static void LoadHandler([NotNull] Player player, [CanBeNull] string fileName) { if (!player.CheckIfOp()) { return; } if (fileName == null) { player.Message("Load: Filename required."); return; } try { player.MessageNow("Loading map, please wait..."); Map map; if (fileName.EndsWith(".dat", StringComparison.OrdinalIgnoreCase)) { map = DatMapConverter.Load(fileName); } else if (fileName.EndsWith(".lvl", StringComparison.OrdinalIgnoreCase)) { map = LvlMapConverter.Load(fileName); } else { player.Message("Load: Unsupported map format."); return; } Server.Players.Message("Player {0} changed map to {1}", player.Name, Path.GetFileName(fileName)); Server.ChangeMap(map); } catch (Exception ex) { player.Message("Could not load map: {0}: {1}", ex.GetType().Name, ex.Message); } }
static int Main() { #if !DEBUG try { #endif Console.Title = VersionString; Logger.Log("Starting {0}", VersionString); // load config Config.Load(); Console.Title = Config.ServerName + " - " + VersionString; // prepare to accept players and fire up the heartbeat for (byte i = 1; i <= sbyte.MaxValue; i++) { FreePlayerIDs.Push(i); } UpdatePlayerList(); Heartbeat.Start(); // load player and IP lists Bans = new PlayerNameSet(BansFileName); Ops = new PlayerNameSet(OpsFileName); IPBans = new IPAddressSet(IPBanFileName); Logger.Log("Server: Tracking {0} bans, {1} ip-bans, and {2} ops.", Bans.Count, IPBans.Count, Ops.Count); if (Config.UseWhitelist) { Whitelist = new PlayerNameSet(WhitelistFileName); Logger.Log("Using a whitelist ({0} players): {1}", Whitelist.Count, Whitelist.GetCopy().JoinToString(", ")); } // load or create map if (File.Exists(MapFileName)) { Map = LvlMapConverter.Load(MapFileName); Logger.Log("Loaded map from {0}", MapFileName); } else { Logger.Log("Generating the map..."); Map = NotchyMapGenerator.Generate(256, 256, 64); Map.Save(MapFileName); } Map.IsActive = true; Player.Console.Map = Map; // start listening for incoming connections listener = new TcpListener(Config.IP, Config.Port); listener.Start(); // start the scheduler thread Thread schedulerThread = new Thread(SchedulerLoop) { IsBackground = true }; schedulerThread.Start(); // listen for console input while (true) { string input = Console.ReadLine(); if (input == null) { Shutdown(); return(0); } try { Player.Console.ProcessMessage(input.Trim()); } catch (Exception ex) { Logger.LogError("Could not process message: {0}", ex); } } #if !DEBUG } catch (Exception ex) { Logger.LogError("Server crashed: {0}", ex); return(1); } #endif }