protected void _AcceptFbxLayerElementTexture(FbxLayerElementTexture tex, ISet <object> visitedObjects) { throw new NotImplementedException(); //if (tex == null) return; // //LayerElementArrayT<Texture> tarray = tex.GetDirectArray(); // //int i; //for (i = 0; i < tarray.List.Count; i++) //{ // Accept(tarray.GetAt(i)); //} }
public void SetTextures(FbxLayerElement.EType pType, FbxLayerElementTexture pTextures) { throw new NotImplementedException(); }
public virtual void Visit(FbxLayerElementTexture tex) { }