private void countdownTimer_Tick(object sender, EventArgs e) { int timer = Convert.ToInt32(lblTimer.Text); timer = timer - 1; lblTimer.Text = Convert.ToString(timer); if (timer == 0) { Win.Start(); MessageBox.Show("You Win"); countdownTimer.Stop(); this.Close(); Random rnd = new Random(); // randomly chooses a minigame int gamePicker = rnd.Next(1, 3); if (gamePicker == 1) { var Game3 = new Game3(); Game3.Show(); } else { var Game4 = new Game4(); Game4.Show(); } } }
private void clickImage(object sender, EventArgs e) { if (!allowclick) { return; } var pic = (PictureBox)sender; if (firstGuess == null) { firstGuess = pic; pic.Image = (Image)pic.Tag; return; } pic.Image = (Image)pic.Tag; if (pic.Image == firstGuess.Image && pic != firstGuess) { pic.Visible = firstGuess.Visible = false; { firstGuess = pic; } HideImages(); } else { allowclick = false; clickTimer.Start(); } firstGuess = null; if (pictureBoxes.Any(p => p.Visible)) { return; } { timer.Stop(); Win.Start(); MessageBox.Show("You Win"); Random rnd = new Random(); // // randomly chooses a minigame int gamePicker = rnd.Next(1, 3); if (gamePicker == 1) { var Game4 = new Game4(); Game4.Show(); } else { var Game1 = new Game1(); Game1.Show(); } } }
private void btnGame1_Click(object sender, EventArgs e) { Random rnd = new Random(); // randomly chooses a minigame int gamePicker = rnd.Next(1, 4); if (gamePicker == 1) { var Game4 = new Game4(); Game4.Show(); } else if (gamePicker == 2) { var Game3 = new Game3(); Game3.Show(); } else { var Game1 = new Game1(); Game1.Show(); } }