public virtual void Update(GameTime gameTime) { the_hero.Update(gameTime); the_cam.Update(the_hero.pos); the_map.Update(gameTime); the_hud.Update(gameTime); CheckHeroCollisionWithEnemies(); lost = the_hero.IsDeath(); foreach (Enemy the_enemy in the_enemies) { the_enemy.Update(gameTime); } foreach (Box the_box in the_boxes) { the_box.Update(gameTime); } levelIndicator.SetText("LV: " + the_file.GetLevel(), Color.White); //Console.WriteLine(the_hero.IsDeath()); }
void SetFileLevel() { int level = the_file.GetLevel(); switch (level) { case 1: SetScene1(); break; case 2: SetScene2(); break; case 3: SetScene3(); break; default: break; } }