/// <summary> /// Set BucklingData on a Concrete bar-element. /// </summary> /// <remarks>Action</remarks> /// <param name="bar">Bar. Concrete bar-element.</param> /// <param name="flexuralStiff">BucklingLength definition in Flexural Stiff direction.</param> /// <param name="flexuralWeak">BucklingLength definition in Flexural Weak direction.</param> /// <returns></returns> public static Bar SetOnConcreteBar(Bar bar, BucklingLength flexuralStiff, BucklingLength flexuralWeak) { // assert input if (bar.BarPart.ComplexMaterialObj.Concrete == null) { throw new System.ArgumentException("Material of bar element must be concrete!"); } if (flexuralStiff.Type != BucklingType.FlexuralStiff) { throw new System.ArgumentException("flexuralStiff is not of type FlexuralStiff!"); } if (flexuralWeak.Type != BucklingType.FlexuralWeak) { throw new System.ArgumentException("flexuralWeak is not of type FlexuralWeak!"); } // add input BucklingData bucklingData = new BucklingData(); bucklingData.BucklingLength.Add(flexuralStiff); bucklingData.BucklingLength.Add(flexuralWeak); bar.BarPart.BucklingData = bucklingData; return(bar); }
/// <summary> /// Set BucklingData on a Steel bar-element. /// </summary> /// <remarks>Action</remarks> /// <param name="bar">Bar. Steel bar-element.</param> /// <param name="flexuralStiff">BucklingLength definition in Flexural Stiff direction.</param> /// <param name="flexuralWeak">BucklingLength definition in Flexural Weak direction.</param> /// <param name="pressuredFlange">BucklingLength definition for Pressured Flange.</param> /// <param name="pressuredBottomFlange">BucklingLength definition for Pressured Bottom Flange.</param> /// <returns></returns> public static Bar SetOnSteelBar(Bar bar, BucklingLength flexuralStiff, BucklingLength flexuralWeak, BucklingLength pressuredFlange, BucklingLength pressuredBottomFlange) { // assert input if (bar.BarPart.ComplexMaterialObj.Steel == null) { throw new System.ArgumentException("Material of bar element must be steel!"); } if (flexuralStiff.Type != BucklingType.FlexuralStiff) { throw new System.ArgumentException("flexuralStiff is not of type FlexuralStiff!"); } if (flexuralWeak.Type != BucklingType.FlexuralWeak) { throw new System.ArgumentException("flexuralWeak is not of type FlexuralWeak!"); } if (pressuredFlange.Type != BucklingType.PressuredTopFlange) { throw new System.ArgumentException("pressuredFlange is not of type PressuredFlange!"); } if (pressuredBottomFlange.Type != BucklingType.PressuredBottomFlange) { throw new System.ArgumentException("pressuredBottomFlange is not of type PressuredBottomFlange!"); } // add input BucklingData bucklingData = new BucklingData(); bucklingData.BucklingLength.Add(flexuralStiff); bucklingData.BucklingLength.Add(flexuralWeak); bucklingData.BucklingLength.Add(pressuredFlange); bucklingData.BucklingLength.Add(pressuredBottomFlange); bar.BarPart.BucklingData = bucklingData; return(bar); }
/// <summary> /// Set BucklingData on a Timber bar-element. /// </summary> /// <remarks>Action</remarks> /// <param name="bar">Bar. Timber bar-element.</param> /// <param name="flexuralStiff">BucklingLength definition in Flexural Stiff direction.</param> /// <param name="flexuralWeak">BucklingLength definition in Flexural Weak direction.</param> /// <param name="lateralTorsional">BucklingLength definition for Lateral Torsional Buckling.</param> /// <returns></returns> public static Bar SetOnTimberBar(Bar bar, BucklingLength flexuralStiff, BucklingLength flexuralWeak, BucklingLength lateralTorsional) { // assert input if (bar.BarPart.ComplexMaterialObj.Timber == null) { throw new System.ArgumentException("Material of bar element must be timber!"); } if (flexuralStiff.Type != BucklingType.FlexuralStiff) { throw new System.ArgumentException("flexuralStiff is not of type FlexuralStiff!"); } if (flexuralWeak.Type != BucklingType.FlexuralWeak) { throw new System.ArgumentException("flexuralWeak is not of type FlexuralWeak!"); } if (lateralTorsional.Type != BucklingType.LateralTorsional) { throw new System.ArgumentException("lateralTorsional is not of type LateralTorsional!"); } // add input. BucklingData bucklingData = new BucklingData(); bucklingData.BucklingLength.Add(flexuralStiff); bucklingData.BucklingLength.Add(flexuralWeak); bucklingData.BucklingLength.Add(lateralTorsional); bar.BarPart.BucklingData = bucklingData; return(bar); }