public DrawableTexture(String textureLabel, GameObject parent) { this.texture = AssetManager.getAssetTexture(textureLabel); this.parent = parent; this.size = new Vector2(texture.width, texture.height); this.filter = Color.White; this.layer = 0f; }
public DrawableText(AssetSpriteFont font, GameObject parent, String text, Color color) { this.font = font; this.parent = parent; this.text = text; this.filter = color; scale = Vector2.One; }
public DrawableTexture(AssetTexture texture, GameObject parent) { this.texture = texture; this.parent = parent; this.size = new Vector2(texture.width, texture.height); this.filter = Color.White; this.layer = 0f; }
public DrawableTextureArrayAsStrip(AssetTexture[] textures, GameObject parent) { if (textures.Length == 0) throw new Exception("Attempt at creating a DrawableTexstureStripAsArray with an empty AssetTexture array"); this.textures = textures; this.parent = parent; this.size = new Vector2(textures[0].width, textures[0].height); this.filter = Color.White; this.layer = 0f; this.period = 1f; }
/// <summary> /// Animate position, rotation and size. (GameObject must implement Resizable) /// </summary> /// <param name="world"></param> /// <param name="targetObject"></param> /// <param name="originalPosition"></param> /// <param name="destinationPosition"></param> /// <param name="originalRotation"></param> /// <param name="destinationRotation"></param> /// <param name="originalSize"></param> /// <param name="destinationSize"></param> /// <param name="duration"></param> /// <param name="interpolationType"></param> /// <param name="start"></param> public LoopingAnimation( World world, GameObject targetObject, Vector2 originalPosition, Vector2 destinationPosition, float originalRotation, float destinationRotation, Vector2 originalSize, Vector2 destinationSize, float loopTime, InterpolationType interpolationType, bool start, float initialPhase ) : base(world) { target = targetObject; if (!(target is Resizable)) throw new Exception("Attempt at resizing a unresizable object. (Implement Resizable interface)"); started = start; running = start; ended = false; this.looptime = loopTime; this.initialPhase = initialPhase; interpolPosition = true; interpolRotation = true; interpolSize = true; this.interpolationType = interpolationType; this.originalPosition = originalPosition; this.destinationPosition = destinationPosition; this.originalRotation = originalRotation; this.destinationRotation = destinationRotation; this.originalSize = originalSize; this.destinationSize = destinationSize; }
/// <summary> /// Animate position. /// </summary> /// <param name="world"></param> /// <param name="targetObject"></param> /// <param name="originalPosition"></param> /// <param name="destinationPosition"></param> /// <param name="duration"></param> /// <param name="interpolationType"></param> /// <param name="start"></param> public Animation( World world, GameObject targetObject, Vector2 originalPosition, Vector2 destinationPosition, float duration, InterpolationType interpolationType, bool start ) : base(world) { target = targetObject; started = start; running = start; ended = false; lifetime = duration; interpolPosition = true; interpolRotation = false; interpolSize = false; this.originalPosition = originalPosition; this.destinationPosition = destinationPosition; }
/// <summary> /// Animate to destination rotation, position and size. /// </summary> /// <param name="world"></param> /// <param name="targetObject"></param> /// <param name="destinationPosition"></param> /// <param name="destinationRotation"></param> /// <param name="destinationSize"></param> /// <param name="duration"></param> /// <param name="interpolationType"></param> /// <param name="start"></param> public Animation( World world, GameObject targetObject, Vector2 destinationPosition, float destinationRotation, Vector2 destinationSize, float duration, InterpolationType interpolationType, bool start ) : base(world) { target = targetObject; if (!(target is Resizable)) throw new Exception("Attempt at resizing a unresizable object. (Implement Resizable interface)"); started = start; running = start; ended = false; lifetime = duration; interpolPosition = true; interpolRotation = true; interpolSize = true; this.originalPosition = target.position; this.destinationPosition = destinationPosition; this.originalRotation = target.rotation; this.destinationRotation = destinationRotation; this.originalSize = ((Resizable)target).getSize(); this.destinationSize = destinationSize; }
/// <summary> /// Adds the object to the world removal list and removes it without destroying it at the end of the first world Update cycle to occur. /// </summary> /// <param name="gameObject">The GameObject to be removed from the list.</param> public virtual void RemoveObject(GameObject gameObject) { objectRemoveList.Add(gameObject); }
/// <summary> /// Adds the object to the world addition list and adds it at the end of the first world Update cycle to occur. /// </summary> /// <param name="gameObject">The GameObject to be added.</param> public virtual void AddObject(GameObject gameObject) { objectAddList.Add(gameObject); }
public void setAnchor(GameObject gameObject) { this.anchor = gameObject; }