public bool DoSendResult(byte[] buffer, int offset, int count) { string commandText = m_outgoingDataAssembler.GetProtocolText(); byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText); int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小 AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteInt(totalLength, false); //写入总大小 asyncSendBufferManager.DynamicBufferManager.WriteInt(bufferUTF8.Length, false); //写入命令大小 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); //写入二进制数据 asyncSendBufferManager.EndPacket(); bool result = true; if (!m_sendAsync) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_sendAsync = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }
public AsyncSocketUserToken(int asyncReceiveBufferSize) { m_connectSocket = null; m_receiveEventArgs = new SocketAsyncEventArgs(); m_receiveEventArgs.UserToken = this; m_asyncReceiveBuffer = new byte[asyncReceiveBufferSize]; m_receiveEventArgs.SetBuffer(m_asyncReceiveBuffer, 0, m_asyncReceiveBuffer.Length); m_sendEventArgs = new SocketAsyncEventArgs(); m_sendEventArgs.UserToken = this; m_receiveBuffer = new DynamicBufferManager(Setting.BufferSize); m_sendBuffer = new AsyncSendBufferManager(Setting.BufferSize);; }
/// <summary> /// 回调下次需要发送的数据,在队列中清除已发送的包, /// 并检测是否还有剩余需要发送的数据包,如果有,则继续发送 /// </summary> /// <returns></returns> public virtual bool SendCompleted() { m_activeDT = DateTime.UtcNow; m_sendAsync = false;//服务器不支持多线程并发发送,并发发送需要加锁。 AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.ClearFirstPacket(); //清除已发送的包 int offset = 0; int count = 0; if (asyncSendBufferManager.GetFirstPacket(ref offset, ref count)) { m_sendAsync = true; return(m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, offset, count)); } else { return(SendCallback()); } }
/// <summary> /// 不是按包格式下发一个内存块,用于日志这类下发协议 /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> /// <returns></returns> public bool DoSendBuffer(byte[] buffer, int offset, int count) // { AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); asyncSendBufferManager.EndPacket(); bool result = true; if (!m_sendAsync) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_sendAsync = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }