public PhysicsCalcs(Vessel vessel, FARVesselAero vesselAerodynamics) { _vessel = vessel; _vesselAero = vesselAerodynamics; PartResourceLibrary resLibrary = PartResourceLibrary.Instance; PartResourceDefinition r = resLibrary.resourceDefinitions["IntakeAir"]; if (r != null) { intakeAirId = r.id; intakeAirDensity = r.density; } }
void Start() { if (!CompatibilityChecker.IsAllCompatible()) { this.enabled = false; return; } _vessel = GetComponent<Vessel>(); _vesselAero = GetComponent<FARVesselAero>(); _physicsCalcs = new PhysicsCalcs(_vessel, _vesselAero); _flightStatusGUI = new FlightStatusGUI(); _stabilityAugmentation = new StabilityAugmentation(_vessel); _flightDataGUI = new FlightDataGUI(); _aeroVizGUI = new AeroVisualizationGUI(); settingsWindow = new GUIDropDown<int>(new string[4]{"Flt Data","Stab Aug", "Air Spd","Aero Viz"}, new int[4]{0,1,2,3}, 0); //boxStyle.padding = new RectOffset(4, 4, 4, 4); if (vesselFlightGUI.ContainsKey(_vessel)) vesselFlightGUI[_vessel] = this; else vesselFlightGUI.Add(_vessel, this); this.enabled = true; if (FARDebugValues.useBlizzyToolbar) { GenerateBlizzyToolbarButton(); } else OnGUIAppLauncherReady(); activeFlightGUICount++; if(_vessel == FlightGlobals.ActiveVessel) LoadConfigs(); GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); }