protected void AcceptNodeAttribute(FbxNodeAttribute obj, ISet <object> visitedObjects) { AcceptFbxObject(obj, visitedObjects); Visit(obj); Accept(obj.GetNode(), visitedObjects); }
protected void _PrintFbxNodeAttribute(FbxNodeAttribute obj, TextWriter writer) { writer.WriteLine(" AttributeType = {0}", obj.GetAttributeType()); int i; writer.WriteLine(" NodeCount = {0}", obj.GetNodeCount()); for (i = 0; i < obj.GetNodeCount(); i++) { FbxNode node = obj.GetNode(i); writer.WriteLine(" #{0} {1}", i, PrintObjectID(node)); } }