コード例 #1
0
ファイル: ActiveTrackedSong.cs プロジェクト: conankzhang/fez
        public override void Update(GameTime gameTime)
        {
            double totalMinutes = this.Watch.Elapsed.TotalMinutes;

            foreach (ActiveLoop activeLoop in this.ActiveLoops)
            {
                if (activeLoop.Loop.FractionalTime)
                {
                    float totalBars = (float)(totalMinutes - this.LastTotalMinutes) * (float)this.Song.Tempo / (float)this.Song.TimeSignature;
                    activeLoop.UpdateFractional(totalBars);
                }
                activeLoop.UpdatePrecache();
            }
            this.LastTotalMinutes = totalMinutes;
            double num1 = Math.Floor(totalMinutes * (double)this.Song.Tempo);

            if (num1 > (double)this.BeatsCounted)
            {
                this.BeatsCounted = (long)(int)num1;
                this.OnBeat();
                long num2 = this.BeatsCounted / (long)this.Song.TimeSignature;
                if (num2 > this.BarsCounted)
                {
                    this.BarsCounted = num2;
                    this.OnBar();
                }
            }
            if (this.IgnoreDayPhase)
            {
                return;
            }
            bool flag1 = this.TimeManager.IsDayPhaseForMusic(DayPhase.Day);
            bool flag2 = this.TimeManager.IsDayPhaseForMusic(DayPhase.Dawn);
            bool flag3 = this.TimeManager.IsDayPhaseForMusic(DayPhase.Dusk);
            bool flag4 = this.TimeManager.IsDayPhaseForMusic(DayPhase.Night);

            foreach (ActiveLoop activeLoop1 in this.ActiveLoops)
            {
                bool activeForDayPhase = activeLoop1.ActiveForDayPhase;
                activeLoop1.ActiveForDayPhase = false;
                ActiveLoop activeLoop2 = activeLoop1;
                int        num2        = (activeLoop2.ActiveForDayPhase ? 1 : 0) | (!flag1 ? 0 : (activeLoop1.Loop.Day ? 1 : 0));
                activeLoop2.ActiveForDayPhase = num2 != 0;
                ActiveLoop activeLoop3 = activeLoop1;
                int        num3        = (activeLoop3.ActiveForDayPhase ? 1 : 0) | (!flag4 ? 0 : (activeLoop1.Loop.Night ? 1 : 0));
                activeLoop3.ActiveForDayPhase = num3 != 0;
                ActiveLoop activeLoop4 = activeLoop1;
                int        num4        = (activeLoop4.ActiveForDayPhase ? 1 : 0) | (!flag2 ? 0 : (activeLoop1.Loop.Dawn ? 1 : 0));
                activeLoop4.ActiveForDayPhase = num4 != 0;
                ActiveLoop activeLoop5 = activeLoop1;
                int        num5        = (activeLoop5.ActiveForDayPhase ? 1 : 0) | (!flag3 ? 0 : (activeLoop1.Loop.Dusk ? 1 : 0));
                activeLoop5.ActiveForDayPhase = num5 != 0;
                if (activeForDayPhase != activeLoop1.ActiveForDayPhase)
                {
                    activeLoop1.OnMuteStateChanged(16f);
                }
            }
        }
コード例 #2
0
ファイル: ActiveTrackedSong.cs プロジェクト: conankzhang/fez
 public override void Initialize()
 {
     if (this.Song == null)
     {
         this.Song = this.LevelManager.Song;
     }
     if (this.MutedLoops == null)
     {
         this.MutedLoops = this.LevelManager.MutedLoops;
     }
     if (this.Song == null)
     {
         this.Enabled = false;
         ServiceHelper.RemoveComponent <ActiveTrackedSong>(this);
     }
     else
     {
         this.BarsCounted = this.BeatsCounted = 0L;
         this.Enabled     = false;
         Waiters.Wait(0.1, (Action)(() =>
         {
             foreach (Loop item_0 in this.Song.Loops)
             {
                 bool local_1 = this.IgnoreDayPhase;
                 if (!this.IgnoreDayPhase)
                 {
                     local_1 = ((((((((local_1 ? 1 : 0) | (!this.TimeManager.IsDayPhaseForMusic(DayPhase.Day) ? 0 : (item_0.Day ? 1 : 0))) != 0 ? 1 : 0) | (!this.TimeManager.IsDayPhaseForMusic(DayPhase.Night) ? 0 : (item_0.Night ? 1 : 0))) != 0 ? 1 : 0) | (!this.TimeManager.IsDayPhaseForMusic(DayPhase.Dawn) ? 0 : (item_0.Dawn ? 1 : 0))) != 0 ? 1 : 0) | (!this.TimeManager.IsDayPhaseForMusic(DayPhase.Dusk) ? 0 : (item_0.Dusk ? 1 : 0))) != 0;
                 }
                 ActiveLoop local_2 = new ActiveLoop(item_0, this.MutedLoops.Contains(item_0.Name), local_1, item_0.OneAtATime);
                 if (item_0.OneAtATime)
                 {
                     local_2.CycleLink = new Action(this.CycleOaaTs);
                 }
                 this.ActiveLoops.Add(local_2);
             }
             this.AllOaaTs = Enumerable.ToArray <ActiveLoop>(Enumerable.Where <ActiveLoop>((IEnumerable <ActiveLoop>) this.ActiveLoops, (Func <ActiveLoop, bool>)(x => x.Loop.OneAtATime)));
             if (this.Song.Loops.Count > 0 && this.AllOaaTs.Length > 0)
             {
                 this.CycleOaaTs();
             }
             this.Enabled = true;
             this.Watch.Start();
         }));
     }
 }
コード例 #3
0
ファイル: ActiveTrackedSong.cs プロジェクト: conankzhang/fez
        private void CycleOaaTs()
        {
            if (this.CurrentOaaT != null && this.CurrentOaaT.Loop.CutOffTail && !this.CurrentOaaT.WaitedForDelay)
            {
                this.CurrentOaaT.CutOff();
            }
            this.CurrentOaaT = this.NextOaaT;
            if (this.CurrentOaaT != null)
            {
                this.CurrentOaaT.ActiveForOoaTs = false;
            }
            int index;

            if (this.Song.RandomOrdering)
            {
                index = RandomHelper.Random.Next(0, this.AllOaaTs.Length);
                if (this.CurrentOaaT != null && index == this.ActiveLoops.IndexOf(this.CurrentOaaT))
                {
                    index = RandomHelper.Random.Next(0, this.AllOaaTs.Length);
                }
            }
            else
            {
                index = this.Song.CustomOrdering == null || this.Song.CustomOrdering.Length == 0 ? (this.ActiveLoops.IndexOf(this.CurrentOaaT) + 1) % this.ActiveLoops.Count : this.Song.CustomOrdering[this.OoaTIndex = (this.OoaTIndex + 1) % this.Song.CustomOrdering.Length] - 1;
            }
            this.NextOaaT = this.AllOaaTs[index];
            this.NextOaaT.ActiveForOoaTs = true;
            this.NextOaaT.SchedulePlay();
            if (this.CurrentOaaT != null)
            {
                return;
            }
            this.NextOaaT.ForcePlay();
            if (this.NextOaaT.Loop.Delay != 0)
            {
                return;
            }
            this.CycleOaaTs();
        }