public void sub(SpawnAttribute a) { meleeFactor -= a.meleeFactor; rangeFactor -= a.rangeFactor; aoeFactor -= a.aoeFactor; speedFactor -= a.speedFactor; }
public void add(SpawnAttribute a) { meleeFactor += a.meleeFactor; rangeFactor += a.rangeFactor; aoeFactor += a.aoeFactor; speedFactor += a.speedFactor; }