コード例 #1
0
        public static void CreateInstance(FightServerConfig config)
        {
            if (FightServer.m_instance != null)
            {
                return;
            }
            FileInfo fileInfo = new FileInfo(config.LogConfigFile);

            if (!fileInfo.Exists)
            {
                ResourceUtil.ExtractResource(fileInfo.Name, fileInfo.FullName, Assembly.GetAssembly(typeof(FightServer)));
            }
            XmlConfigurator.ConfigureAndWatch(fileInfo);
            FightServer.m_instance = new FightServer(config);
        }
コード例 #2
0
ファイル: FightServer.cs プロジェクト: vancourt/BaseGunnyII
        public static void CreateInstance(FightServerConfig config)
        {
            //Only one intance
            if (m_instance != null)
                return;

            FileInfo logConfig = new FileInfo(config.LogConfigFile);
            if (!logConfig.Exists)
            {
                ResourceUtil.ExtractResource(logConfig.Name, logConfig.FullName, Assembly.GetAssembly(typeof(FightServer)));
            }
            //Configure and watch the config file
            XmlConfigurator.ConfigureAndWatch(logConfig);
            //Create the instance
            m_instance = new FightServer(config);
        }
コード例 #3
0
        public static void CreateInstance(FightServerConfig config)
        {
            //Only one intance
            if (m_instance != null)
            {
                return;
            }

            FileInfo logConfig = new FileInfo(config.LogConfigFile);

            if (!logConfig.Exists)
            {
                ResourceUtil.ExtractResource(logConfig.Name, logConfig.FullName, Assembly.GetAssembly(typeof(FightServer)));
            }
            //Configure and watch the config file
            XmlConfigurator.ConfigureAndWatch(logConfig);
            //Create the instance
            m_instance = new FightServer(config);
        }
コード例 #4
0
ファイル: FightServer.cs プロジェクト: geniushuai/DDTank-3.0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="config"></param>
 private FightServer(FightServerConfig config)
 {
     m_config = config;
 }
コード例 #5
0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="config"></param>
 private FightServer(FightServerConfig config)
 {
     m_config = config;
 }
コード例 #6
0
ファイル: ConsoleStart.cs プロジェクト: geniushuai/DDTank-3.0
        /// <summary>
        /// Handles the server action
        /// </summary>
        /// <param name="parameters"></param>
        public void OnAction(Hashtable parameters)
        {
            Console.WriteLine("Starting FightingServer ... please wait a moment!");

            FightServerConfig config = new FightServerConfig();
            try
            {
                config.Load();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.ReadKey();
                return;
            }

            FightServer.CreateInstance(config);
            FightServer.Instance.Start();

            bool run = true;
            while (run)
            {
                try
                {
                    Console.Write("> ");
                    string line = Console.ReadLine();
                    string[] para = line.Split(' ');

                    switch (para[0].ToLower())
                    {
                        case "clear":
                            Console.Clear();
                            break;
                        case "list":
                            if (para.Length > 1)
                            {
                                switch (para[1])
                                {
                                    case "-client":
                                        Console.WriteLine("server client list:");
                                        Console.WriteLine("--------------------");
                                        ServerClient[] list = FightServer.Instance.GetAllClients();
                                        foreach (ServerClient client in list)
                                        {
                                            Console.WriteLine(client.ToString());
                                        }
                                        Console.WriteLine("-------------------");
                                        break;
                                    case "-room":
                                        Console.WriteLine("room list:");
                                        Console.WriteLine("-------------------------------");
                                        ProxyRoom[] rooms = ProxyRoomMgr.GetAllRoom();
                                        foreach (ProxyRoom room in rooms)
                                        {
                                            Console.WriteLine(room.ToString());
                                        }
                                        Console.WriteLine("-------------------------------");
                                        break;
                                    case "-game":
                                        Console.WriteLine("game list:");
                                        Console.WriteLine("-------------------------------");
                                        List<BaseGame> games = GameMgr.GetGames();
                                        foreach (BaseGame g in games)
                                        {
                                            Console.WriteLine(g.ToString());
                                        }
                                        Console.WriteLine("-------------------------------");
                                        break;
                                }
                            }
                            else
                            {
                                Console.WriteLine("list [-client][-room][-game]");
                                Console.WriteLine("     -client:列出所有服务器对象");
                                Console.WriteLine("     -room:列出所有房间对象");
                                Console.WriteLine("     -game:列出所有游戏对象");
                            }
                            
                            break;
                        case "exit": 
                            run = false;
                            break;
                        default:
                            break;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Error:" + ex.ToString());
                }
            }

            if (FightServer.Instance != null)
                FightServer.Instance.Stop();
        }