public void VisualizeVoxels(Matrix4x4 vesselLocalToWorldMatrix, DebugVisualVoxelMeshController voxelMesh) { ClearVisualVoxels(); visualVoxels = new DebugVisualVoxel[8, 8, 8]; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { for (int k = 0; k < 8; k++) { PartSizePair pair = voxelPoints[i + 8 * j + 64 * k]; if (pair.part is null) { continue; } double elementSize = pair.GetSize(); if (elementSize > 1) { elementSize = 1; } elementSize *= _size * 0.5f; var vx = new DebugVisualVoxel(vesselLocalToWorldMatrix.MultiplyPoint3x4(lowerCorner + new Vector3d(i, j, k) * _size), elementSize); voxelMesh.DebugVoxels.Add(vx); visualVoxels[i, j, k] = vx; } } } }
public void VisualizeVoxels(Matrix4x4 vesselLocalToWorldMatrix) { ClearVisualVoxels(); visualVoxels = new DebugVisualVoxel[8, 8, 8]; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { for (int k = 0; k < 8; k++) { DebugVisualVoxel vx; //if(voxelPoints[i,j,k] != null) PartSizePair pair = voxelPoints[i + 8 * j + 64 * k]; if ((object)pair.part != null) { double elementSize = pair.GetSize(); if (elementSize > 1) { elementSize = 1; } elementSize *= _size * 0.5f; vx = new DebugVisualVoxel(vesselLocalToWorldMatrix.MultiplyPoint3x4(lowerCorner + new Vector3d(i, j, k) * _size), elementSize); visualVoxels[i, j, k] = vx; } } } } }
public void ClearVisualVoxels() { if (visualVoxels != null) { for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { for (int k = 0; k < 8; k++) { DebugVisualVoxel vx = visualVoxels[i, j, k]; if (vx != null) { GameObject.Destroy(vx.gameObject); } vx = null; } } } } }
public void VisualizeVoxels(Matrix4x4 vesselLocalToWorldMatrix) { ClearVisualVoxels(); visualVoxels = new DebugVisualVoxel[8, 8, 8]; for(int i = 0; i < 8; i++) for(int j = 0; j < 8; j++) for(int k = 0; k < 8; k++) { DebugVisualVoxel vx; //if(voxelPoints[i,j,k] != null) PartSizePair pair = voxelPoints[i + 8 * j + 64 * k]; if ((object)pair.part != null) { double elementSize = pair.GetSize(); if (elementSize > 1) elementSize = 1; elementSize *= _size * 0.5f; vx = new DebugVisualVoxel(vesselLocalToWorldMatrix.MultiplyPoint3x4(lowerCorner + new Vector3d(i, j, k) * _size), elementSize); visualVoxels[i, j, k] = vx; } } }