コード例 #1
0
        public async Task GenerateNode(Node node, GameObject parent = null)
        {
            FigmaNodesProgressInfo.CurrentNode++;
            FigmaNodesProgressInfo.CurrentInfo = "Node generation in progress";
            FigmaNodesProgressInfo.ShowProgress(0f);

            //RendersFolderの有無の確認
            GenerateRenderSaveFolder(_importer.GetRendersFolderPath());

            var  boundingBox    = node.absoluteBoundingBox;
            bool isParentCanvas = false;

            if (parent == null)
            {
                parent         = FindCanvas();
                offset         = boundingBox.GetPosition();
                isParentCanvas = true;
            }

            GameObject    nodeGo  = new GameObject();
            RectTransform parentT = parent.GetComponent <RectTransform>();

            if (isParentCanvas)
            {
                root = parentT;
            }
            nodeGo.name = node.name;
            var rectTransform = nodeGo.AddComponent <RectTransform>();

            SetPosition(parentT, rectTransform, boundingBox);
            if (node.name == "bbbbbbbbbb")
            {
                Debug.Log("oopsie");
            }
            if (!isParentCanvas)
            {
                SetConstraints(parentT, rectTransform, node.constraints);
            }
            SetMask(node, nodeGo);
            if (node.type != "TEXT" && (node.children == null || node.children.Length == 0))
            {
                await RenderNodeAndApply(node, nodeGo);
            }
            else
            {
                AddText(node, nodeGo);
                AddFills(node, nodeGo);
                if (node.children == null)
                {
                    return;
                }
                foreach (var child in node.children)
                {
                    await GenerateNode(child, nodeGo);
                }
            }
        }
コード例 #2
0
        private async Task RenderNodeAndApply(Node node, GameObject nodeGo)
        {
            FigmaNodesProgressInfo.CurrentInfo = "Loading image";
            FigmaNodesProgressInfo.ShowProgress(0f);
            var result = await _importer.GetImage(node.id);

            var    t          = nodeGo.transform as RectTransform;
            string spriteName = $"{node.name}_{node.id.Replace(':', '_')}.png";

            Image  image  = null;
            Sprite sprite = null;

            FigmaNodesProgressInfo.CurrentInfo = "Saving rendered node";
            FigmaNodesProgressInfo.ShowProgress(0f);
            try
            {
                SaveTexture(result, $"/{_importer.GetRendersFolderPath()}/{spriteName}");
                sprite = ChangeTextureToSprite($"Assets/{_importer.GetRendersFolderPath()}/{spriteName}");
                if (Math.Abs(t.rect.width - sprite.texture.width) < 1f &&
                    Math.Abs(t.rect.height - sprite.texture.height) < 1f)
                {
                    image        = nodeGo.AddComponent <Image>();
                    image.sprite = sprite;
                    return;
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e.Message);
            }

            var child = InstantiateChild(nodeGo, "Render");

            if (sprite != null)
            {
                image        = child.AddComponent <Image>();
                image.sprite = sprite;
                t            = child.transform as RectTransform;
                t.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, sprite.texture.width);
                t.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, sprite.texture.height);
            }
        }
コード例 #3
0
 private async Task <Texture2D> LoadTextureByUrl(string url)
 {
     using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(url))
     {
         request.SendWebRequest();
         while (request.downloadProgress < 1f)
         {
             FigmaNodesProgressInfo.ShowProgress(request.downloadProgress);
             await Task.Delay(100);
         }
         if (request.isNetworkError || request.isHttpError)
         {
             return(null);
         }
         var       data = request.downloadHandler.data;
         Texture2D t    = new Texture2D(0, 0);
         t.LoadImage(data);
         FigmaNodesProgressInfo.HideProgress();
         return(t);
     }
 }
コード例 #4
0
        public async Task <Texture2D> GetImage(string nodeId)
        {
            WWWForm form    = new WWWForm();
            string  request = string.Format(ImagesUrl, _fileName, nodeId);

            using (UnityWebRequest www = UnityWebRequest.Get(request))
            {
                www.SetRequestHeader("Authorization", $"Bearer {_settings.Token}");
                www.SendWebRequest();
                while (!www.isDone)
                {
                    FigmaNodesProgressInfo.CurrentInfo = "Getting node image info";
                    FigmaNodesProgressInfo.ShowProgress(www.downloadProgress);
                    await Task.Delay(100);
                }

                FigmaNodesProgressInfo.HideProgress();

                if (www.isNetworkError)
                {
                    Debug.Log(www.error);
                }
                else
                {
                    var result  = www.downloadHandler.text;
                    var substrs = result.Split('"');
                    FigmaNodesProgressInfo.CurrentInfo = "Loading node texture";
                    foreach (var s in substrs)
                    {
                        if (s.Contains("http"))
                        {
                            return(await LoadTextureByUrl(s));
                        }
                    }
                }
            }

            return(null);
        }
コード例 #5
0
        private async void GetFile(string fileUrl)
        {
            WWWForm form    = new WWWForm();
            string  request = fileUrl;

            FigmaNodesProgressInfo.CurrentNode  = FigmaNodesProgressInfo.NodesCount = 0;
            FigmaNodesProgressInfo.CurrentTitle = "Loading nodes info";
            using (UnityWebRequest www = UnityWebRequest.Get(request))
            {
                www.SetRequestHeader("Authorization", $"Bearer {_settings.Token}");
                www.SendWebRequest();
                while (!www.isDone)
                {
                    FigmaNodesProgressInfo.CurrentInfo = "Loading nodes info";
                    FigmaNodesProgressInfo.ShowProgress(www.downloadProgress);
                    await Task.Delay(100);
                }

                FigmaNodesProgressInfo.HideProgress();

                if (www.isNetworkError)
                {
                    Debug.Log(www.error);
                }
                else
                {
                    var         result = www.downloadHandler.text;
                    FigmaParser parser = new FigmaParser();
                    var         nodes  = parser.ParseResult(result);
                    FigmaNodesProgressInfo.NodesCount = GetNodesCount(nodes);
                    FigmaNodeGenerator generator = new FigmaNodeGenerator(this);
                    foreach (var node in nodes)
                    {
                        await generator.GenerateNode(node);
                    }
                }
                FigmaNodesProgressInfo.HideProgress();
            }
        }