/// <summary> /// Load a basic level /// </summary> public void LoadLevel() { FenrirGame.Instance.Properties.RequestNewGameState(GameState.LoadGame); this.camera = new Components.Camera(); this.scene = new Components.Scene(); this.hud = new Components.Hud(); this.scene.InitializeWorld(); FenrirGame.Instance.Properties.RequestNewGameState(GameState.InGame); }
/// <summary> /// Create the Handler /// </summary> /// <param name="scene"></param> public UnitHandler(Fenrir.Src.InGame.Components.Scene scene) { this.scene = scene; }