public void SetTarget() { if (LRObjList.Count > 0) { TargetLR = LRObjList[0]; } }
public void Create() { LRObj temp = Object.Instantiate(Instantiate).GetComponent <LRObj>(); LRObjList.Add(temp); temp.transform.parent = Grid.transform; temp.transform.SetAsFirstSibling(); temp.gameObject.SetActive(true); Grid.Reposition(); }