() + ".txt");
                string text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Name = text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Gender = text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Agility = int.Parse(text);
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Intellect = int.Parse(text);
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Strength = int.Parse(text);
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].HP = int.Parse(text);
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].Defense = int.Parse(text);
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].moveClass[0] = text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].moveClass[1] = text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].moveClass[2] = text;
                FindText(ref CharacterInfo, out CharacterInfo, out text);
                Character[i].moveClass[3] = text;
                if (Character[i].Gender == "M")
                {
                    Character[i].sprite = extra.MalePic;
                    Character[i].Pronoun = "he";
                }
                if (Character[i].Gender == "F")
                {
                    Character[i].sprite = extra.FemalePic;
                    Character[i].Pronoun = "she";
                }
                State = LoadState.Present;
                Character[i].Mana = 400 * (Character[i].Intellect) / 10 + 10;
                Character[i].Rage = Character[i].Strength * 10 + 10;
                Character[i].Energy = Character[i].Agility * 5 + 10;
                if (Character[i].Intellect == 0)
                    Character[i].Mana = 1;
                if (Character[i].Agility == 0)
                    Character[i].Energy = 1;
                if (Character[i].Strength == 0)
                    Character[i].Rage = 1;

            }
            OnToon = 0;
        }
コード例 #26
0
ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
 private void PresentNavigation(ref KeyboardState keyboard, ref KeyboardState oldkeyboard, Extras extra)
 {
     if (keyboard.IsKeyDown(Keys.Left) && oldkeyboard.IsKeyUp(Keys.Left))
     {
         if (OnToon == 0)
             OnToon = (extra.NumOfToons - 1);
         else
             OnToon--;
     }
     if (keyboard.IsKeyDown(Keys.Right) && oldkeyboard.IsKeyUp(Keys.Right))
     {
         if ((OnToon + 1) == extra.NumOfToons)
             OnToon = 0;
         else
             OnToon++;
     }
 }
コード例 #27
0
ファイル: EndScreen.cs プロジェクト: noamlerner/ToonFight
 public void EndScreenDraw(SpriteBatch spriteBatch, Extras extra)
 {
     spriteBatch.DrawString(extra.TitleFont, Loser.Name +" LOST TO "+ Winner.Name +"\nWHAT A MATCH!!!!!", new Vector2(20,20), Color.White);
 }
コード例 #28
0
ファイル: Toon.cs プロジェクト: noamlerner/ToonFight
 public void SpecialDraw(SpriteBatch spriteBatch, Extras extra, Toon OtherToon)
 {
     switch (Reason)
     {
         case 0:
         spriteBatch.DrawString(extra.NormalFont, Name +" Could not do anything \nbecause " +OtherToon.Name + " is in the Abyss", new Vector2(590, 465), Color.White);
     break;
         case 1:
     spriteBatch.DrawString(extra.NormalFont, Name + " Could not do anything \nbecause "+ Pronoun +" is in \nthe Abyss", new Vector2(590, 465), Color.White);
     break;
     }
 }
コード例 #29
0
ファイル: LoadScreen.cs プロジェクト: noamlerner/ToonFight
        private void PresentDraw(SpriteBatch spriteBatch,Extras extra, Toon [] Character)
        {
            spriteBatch.Draw(extra.ToonSelectionScreen, new Rectangle(0, 0, 1080, 720), Color.White);
            if (extra.NumOfToons >= 3)
            {
                int Prev;
                if (OnToon == 0)
                    Prev = extra.NumOfToons -1;
                else
                    Prev = OnToon - 1;
                int Next;
                if (OnToon == (extra.NumOfToons-1))
                    Next = 0;
                else
                    Next = OnToon + 1;
                spriteBatch.Draw(Character[Prev].sprite, new Rectangle(275, 60, 100, 225), Color.White);
                spriteBatch.DrawString(extra.NormalFont, Character[Prev].Name, new Vector2(295, 290), Color.White);
                spriteBatch.Draw(Character[Next].sprite, new Rectangle(715, 60, 100, 225), Color.White);
                spriteBatch.DrawString(extra.NormalFont, Character[Next].Name, new Vector2(730, 290), Color.White);
                spriteBatch.DrawString(extra.NormalFont, "[DELETE]", new Vector2(950, 680), Color.White);

            }
            spriteBatch.Draw(Character[OnToon].sprite, new Rectangle(460, 20, 200, 450), Color.White);
            spriteBatch.DrawString(extra.TitleFont, Character[OnToon].Name, new Vector2(230, 605), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Use Arrow Keys To Navigate", new Vector2(30, 30), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Intellect: " + Character[OnToon].Intellect.ToString(), new Vector2(30, 100), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Strength: " + Character[OnToon].Strength.ToString(), new Vector2(30, 130), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Agility: " + Character[OnToon].Agility.ToString(), new Vector2(30, 160), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "HP: " + Character[OnToon].HP.ToString(), new Vector2(30, 190), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Defense: " + Character[OnToon].Defense.ToString(), new Vector2(30, 220), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Mana: " + Character[OnToon].Mana.ToString(), new Vector2(30, 250), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Rage: " + Character[OnToon].Rage.ToString(), new Vector2(30, 280), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Energy: " + Character[OnToon].Energy.ToString(), new Vector2(30, 310), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Class 1: " + Character[OnToon].moveClass[0], new Vector2(30, 340), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Class 2: " + Character[OnToon].moveClass[1], new Vector2(30, 370), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Class 3: " + Character[OnToon].moveClass[2], new Vector2(30, 400), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "Class 4: " + Character[OnToon].moveClass[3], new Vector2(30, 430), Color.White);
            spriteBatch.DrawString(extra.NormalFont, "[DELETE]", new Vector2(950, 680), Color.White);
        }
コード例 #30
0
ファイル: FightScreen.cs プロジェクト: noamlerner/ToonFight
 private void NoResourceDraw(SpriteBatch spriteBatch, Extras extra, Toon ChosenOne, Toon OpponentToon)
 {
     GenericDraw(spriteBatch, extra, ChosenOne, OpponentToon);
     spriteBatch.DrawString(extra.NormalFont, "The Active Toon does not have enough \nresource to do anything and so his or her \nturn will be skipped", new Vector2(590, 465), Color.White);
 }