void OnVideoEnd(VideoPlayer player) { Debug.Log("On Video End"); data.SaveToFile(SpectrumData.DataPath(player.clip)); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif }
void Start() { osc = GetComponent <FaustPlugin_SimpleOsc>(); var player = GetComponent <VideoPlayer>(); data.LoadFile(SpectrumData.DataPath(player.clip)); GetComponent <GLDrawer>().OnDraw += OnGLDraw; }