private int SelectGame() { //initialize game selection form FrmSelect select = new FrmSelect(); //tell selection form the number of entries and pass it the game data select.NumEntries = count; select.Games = games; if (select.ShowDialog() == DialogResult.OK) { //set entry # to the selected game int pos = select.Selected; if (pos <= 0) { MessageBox.Show("No game selected"); } //returns position of selected game return(pos); } //returns 0 to show no game was selected return(0); }
private int SelectGame() { //initialize game selection form FrmSelect select = new FrmSelect(); //tell selection form the number of entries and pass it the game data select.NumEntries = count; select.Games = games; if (select.ShowDialog() == DialogResult.OK) { //set entry # to the selected game int pos = select.Selected; if (pos <= 0) { MessageBox.Show("No game selected"); } //returns position of selected game return pos; } //returns 0 to show no game was selected return 0; }