public void Initialize() { Single currentPosX = posX; Single currentPosY = posY; List<ITile> temp; ITile ATile; //Fixed objects temp = new List<ITile>(); tiles.Add(temp); ATile = new DrawDot(currentPosX, currentPosY, width, height); tiles[0].Add(ATile); currentPosX += width; for (int i = 0; i < 3; i++) { ATile = new DrawHWall(currentPosX, currentPosY, width, height); tiles[0].Add(ATile); currentPosX += width; } currentPosX = posX; currentPosY += height; temp = new List<ITile>(); tiles.Add(temp); ATile = new DrawVWall(currentPosX, currentPosY, width, height * 3); tiles[1].Add(ATile); currentPosX += width; for (int i = 0; i < 3; i++) { ATile = new DrawSpace(currentPosX, currentPosY, width, height * 3); tiles[1].Add(ATile); currentPosX += width; } }
private ITile CreateTypeOfObject(String input, Single posX, Single posY, Boolean isLongSpace) { ITile tile; Single smallerTileWidth = tileWidth / 4; switch (input) { case ".": tile = new DrawDot(posX, posY, smallerTileWidth, smallerTileWidth); break; case "_": tile = new DrawHWall(posX, posY, smallerTileWidth, smallerTileWidth); break; case " ": if (isLongSpace == true) { tile = new DrawSpace(posX, posY, smallerTileWidth, smallerTileWidth * 3); } else { tile = new DrawSpace(posX, posY, smallerTileWidth, smallerTileWidth); } break; case "|": tile = new DrawVWall(posX, posY, smallerTileWidth, smallerTileWidth * 3); break; case "X": tile = new DrawExit(posX - smallerTileWidth, posY, smallerTileWidth * 3, smallerTileWidth * 3); hasExit = true; break; case "T": tile = new DrawTheseus(posX - smallerTileWidth, posY, smallerTileWidth * 3, smallerTileWidth * 3); hasTheseus = true; break; case "M": tile = new DrawMinotaur(posX - smallerTileWidth, posY, smallerTileWidth * 3, smallerTileWidth * 3); hasMinotaur = true; break; default: tile = new DrawDot(posX, posY, smallerTileWidth, smallerTileWidth); break; } return tile; }