public static Path FindPathImmediate(Vector start, Vector end, Int2D[] disallowedIndexes) { return(Path.BuildImmediate(start, end, disallowedIndexes)); }
public static Path FindPathImmediate(Map map, Vector start, Vector end, float aggression, bool moveDiognal, Int2D[] disallowedIndexes) { return(Path.BuildImmediate(map, start, end, aggression, moveDiognal, disallowedIndexes)); }
public static Path FindPathImmediate(Vector start, Vector end) { return(Path.BuildImmediate(start, end)); }
public static Path FindPathImmediate(Map map, Vector start, Vector end, float aggression, bool moveDiognal, float maxDepthDiff, float depthDiffCostMultiplier, Int2D[] disallowedIndexes) { return(Path.BuildImmediate(map, start, end, aggression, moveDiognal, maxDepthDiff, depthDiffCostMultiplier, disallowedIndexes)); }