コード例 #1
0
        static public PuzzleArea Clone(PuzzleArea original)
        {
            PuzzleArea result = new PuzzleArea(original.Board);

            foreach (Point pos in original.Positions)
            {
                result.AddPosition(pos);
            }
            return(result);
        }
コード例 #2
0
        static public PuzzleArea Differenz(PuzzleArea areaA, PuzzleArea areaB)
        {
            PuzzleArea result  = new PuzzleArea(areaA.Board);
            PuzzleArea overlap = Overlap(areaA, areaB);

            foreach (Point pos in areaA.Positions)
            {
                if (!areaB.Positions.Contains(pos))
                {
                    result.AddPosition(pos);
                }
            }

            PuzzleArea areaRightB = new PuzzleArea(areaB.Board);

            foreach (Point pos in areaB.Positions)
            {
                if (!areaA.Positions.Contains(pos))
                {
                    areaRightB.AddPosition(pos);
                }
            }

            if (result.Positions.Count == 0)
            {
                return(null);
            }

            result.MinFilled = Math.Max(result.Positions.Count, areaA.MinFilled - overlap.MaxFilled - areaRightB.MinFilled);
            result.MaxFilled = Math.Min(result.Positions.Count, areaA.MaxFilled - overlap.MinFilled - areaRightB.MaxFilled);

            result.MinEmpty = Math.Max(result.Positions.Count, areaA.MinEmpty - overlap.MaxEmpty - areaRightB.MinEmpty);
            result.MaxEmpty = Math.Min(result.Positions.Count, areaA.MaxEmpty - overlap.MinEmpty - areaRightB.MaxEmpty);

            result.RefreshDistincts();
            foreach (Point pos in areaA.InvolvedNumberPositions)
            {
                if (!result.InvolvedNumberPositions.Contains(pos))
                {
                    result.InvolvedNumberPositions.Add(pos);
                }
            }
            foreach (Point pos in areaB.InvolvedNumberPositions)
            {
                if (!result.InvolvedNumberPositions.Contains(pos))
                {
                    result.InvolvedNumberPositions.Add(pos);
                }
            }
            return(result);
        }
コード例 #3
0
        static public PuzzleArea Overlap(PuzzleArea areaA, PuzzleArea areaB)
        {
            PuzzleArea result    = new PuzzleArea(areaA.Board);
            PuzzleArea leftAreaA = new PuzzleArea(areaA.Board);

            foreach (Point pos in areaA.Positions)
            {
                if (areaB.Positions.Contains(pos))
                {
                    result.AddPosition(pos);
                }
                else
                {
                    leftAreaA.AddPosition(pos);
                }
            }
            if (result.Positions.Count == 0)
            {
                return(null);
            }
            result.MinFilled = Math.Max(0, areaA.MinFilled - leftAreaA.UndefinedCount - leftAreaA.FilledCount);
            result.MaxFilled = Math.Min(areaA.MaxFilled, result.UndefinedCount + result.FilledCount);

            result.MinEmpty = Math.Max(0, areaA.MinEmpty - leftAreaA.UndefinedCount - leftAreaA.EmptyCount);
            result.MaxEmpty = Math.Min(areaA.MaxEmpty, result.UndefinedCount + result.EmptyCount);

            result.RefreshDistincts();
            foreach (Point pos in areaA.InvolvedNumberPositions)
            {
                if (!result.InvolvedNumberPositions.Contains(pos))
                {
                    result.InvolvedNumberPositions.Add(pos);
                }
            }
            foreach (Point pos in areaB.InvolvedNumberPositions)
            {
                if (!result.InvolvedNumberPositions.Contains(pos))
                {
                    result.InvolvedNumberPositions.Add(pos);
                }
            }
            return(result);
        }