public bool IsAnimated(FbxAnimLayer pAnimLayer = null) { // TODO: curve node shouold have channels and curves attached // TODO: curve node should be attached to scene, stack, and layer // TODO: pAnimLayer parameter return(GetCurveNode() != null); }
protected void PrintFbxAnimLayer(FbxAnimLayer obj, TextWriter writer) { _PrintFbxAnimLayer(obj, writer); }
public virtual void Visit(FbxAnimLayer obj) { }
protected void AcceptAnimLayer(FbxAnimLayer obj, ISet <object> visitedObjects) { AcceptCollection(obj, visitedObjects); Visit(obj); }
protected void _AcceptFbxAnimLayer(FbxAnimLayer obj, ISet <object> visitedObjects) { }
protected void AcceptFbxAnimLayer(FbxAnimLayer obj, ISet <object> visitedObjects = null) { Visit(obj); _AcceptFbxAnimLayer(obj, visitedObjects); }
protected void _PrintFbxAnimLayer(FbxAnimLayer obj, TextWriter writer) { // TODO }
public FbxAnimCurve GetCurve(FbxAnimLayer pAnimLayer, string pName, string pChannel, bool pCreate) { throw new NotImplementedException(); }
public FbxAnimCurve GetCurve(FbxAnimLayer pAnimLayer, bool pCreate = false) { throw new NotImplementedException(); }
public FbxAnimCurveNode CreateCurveNode(FbxAnimLayer pAnimLayer) { throw new NotImplementedException(); }
//public FbxPropertyValue GetPropertyValue(Property pProperty, FbxTime pTime, bool pForceEval=false) //{ // throw new NotImplementedException(); //} public FbxAnimCurveNode GetPropertyCurveNode(FbxProperty pProperty, FbxAnimLayer pAnimLayer) { throw new NotImplementedException(); }