コード例 #1
0
ファイル: ObjectPrinter.cs プロジェクト: shaunejan/FbxSharp
        protected void _PrintFbxNode(FbxNode obj, TextWriter writer)
        {
            writer.WriteLine("    Parent = {0}", PrintObjectID(obj.GetParent()));
            writer.WriteLine("    MultiLayer = {0}", obj.MultiLayer);
            writer.WriteLine("    MultiTake = {0}", obj.MultiTake);
            writer.WriteLine("    Shading = {0}", obj.Shading);
            writer.WriteLine("    Culling = {0}", obj.Culling);

            writer.WriteLine("    ChildCount = {0}", obj.GetChildCount());
            int i;

            for (i = 0; i < obj.GetChildCount(); i++)
            {
                FbxNode child = obj.GetChild(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(child));
            }
            writer.WriteLine("    NodeAttribute = {0}", PrintObjectID(obj.GetNodeAttribute()));
            writer.WriteLine("    NodeAttributeCount = {0}", obj.GetNodeAttributeCount());
            for (i = 0; i < obj.GetNodeAttributeCount(); i++)
            {
                FbxNodeAttribute attr = obj.GetNodeAttributeByIndex(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(attr));
            }
            // TODO: Node Evaluation Functions
            writer.WriteLine("    MaterialCount = {0}", obj.GetMaterialCount());
            for (i = 0; i < obj.GetMaterialCount(); i++)
            {
                FbxSurfaceMaterial mat = obj.GetMaterial(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(mat));
            }
        }
コード例 #2
0
ファイル: Visitor.cs プロジェクト: rstoki/FbxSharp
        protected void _AcceptFbxNode(FbxNode node, ISet <object> visitedObjects)
        {
            if (node.GetParent() != null)
            {
                Accept(node.GetParent(), visitedObjects);
            }

            int i;

            for (i = 0; i < node.GetChildCount(); i++)
            {
                Accept(node.GetChild(i), visitedObjects);
            }

            //if (node.GetTarget() != null)
            //{
            //    Accept(node.GetTarget());
            //}
            //if (node.GetTargetUp() != null)
            //{
            //    Accept(node.GetTargetUp());
            //}

            for (i = 0; i < node.GetNodeAttributeCount(); i++)
            {
                Accept(node.GetNodeAttributeByIndex(i), visitedObjects);
            }

            for (i = 0; i < node.GetMaterialCount(); i++)
            {
                Accept(node.GetMaterial(i), visitedObjects);
            }
        }