public void CreateOponents() { Player.Name = maskedTextBox_nameCharacter.Text; UnitMaternity unit; #region cast bot char if (radioButton_archer.Checked) { unit = new UnitMaternity(new UnitArcherBuilder()); radioButton_archer.Checked = false; } else if (radioButton_halberdier.Checked) { unit = new UnitMaternity(new UnitHalberdierBuilder()); radioButton_halberdier.Checked = false; } else if (radioButton_knight.Checked) { unit = new UnitMaternity(new UnitKnightBuilder()); radioButton_knight.Checked = false; } else { unit = new UnitMaternity(new UnitMageBuilder()); radioButton_mage.Checked = false; } #endregion unit.UnitCreate(); Player.Unit = unit.GetUnit(); BotSelect botSelect = new BotSelect(); botSelect.SetBotWariorClass(); }
//prepare unit's for game public void CreateBot(string name) { BotSelect botSelect = new BotSelect(); botSelect.SetBotWariorClass(); }