public void Push(params IDX11RenderTargetView[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(null, false, rts); stack.Push(elem); this.Apply(); }
public void Push(Viewport vp, Rectangle scissor, IDX11DepthStencil dsv, bool rodsv = false, params IDX11RenderTargetView[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(vp, scissor, dsv, rodsv, rts); stack.Push(elem); this.Apply(); }
public void Push(IDX11DepthStencil dsv, bool rodsv = false, params IDX11RenderTargetView[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(dsv, rodsv, rts); stack.Push(elem); this.Apply(); }
public void Push(RenderTargetView renderView, Size2 size) { RenderTargetStackElement elem = new RenderTargetStackElement(renderView, size); stack.Push(elem); this.Apply(); }
public void Push(ViewportF vp, IDxDepthStencil dsv, bool rodsv = false, params IDxRenderTarget[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(vp, dsv, rodsv, rts); stack.Push(elem); this.Apply(); }
public void Push(Viewport vp, IDX11DepthStencil dsv, bool rodsv = false, params IDX11RenderTargetView[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(vp, dsv, rodsv, rts); Push(elem); }
public void Push(RenderTargetStackElement stackElement) { stack.Push(stackElement); this.Apply(); }
public void Push(Viewport vp, Rectangle scissor, IDX11DepthStencil dsv, bool rodsv = false, params IDX11RenderTargetView[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(vp,scissor, dsv, rodsv, rts); stack.Push(elem); this.Apply(); }