コード例 #1
0
ファイル: GraphHierarchy.cs プロジェクト: BrunoS3D/FastPlay
        private static void InputGUI()
        {
            Event current = Event.current;

            if (target)
            {
                switch (current.type)
                {
                case EventType.DragUpdated:
                case EventType.DragPerform:
                    if (current.button == 0)
                    {
                        if (DragAndDrop.objectReferences.Length > 0)
                        {
                            if (DragAndDrop.objectReferences[0] is GraphAsset)
                            {
                                if (current.type == EventType.DragPerform)
                                {
                                    DragAndDrop.AcceptDrag();
                                    GraphController controller = UndoManager.AddComponent <GraphController>(target);
                                    controller.graph = (GraphAsset)DragAndDrop.objectReferences[0];
                                    EditorGUIUtility.PingObject(controller);
                                    Selection.activeGameObject = target;
                                    set_dirty = true;
                                    current.Use();
                                    if (Application.isPlaying)
                                    {
                                        controller.OnControllerEnable();
                                    }
                                }
                                DragAndDrop.PrepareStartDrag();
                            }
                        }
                    }
                    break;
                }
            }
        }